<?xml version="1.0" encoding="UTF-8"?>
<mods type="array">
  <mod>
    <changelog>&lt;h1&gt;@ACE&lt;/h1&gt;

	&lt;h2&gt;Mon Mar 08 23:39:01 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 316
Updated to source:@19b9a5eb63079e3b702f9cd32643c67d2c3ea977&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Saclos/other systems that use fake laser, won&amp;#8217;t show laser dot anymore [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Mar 08 23:13:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 315
Updated to source:@8fd2a6b0fbb72bb3ce83564cacd96aa47083c425&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Issue with the icon scaler function caused it to gain priority over other things and break laser designators when player had map tools. [Nou]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Mar 08 18:29:39 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 314
Updated to source:@963beb2857be6d699e775d645bf119bb4a085b0c&lt;/p&gt;


	&lt;h2&gt;Mon Mar 08 17:21:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 313
Updated to source:@067623e234c8b06ad17cc01a8a1ab571c9786919&lt;/p&gt;


	&lt;h2&gt;Mon Mar 08 16:41:31 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 312
Updated to source:@9865ad74646fd7b051acfc531c63401ab405d107&lt;/p&gt;


	&lt;h2&gt;Mon Mar 08 16:33:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 311
Updated to source:@6c954d98aee6bb768e2f5d38e9c3c798f6d0b454&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Shtora now detects lasing by tanks. [q1184]&lt;/li&gt;
	&lt;li&gt;Shtora smoke more effective [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Shell tracers don&amp;#8217;t ricochet anymore when the round is dead [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Dumpconfig (to create allInOneConfig) to &lt;span class="caps"&gt;ACE&lt;/span&gt;_Demo1 mission [Sickboy]&lt;/li&gt;
	&lt;li&gt;Ka-52&amp;#8217;s turret, Mi-24&amp;#8217;s &lt;span class="caps"&gt;USPU&lt;/span&gt;-24 get rangefinding and automatic correction for movement [zGuba]&lt;/li&gt;
	&lt;li&gt;Mi-24&amp;#8217;s Shturm-V and Falanga-V missile guidance systems work as advertised in Russian sources [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Mar 05 18:30:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 310
Updated to source:@b601a318c24a1b25d487c5d56d93a8bd8e8cc59f&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Automatic adjustment of AH-1 and AH-64 cannons [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Mar 05 18:03:28 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 309
Updated to source:@331f54b9b801ae65b6c97add7ff284c76700977c&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 17:12:25 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 308
Updated to source:@4fc082e278e4dd34834c823ff4a72bc1b9ac2a57&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 15:22:23 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 307
Updated to source:@fbeaa70fe307a65ef34e3585119ef0010c08cc9e&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 15:09:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 306
Updated to source:@9610c74a6d068dc95a1c10f9b1f08b34307e5297&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Aborting refueling will still give you the fuel you already received. refs #9415 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Finalized spectator [Xeno]&lt;/li&gt;
	&lt;li&gt;Vehicle repairs that are broken off early, will still be partially repaired. refs #9415 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Skydive/Para control responsiveness would vary with &lt;span class="caps"&gt;FPS&lt;/span&gt;. Also Increased skydiver&amp;#8217;s gliding ability slightly. [Homer Johnston]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Generic tank &lt;span class="caps"&gt;FCS&lt;/span&gt; (check ace_keys.hpp for bindings). [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Generic tank &lt;span class="caps"&gt;FCS&lt;/span&gt; (check ace_keys.hpp for bindings). [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Mar 03 18:28:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 305
Updated to source:@932add502f7c0b3c7f42c077adbf4b80a19b3a45&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 18:25:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 304
Updated to source:@ba951b61d0e3722d0085f2eaa23e84ed933684ac&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 18:06:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 303
Updated to source:@1f8d5d176571b483ee0dd27b3ac906b69681d08f&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 17:09:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 302
Updated to source:@a2726769b59a7c5c7cbd35c81a520ba325780b24&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 16:19:39 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 301
Updated to source:@231a33065e98b95b57ba4dc537235fc58463b61a&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 16:06:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 300
Updated to source:@331277ac59bcb402306a80e8e6ac1d062b626c71&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 15:17:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 299
Updated to source:@2b23bea61f27bec74c4dd7f113a4360a3e69afb9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Aircraft ejections &amp;#8211; general improvements [Homer Johnston]&lt;/li&gt;
	&lt;li&gt;Improved airial refueling. Added correct external tanks to &lt;span class="caps"&gt;KC130&lt;/span&gt; tanker (Model from &lt;span class="caps"&gt;NZDF&lt;/span&gt; Crash). Fuel probes can become damaged if released and flying close above ground or attempting to land/takeoff with released fuel probes [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&amp;#8220;Repair Tanks fully&amp;#8221; (beyond tracks) module. When enabled, Damage simulation enabled vehicles can be fully repaired. refs #9376 [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt;_missions with basic demo mission(s) [Sickboy]&lt;/li&gt;
	&lt;li&gt;Ingame help module by alef [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Mar 01 18:33:38 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 298
Updated to source:@56c89f5ee947d7383ef20768160d306f1c0ee0dc&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 18:19:01 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 297
Updated to source:@9dfa2dbbec59cb176e3b75a06eaf417b64bfcdd0&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 17:47:38 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 296
Updated to source:@0dc20f0f5cc6008756a2e8e5c9e5fc5922f9e1fd&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 17:02:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 295
Updated to source:@a713f78336dc75038de6f7da899346db8fdb7205&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 16:19:07 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 294
Updated to source:@67b599a98c43b23893704cea486d78c63b359f9f&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 16:05:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 293
Updated to source:@2f8c01fbc32bd0bfbf610e1186ad74b6b3349786&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 15:31:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 292
Updated to source:@15f89b0e185f14721a9c57378e1ce3363ef1994e&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 15:07:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 291
Updated to source:@8478dca4fa9c8d2530465815c74c86b1a8bd994b&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Airburst mode and building sectional damage for nukes. [Evil_Echo]&lt;/li&gt;
	&lt;li&gt;HandleDamage eventhandler gets when a unit dies, refs #9311 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Longbow radar lock in MP! closes #9326 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Missile guidance problems over buildings [zGuba]&lt;/li&gt;
	&lt;li&gt;Units standing in vehicles after teamswitch, refs #9289 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt;_ServerConfig &lt;span class="caps"&gt;VERSIONING&lt;/span&gt;_LEVEL define. To control the level of version checking performed. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Sys_spectator: Joy for mission makers, debuggers, testers, etc. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Sys_weapons, scripts and functions for enumuration of weapons and magazines, for use in boxes. Incl &amp;#8220;MagicBox&amp;#8221; for ease of use. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt;_ServerConfig &lt;span class="caps"&gt;VERSIONING&lt;/span&gt;_LEVEL define. To control the level of version checking performed. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 26 20:20:41 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 290
Updated to source:@e7bf64442abc6db4f4c59c36d0cb562591a4f4d4&lt;/p&gt;


	&lt;h2&gt;Fri Feb 26 18:21:59 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 289
Updated to source:@d1a40fa6cabd190e726bcfa9c7c83fcd043af0b6&lt;/p&gt;


	&lt;h2&gt;Fri Feb 26 18:00:47 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 288
Updated to source:@ada2385b9a97aa6c3c808515bd8f6e5dff966a5d&lt;/p&gt;


	&lt;h2&gt;Fri Feb 26 17:32:50 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 287
Updated to source:@d9cc91709da989a64ee003a411d77beef73d7d44&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Reduced intensity of tank cannons muzzle smoke  (refs #9217) [q1184]&lt;/li&gt;
	&lt;li&gt;You can now access the gear of unconscious units, refs #9111 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Various features like helidust didn&amp;#8217;t work in MP [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;You can now access the gear of unconscious units, refs #9111 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 24 17:44:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 286
Updated to source:@4a28e1625e2416fd9ababf5361c52858d1b5a6f9&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 15:50:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 285
Updated to source:@c9fec685bd8f0b553dcd879171ebeeb9c7493028&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI medics treat other units again when wounds is enabled, refs #9266 [Xeno]&lt;/li&gt;
	&lt;li&gt;Bradley and other AI gunners get their cojones back [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Optional &lt;span class="caps"&gt;GPS&lt;/span&gt;-requirement for Tracking Markers [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 22 19:35:48 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 284
Updated to source:@3fb6239fc78167b470d06c89fc7017e2e199eb2d&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 19:35:07 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 283
Updated to source:@587d2d7cd37147da9aeed23e8898ad0c320eb9bf&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 19:00:56 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 282
Updated to source:@dac5962e58a3fb70ae769c1753367940764c5018&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 18:55:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 281
Updated to source:@b683d5d08f1ff7a4f802dbd853e44a0456b36a17&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 18:50:29 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 280
Updated to source:@4c1ec7dd429bd13641b36f2f6b70a421ae95a815&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 18:22:44 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 279
Updated to source:@60941d5e4479a96b4024d572bc85ae3be44f2382&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 17:07:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 278
Updated to source:@9993b180a290c0e98d0abe2bf656c22aa2909877&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 17:00:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 277
Updated to source:@fe79b78bc5a05cb18a235eaad0d1328ed4ab2a38&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 16:54:59 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 276
Updated to source:@f73a10fa60cbccb24e868aba763e92a98266a854&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Team switch would not carry over stamina values, rather than new ones. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 22 16:04:32 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 275
Updated to source:@dd77812b2af58b1f132a60db9cdc26986aaf6459&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 15:20:36 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 274
Updated to source:@7738482c1e1d520a671ff16789321be9821db8cd&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt; Refuel didn&amp;#8217;t work when fuel below 0.2. fixes #9220 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sat Feb 20 12:54:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 273
Updated to source:@7c9ebbc3586837571b33663fa9944cd1b0ea6ce5&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AGM&lt;/span&gt;-114K was fire and forget in &lt;span class="caps"&gt;LOBL&lt;/span&gt; mode [zGuba]&lt;/li&gt;
	&lt;li&gt;Extremely long reload times on some &lt;span class="caps"&gt;EASA&lt;/span&gt; weapons [zGuba]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;MFD&lt;/span&gt; running only once per mission [zGuba]&lt;/li&gt;
	&lt;li&gt;Possibly null variable in expression error [rommel]&lt;/li&gt;
	&lt;li&gt;Target designation for AH-1 Hellfires with AI gunners [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 19 18:54:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 272
Updated to source:@f5a1fa87f95d1edee74d279be7b1e4f42e4c9e8c&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 18:45:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 271
Updated to source:@6db5ad2e91855b624f5d05050bef332d66136e65&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 18:37:28 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 270
Updated to source:@80c102725ce92c036d5d4a0557715421a018343f&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 17:42:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 269
Updated to source:@dbc0c1dfdc255d4f61533d536d3565c352b91582&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 17:33:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 268
Updated to source:@dd3965bfb220a176332f1f96037f21f5a84f959c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sys_nuke has faster damage algorithm [Evil_Echo]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fixed #9166, apparent infinite loop of head bobbing after maximum exhaustion [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 19 17:09:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 267
Updated to source:@7e79558fc58141e4cd2eba4d708445ac774b1973&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Endurance limits, SF were less fit than a regular civilian. [rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;LOBL&lt;/span&gt; was acting like &lt;span class="caps"&gt;LOAL&lt;/span&gt;/Wire Guided. refs #8650 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Toned down AI courage, this makes the ArmA 2 surrender module work again, refs #9171 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Corrected the look of the Javelin optics model texture&amp;#8230; [Vigilante]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Thu Feb 18 17:11:46 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 267
Updated to source:@95f676f6115597ada811ad12d708ab7039cefdf1&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Endurance limits, SF were less fit than a regular civilian. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Corrected the look of the Javelin optics model texture&amp;#8230; [Vigilante]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 17 18:58:01 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 266
Updated to source:@13b865457a084677961d5251d1544ec7de928f95&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 18:17:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 265
Updated to source:@345912fb32c155c4c9998550b281642d8fa65582&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 18:00:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 264
Updated to source:@f6b61184fb83ea8521aa8eb236906b7f988fc0a0&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 17:46:33 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 263
Updated to source:@4621e2021dbda2266f20360073ca0a4ede441775&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 17:17:07 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 262
Updated to source:@d7804a841bd93f11d676209371fc0bc26cae0923&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sys_stamina redux, new constants and fatigue determination. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fixes #9122, #9126 [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 17 16:48:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 261
Updated to source:@9298221e9c68ef5fd3f09336b216f7db56f969df&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Better damage handling for units hit in vehicles, refs #9130 [Xeno]&lt;/li&gt;
	&lt;li&gt;Using medical stuff in wrong order sometimes doesn&amp;#8217;t wake up unconscious units [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Possibility to lase target for Kh-29L missile from Su-25 and Su-34 (#8904) [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Tue Feb 16 15:02:30 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 261
Updated to source:@7568be475241c0baf0870cf6d732e411ee74fcbf&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Using medical stuff in wrong order sometimes doesn&amp;#8217;t wake up unconscious units [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 15 18:51:27 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 260
Updated to source:@850bd14594decf40ba3ffbcda389f2c837580a76&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 18:21:03 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 259
Updated to source:@3c5f5a6b38bfbfcafcf5fcab75d0dd30eab49d96&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:50:34 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 258
Updated to source:@0df1ffbc31b4022170102bb589ba123334f9e821&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:20:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 257
Updated to source:@ecc5d964df67965c3ac180dc3f2acaa7654150a9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Running repair action when inside repair vehicle, now searches for closest vehicle in 15m radius, and repairs that one, when found. [Sickboy]&lt;/li&gt;
	&lt;li&gt;You can now also pull unconscious units while being prone [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Direct artillery impacts did not cause damage to tanks [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;HALO&lt;/span&gt;/Parachute system improved. Should solve #8993 and #8943 [Homer Johnston]&lt;/li&gt;
	&lt;li&gt;Issue 9078, crouch walk/run decreased fatigue [rommel]&lt;/li&gt;
	&lt;li&gt;Repairing non damage simulated vehicles, will now repair wheels after repairs have finished. Instead of instant. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Shtora alarm was heard outside, instead of inside. fixes #9082 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Sys_repair binarization issue. fixes #9059 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Unconscious units in vehicles don&amp;#8217;t switch to stand animation when they wake up, refs #8651 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Nukes &amp;#8211; improved damage algorithm, optional damage to unclassed object like trees and fences. [Evil_Echo]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sat Feb 13 00:51:16 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 256
Updated to source:@f078932ef91ce74dba526c7482c13485edb87b08&lt;/p&gt;


	&lt;h2&gt;Sat Feb 13 00:47:01 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 255
Updated to source:@0505c61afc48b937ef595199458f49d328554b98&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Backblast fsm &lt;span class="caps"&gt;CTD&lt;/span&gt;. fixes #9043 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 12 18:30:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 254
Updated to source:@953a997e1ce7d4a737041e4475f3b37358cb10f9&lt;/p&gt;


	&lt;h2&gt;Fri Feb 12 18:16:39 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 253
Updated to source:@1d17bc75d29ec9457e7107969872cefe48e55656&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE1&lt;/span&gt; physical values for Hellfires [zGuba]&lt;/li&gt;
	&lt;li&gt;Dictionary sys_stamina weight check, diverted to &lt;span class="caps"&gt;API&lt;/span&gt; [rommel]&lt;/li&gt;
	&lt;li&gt;Fxed: &lt;span class="caps"&gt;MLRS&lt;/span&gt; blowing up from any damage [q1184]&lt;/li&gt;
	&lt;li&gt;IR strobes have fixed throw mode &amp;#8220;Throw short&amp;#8221; [rocko]&lt;/li&gt;
	&lt;li&gt;Proper Kh-29L ballistics [q1184]&lt;/li&gt;
	&lt;li&gt;Shtora now display commandChat alarm message to players in vehicle [Sickboy]&lt;/li&gt;
	&lt;li&gt;Shtora now plays alarm sound on system act [Sickboy]&lt;/li&gt;
	&lt;li&gt;Shtora now redirects missile instead of disappear [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI thinking guns are designated to take out laser designated targets only. Fixes #9003 [zGuba]&lt;/li&gt;
	&lt;li&gt;Added band aid for Bug #9000, unsure how it could occur, situations of occurence were sketchy [rommel]&lt;/li&gt;
	&lt;li&gt;Bug #8994 &amp;#8211; Deafness delays occuring after respawn or while dead [rommel]&lt;/li&gt;
	&lt;li&gt;GearWeight &lt;span class="caps"&gt;API&lt;/span&gt; error [rommel]&lt;/li&gt;
	&lt;li&gt;Helidust for other players. fixes #8984 [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;MFD&lt;/span&gt; overlaying the map. [zGuba]&lt;/li&gt;
	&lt;li&gt;Missing angular error in &lt;span class="caps"&gt;SACLOS&lt;/span&gt; missile guidance simulation thread. [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RDG&lt;/span&gt;-M smokegrenade [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RG60A CN&lt;/span&gt; grenade [rocko]&lt;/li&gt;
	&lt;li&gt;Torch flashbang (&#1060;&#1072;&#1082;&#1077;&#1083;-&#1057;) [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 10 18:45:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 252
Updated to source:@0616ce12276ecfd265532274d5a0a7889c88b3d8&lt;/p&gt;


	&lt;h2&gt;Wed Feb 10 18:26:31 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 251
Updated to source:@39542a33b1244f11990aff88bf17864f90587771&lt;/p&gt;


	&lt;h2&gt;Wed Feb 10 18:12:25 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 250
Updated to source:@e690f083cff79e684534259d1145740d4b4921d8&lt;/p&gt;


	&lt;h2&gt;Wed Feb 10 17:51:26 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 249
Updated to source:@68ecb2d58efbfe01a1ab472ba8c33e206a6ffc1b&lt;/p&gt;


	&lt;h2&gt;Wed Feb 10 17:05:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 248
Updated to source:@c0b6c13ded6385b0dc0a1b49877f9b9aab5f63c1&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added getIn and getOut for staticWeapon vehicles to attached fired EH. Resolves combat deafness not taking effect. Fixes #7969 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Repair system now verifies on simulation vehicles if can move before assigning repairs to tracks/wheels. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Hellfire &lt;span class="caps"&gt;LOBL&lt;/span&gt; no incomingMissile EH [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;LOBL&lt;/span&gt; on Hellfires not working [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Basic implementation of Shtora (for &lt;span class="caps"&gt;T90&lt;/span&gt;) [Sickboy]&lt;/li&gt;
	&lt;li&gt;Polish localization for sys_wounds [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 08 18:22:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 247
Updated to source:@b4c61d77477b5a56e1bdf00a8bbb18184ff3631f&lt;/p&gt;


	&lt;h2&gt;Mon Feb 08 17:53:07 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 246
Updated to source:@cc62b3d0a49fddd5780afae654c7cbfc2f263496&lt;/p&gt;


	&lt;h2&gt;Mon Feb 08 17:32:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 245
Updated to source:@21fd35bdf082452018edbf1d3434c6125be2552b&lt;/p&gt;


	&lt;h2&gt;Mon Feb 08 17:05:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 244
Updated to source:@d91f4c4b517e99d1e75456a9194ead784c611f5e&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added ace_sys_tracking_radio_required global variable and group variable to require radios to be displayed on map, or to even see group markers on map. fixes #6543 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Added marker tracking override. (Set  ace_sys_tracking_marker_override to true on at least leader of group). Fixes #6542 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Better Longbow Hellfire [zGuba]&lt;/li&gt;
	&lt;li&gt;New tracking features sensitive now to being in vehicle. refs #6543 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Repair, Rearm and Refuel are now 3 seperate vehicles like vanilla [Sickboy]&lt;/li&gt;
	&lt;li&gt;Repair, Rearm and Refuel trucks available on each side/faction [Sickboy]&lt;/li&gt;
	&lt;li&gt;Tracking markers can now also be overriden on group object [Sickboy]&lt;/li&gt;
	&lt;li&gt;Various optimisations in sys_stamina [rommel]&lt;/li&gt;
	&lt;li&gt;Working guidance limits for Mi-24D/V [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Crew served weapons interact again :), refs #8870, #8869 [Xeno]&lt;/li&gt;
	&lt;li&gt;IRStrobe now also visible with HuntIR nv mode, refs #7463 [Xeno]&lt;/li&gt;
	&lt;li&gt;Issue 8829 (Howitzers and low deafness issues) [rommel]&lt;/li&gt;
	&lt;li&gt;Load master view was sea depth height above helicopter when over water [rommel]&lt;/li&gt;
	&lt;li&gt;Maptools: Race condition would occur when two people copied each others maps at the same time. There is now a bounds limit to only copy the number of lines that were there when the person initiated the copy. [Nou]&lt;/li&gt;
	&lt;li&gt;Maptools: Would not restore after load game. They should restore now. [Nou]&lt;/li&gt;
	&lt;li&gt;Some &lt;span class="caps"&gt;MFD&lt;/span&gt; bugs. Fixes #8800 [zGuba]&lt;/li&gt;
	&lt;li&gt;Sys_maptools functions now compiled preInit [rommel]&lt;/li&gt;
	&lt;li&gt;Sys_nvg checks preInit moved to postInit handling [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt; Support vehicleClass [Sickboy]&lt;/li&gt;
	&lt;li&gt;Mission Maker variable to disable sys_maptools [rommel]&lt;/li&gt;
	&lt;li&gt;New &lt;span class="caps"&gt;API&lt;/span&gt; function &lt;span class="caps"&gt;ACE&lt;/span&gt;_fnc_NuclearGroundBurst [Evil_Echo]&lt;/li&gt;
	&lt;li&gt;Staying brass, enable in clientsideconfig (also update your clientsideconfig). Default is off. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 05 18:02:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 242
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 18:00:12 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 241
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 17:42:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 240
Updated to source:@73dd622ddc0bb385eef3135f00eae5be0830bf06&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New graphics for nuclear weapons. Permissive Action Links functional. [Evil_Echo]&lt;/li&gt;
	&lt;li&gt;Value in the top of &lt;span class="caps"&gt;MFD&lt;/span&gt; shows actual gun direction [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disposable launcher spawning 15.9m above players position after firing [rommel]&lt;/li&gt;
	&lt;li&gt;Impossible to switch off laser designation on AH [zGuba]&lt;/li&gt;
	&lt;li&gt;Wounds, transfer the new animation to all clients once &amp;#8220;revived&amp;#8221; (internal changes caused a locality issue) [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 03 20:44:41 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 239
Updated to source:@9fa28e5feaa9188cb0dad4cd80a87d5220a99c59&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Burn strings. Possibly fixes #8786 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Interactions side issue. refs #8788 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Much nettraffic depending on amount of man-units. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Sys interaction didn&amp;#8217;t work due to side problem. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 03 18:18:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 238
Updated to source:@021c58b027324a34021987de051da9d2544ba857&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI gunners now also hit hull on enemy armor [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Autorotation was broken because of wrong getin eventhandlers [Xeno]&lt;/li&gt;
	&lt;li&gt;Broadcast &lt;span class="caps"&gt;RAV&lt;/span&gt; Lifter dropped rope mag weaponcargo over network [Xeno]&lt;/li&gt;
	&lt;li&gt;Fastroping, transfer rope weaponcargo over network, various other issues, refs #8669 [Xeno]&lt;/li&gt;
	&lt;li&gt;Repairvehicle could self-act on itself. Refs #8550 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Smaw spotting round deadly to APCs [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;VS17&lt;/span&gt; panel not working [rocko]&lt;/li&gt;
	&lt;li&gt;Vehicles bounce when shot at with canister round [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AH MFD&lt;/span&gt;, Hellfires and improved missile simulation for AI [zGuba]&lt;/li&gt;
	&lt;li&gt;Repair of wheels for non armor damage simulation vehicles. Refs #8550 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Vehicle getout now simulates camera action as if you were moving out of the vehicle. By Dslyexci. refs #8738 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 01 18:07:26 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 237
Updated to source:@e8a4f8d77f7198feb314db2836bda8909f010302&lt;/p&gt;


	&lt;h2&gt;Mon Feb 01 17:55:21 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 236
Updated to source:@d0dd62b9b35db6a8a7910b6c2afea493ffa3b8eb&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Grasscutter now in &#198; class [rocko]&lt;/li&gt;
	&lt;li&gt;Medics have more magazine slots, except &#198; Insurgents [rocko]&lt;/li&gt;
	&lt;li&gt;Metis now crewserved weaon [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RAV&lt;/span&gt; Lifter scripts do now only run on the client who is the driver of the chopper (getin eventhandler) and not on all clients like before, fixes various locality problems in MP, refs #8640 [Xeno]&lt;/li&gt;
	&lt;li&gt;Remoed: Unneeded &lt;span class="caps"&gt;FCS&lt;/span&gt; option for Mi-24P. Ref #8681 [zGuba]&lt;/li&gt;
	&lt;li&gt;Set player captive false after respawn, refs #8633 [Xeno]&lt;/li&gt;
	&lt;li&gt;Sys_ruck: access method for dead dropped rucks [tcp]&lt;/li&gt;
	&lt;li&gt;You do need a transport rope to transport objects with &lt;span class="caps"&gt;RAV&lt;/span&gt; Lifter. It&amp;#8217;s a magazine called &lt;span class="caps"&gt;ACE&lt;/span&gt;_Rope_M5, available in the rope box. Attach it from the outside of the chopper. [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;IR Strobe flashing didn&amp;#8217;t stop for other players when switched off, refs #8428 [Xeno]&lt;/li&gt;
	&lt;li&gt;Units don&amp;#8217;t fastrope anymore but fall to death when the rope doesn&amp;#8217;t reach the ground, refs #8669 [Xeno]&lt;/li&gt;
	&lt;li&gt;Wounds, don&amp;#8217;t play death animation when a unit gets loaded into a vehicle, refs #8651 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;30 rnd Mk.262 Stanag mag [q1184]&lt;/li&gt;
	&lt;li&gt;Mk.211 &lt;span class="caps"&gt;RAUFOSS&lt;/span&gt; ammunition for &lt;span class="caps"&gt;M107&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Some typos in changelog, unless Sickboy did not eradict them already [rocko]&lt;/li&gt;
	&lt;li&gt;Sys_carglass, smash windshield in a car if it is broken and limits visibility, based on Apouhs carglass [Xeno]&lt;/li&gt;
	&lt;li&gt;VS-17 marker plane [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 29 18:07:53 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 235
Updated to source:@b23a0b9cf7247ce8fc69d395130a9e9243ec8e89&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disabled gridNumbersOverLines due to it being glitched in game and displaying incorrect gird references when moving between zoom levels and relating to internal game grid references. [Nou]&lt;/li&gt;
	&lt;li&gt;Increased detection range for ravlifter again [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 27 18:52:30 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 234
Updated to source:@10a32233199e58735503687d01a67138aaf8cdfa&lt;/p&gt;


	&lt;h2&gt;Wed Jan 27 18:06:47 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 232
Updated to source:@b0d4dd4c6cf1e7ae8805b399f8fa6a8f107defcc&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Crewserved weapons for AI units disabled by default. To enable &lt;span class="caps"&gt;AI CSW&lt;/span&gt;, place the module in your missions. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bug #8507 (Floating craters) [rommel]&lt;/li&gt;
	&lt;li&gt;Hellfire launch options were accessible from outside. Fixes #8500 [zGuba]&lt;/li&gt;
	&lt;li&gt;Missing wobble on tanks (M1A1HC) after shooting &lt;span class="caps"&gt;APFSDS&lt;/span&gt; (sabot) rounds [Vigilante]&lt;/li&gt;
	&lt;li&gt;Roundcount now allways shows a full magazine when reloading, fixes #8498 [Xeno]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_PlaneFX &amp;#8211; Inner wing vapour remained after vehicle death. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sys_rangefinder: action &amp;#8220;useWeapon&amp;#8221; implemented for laser fire control [tcp]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 25 20:15:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 231
Updated to source:@f3fa279f6af54281cd594fe262467e0f66caa136&lt;/p&gt;


	&lt;h2&gt;Mon Jan 25 20:01:15 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 230
Updated to source:@5ddbc0af88d92ee39b0983e9843f4101975a674a&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Empty aircraft don&amp;#8217;t throw flares anymore when locked, fixes #8489 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 25 18:52:28 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 229
Updated to source:@de2bd30b599c33e2c3e163cc9aefa92177ef1384&lt;/p&gt;


	&lt;h2&gt;Mon Jan 25 18:30:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 228
Updated to source:@201b97e6eeed59ad9bf1d057bc0ae1453abdd7aa&lt;/p&gt;


	&lt;h2&gt;Mon Jan 25 18:20:49 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 227
Updated to source:@d6ada0c6109714b9b5a7f70699e1bf9ad4d9c1b0&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Intro lovers have their BI intro back on ArmA start. Others just remove the comment in the updated ace_clientside_config.hpp for no intro. [rocko]&lt;/li&gt;
	&lt;li&gt;Optimized and Simplified sys_tracking [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SACLOS&lt;/span&gt; always simulated for player vehicle [zGuba]&lt;/li&gt;
	&lt;li&gt;Shorter display names in game, longer in the editor [zGuba]&lt;/li&gt;
	&lt;li&gt;Slightly lowered AI spotting ability. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Autoration script did not allways initialze, refs #8440 [Xeno]&lt;/li&gt;
	&lt;li&gt;Medical stuff appearing in the Armory [zGuba]&lt;/li&gt;
	&lt;li&gt;Previous not fixed. Ammo costs tweaked for cannons. [zGuba]&lt;/li&gt;
	&lt;li&gt;Returned wrong height on carrier / buildings. [rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Tracking generic error [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;LOBL&lt;/span&gt;-HI mode for Hellfires [zGuba]&lt;/li&gt;
	&lt;li&gt;Penetration-based armor damage system. [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;p&gt;&#65279;h2. Fri Jan 22 18:26:26 +0100 2010&lt;/p&gt;


	&lt;p&gt;Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Applied armory properties [Sickboy]&lt;/li&gt;
	&lt;li&gt;Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]&lt;/li&gt;
	&lt;li&gt;If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]&lt;/li&gt;
	&lt;li&gt;Pseudo-ruck created on &lt;span class="caps"&gt;KIA&lt;/span&gt; is more terrain friendly. [Evil_Echo]&lt;/li&gt;
	&lt;li&gt;Removed redout effect from g-effects for now, on the fly g effects (still &lt;span class="caps"&gt;WIP&lt;/span&gt;), better g effects compensation when AI is pilot, refs #8298 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bug #8378; load master camera position was not above terrain level. [rommel]&lt;/li&gt;
	&lt;li&gt;Carrying units (drag then carry) broke when the carrying unit didn&amp;#8217;t use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]&lt;/li&gt;
	&lt;li&gt;Completely removed old animation handling from  roundcount, it&amp;#8217;s now key based only, fixes #8316 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;API&lt;/span&gt; functions for rucks and support for in-game documentation. [Evil_Echo]&lt;/li&gt;
	&lt;li&gt;Initial support for Permissive Action Links [Evil_Echo]&lt;/li&gt;
&lt;/ul&gt;

	&lt;p&gt;&#65279;&#65279;h2. Wed Jan 20 18:31:00 +0100 2010&lt;/p&gt;


	&lt;p&gt;Build 222&lt;/p&gt;


	&lt;h2&gt;Wed Jan 20 18:02:04 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 221
Updated to source:@a5d6b2ee1b33d86333a19cd4645c446b374bfc5a&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ejection seat simulation normalized, add offset [tcp]&lt;/li&gt;
	&lt;li&gt;SU-34/two-seater AI ejection more reliable [tcp]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Userconfig outdated warning [tcp]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 18 18:13:53 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 220
Updated to source:@e11ec0ac26f66ce4cc5f8b913734eb19cd6329d4&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Increased effort for movement effort for jogging and swimming [rommel]&lt;/li&gt;
	&lt;li&gt;Readded sys map. If Enable Map module is placed you have to add &lt;span class="caps"&gt;ACE&lt;/span&gt;_Map to a unit (unit addWeapon &amp;#8220;ACE_Map&amp;#8221;), ItemMap gets removed. [Xeno]&lt;/li&gt;
	&lt;li&gt;Roundcount action no longer stops movement [rocko]&lt;/li&gt;
	&lt;li&gt;Roundcount text centered [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Stamina recovery times (via a now logarithmic multiplier) in relation to Issue #6985 [rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;WIP&lt;/span&gt;: add ammo specific particle effects to a list of ammo [Vigilante]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;WIP&lt;/span&gt;: fixed error [Vigilante]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;WIP&lt;/span&gt;: fixed more [Vigilante]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;WIP&lt;/span&gt;: work continues, now with custom HitEffects&amp;#8230; :) [Vigilante]&lt;/li&gt;
	&lt;li&gt;Wire cutter can now also cut concertina wire, revs #8216 [Xeno]&lt;/li&gt;
	&lt;li&gt;You do need one of the four rope magazines to drop a rope from a chopper (ACE_Rope_M_50, &lt;span class="caps"&gt;ACE&lt;/span&gt;_Rope_M_60, &lt;span class="caps"&gt;ACE&lt;/span&gt;_Rope_M_90, &lt;span class="caps"&gt;ACE&lt;/span&gt;_Rope_M_120). Each rope has different length. [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disable fastroping with module [Xeno]&lt;/li&gt;
	&lt;li&gt;Exploding &lt;span class="caps"&gt;M49A1&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;Grenade throw modes for smoke grenades. [Xeno]&lt;/li&gt;
	&lt;li&gt;Issue 8165 (SMAW Spotting rounds caused deafness effects) [rommel]&lt;/li&gt;
	&lt;li&gt;Players experienced respawn fatigue [rommel]&lt;/li&gt;
	&lt;li&gt;Zero Divisor with &lt;span class="caps"&gt;SYS&lt;/span&gt;_Roundcount [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Translated french localization by luckyhendrix &amp;#38; M1n1d0u [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sat Jan 16 11:44:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 219
Updated to source:@e93d3d7b61726b0ddcdff67d67e4fbbb9b2eb513&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt;_FV Reset, &lt;span class="caps"&gt;NVG&lt;/span&gt; Aperture Reset: on any killed EH. [rommel]&lt;/li&gt;
	&lt;li&gt;Added a missing fence to sys wirecutter, fixes #8166 [Xeno]&lt;/li&gt;
	&lt;li&gt;Blur effect stays after landing MC-5 parachute. Fixes #7934 [zGuba]&lt;/li&gt;
	&lt;li&gt;Don&amp;#8217;t remove ItemMap from all units when Enable Map Module isn&amp;#8217;t placed [Xeno]&lt;/li&gt;
	&lt;li&gt;Helidust blur transitions; doesn&amp;#8217;t display full blur with miniscule rotations. [rommel]&lt;/li&gt;
	&lt;li&gt;On power down helicopter rotor dust would not occur affect player&amp;#8217;s eyes. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Using Lademeister, doorgunners can throw grenades from helicopters (grenades and chemlights only, atm] &amp;#8211; F: Toggles grenades, &lt;span class="caps"&gt;SPACE&lt;/span&gt; &amp;#8211; Throw [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 15 18:10:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 218
Updated to source:@07b6de16a9d9ee0cb352bb57d9437076d8fc980c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bigger char size for roundcount and different text colors for different weights [Xeno]&lt;/li&gt;
	&lt;li&gt;When default getin-action is not available on staticweapons, &lt;span class="caps"&gt;ACE&lt;/span&gt; Interaction Menu can be used instead [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Error message caused by roundcount, fixes #8091 [Xeno]&lt;/li&gt;
	&lt;li&gt;RF strings [tcp]&lt;/li&gt;
	&lt;li&gt;Random deaths by un-synced tail rotor position. [rommel]&lt;/li&gt;
	&lt;li&gt;Removed the black/white flicker when firing ear sensitive weaponry. [rommel]&lt;/li&gt;
	&lt;li&gt;Tail rotor would kill someone after only 1second of operation [rommel]&lt;/li&gt;
	&lt;li&gt;Zero divisor error in flashlight, fixes #8046. Switching to &lt;span class="caps"&gt;CQB&lt;/span&gt; mode doesn&amp;#8217;t change flashlight dir anymore [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Combat deafness for Rocket launchers [rommel]&lt;/li&gt;
	&lt;li&gt;More russian localization, thanks to Eagleone [rocko]&lt;/li&gt;
	&lt;li&gt;Sys map [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 13 18:55:48 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 217
Updated to source:@021de4c70da76445ccfb47ea9b419a78c07f4e1a&lt;/p&gt;


	&lt;h2&gt;Wed Jan 13 18:12:53 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 216
Updated to source:@bab88ff68ba494606049dc36975187386b2d767a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ahoi! [rocko]&lt;/li&gt;
	&lt;li&gt;Set ace_wounds_no_prevtime = true; in init.sqf to not display life time poor mans revive [Xeno]&lt;/li&gt;
	&lt;li&gt;Show life time in poor mans revive all the time, fixes #8008 [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Wire cutter will damage fences on other clients too [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sys roundcount [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Updated&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Adjusted armor values for &lt;span class="caps"&gt;M1A1&lt;/span&gt;, M1A2, T-90, T-72 [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 11 18:46:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 215
Updated to source:@af65d78fc380acf2bedfb3fef33a131142875bec&lt;/p&gt;


	&lt;h2&gt;Mon Jan 11 18:36:27 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 214
Updated to source:@8b6d51f1100a18cab5649bc6489add7951f128c5&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Attachments keyhandler only grabs key-action when really having &lt;span class="caps"&gt;CQB&lt;/span&gt;. Fixes #7911 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Fixed some stupid bugs in the current version and added some kind of poor mans revive, activate it with ace_wounds_prevtime = time_how_long_player_lives_when_uncon_in_secs; (jnit.sqf) [Xeno]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;MBT&lt;/span&gt; engines more vulnerable, T-90 primary loadout now &lt;span class="caps"&gt;AT11&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Players now have to initiate fastroping via action menu, no automatically fastroping for players anymore [Xeno]&lt;/li&gt;
	&lt;li&gt;Rangefinder renewed by tcp. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Nil _x error in &lt;span class="caps"&gt;SYS&lt;/span&gt;_Stamina [rommel]&lt;/li&gt;
	&lt;li&gt;Pain blurr effects (also for nvgoogles) [Xeno]&lt;/li&gt;
	&lt;li&gt;Rucksack buttons disappearing after death [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Earplugs to &lt;span class="caps"&gt;CDF&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M1028&lt;/span&gt; Canister shells [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RAVLIFTER&lt;/span&gt; from &lt;span class="caps"&gt;RAVEN&lt;/span&gt; (ty very much for this) [Xeno]&lt;/li&gt;
	&lt;li&gt;Spottingscope [rocko]&lt;/li&gt;
	&lt;li&gt;Sys_thermal &amp;#8211; working for Javelin, &lt;span class="caps"&gt;SOFLAM&lt;/span&gt;, M107, &lt;span class="caps"&gt;KSVK&lt;/span&gt; [zGuba]&lt;/li&gt;
	&lt;li&gt;Wirecutter [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Thermal stuff from basic &lt;span class="caps"&gt;M107&lt;/span&gt;/KSVK [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 08 18:49:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 213
Updated to source:@24fef1414c62636d58d8fb1899f9aef29d59d4d8&lt;/p&gt;


	&lt;h2&gt;Fri Jan 08 18:17:20 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 212
Updated to source:@14e61f0f161e6e89390abe44880efdf52cb02ccf&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Optimized, do g effects calculations only if the player is in the crew of a plane [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Crash opportunity with IR strobes [rocko]&lt;/li&gt;
	&lt;li&gt;Sightadjustment dialog available in T&amp;#38;E mode [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&amp;#8216;BI Fake IR&amp;#8217;, uses T key to enable/disable, &lt;span class="caps"&gt;SHIFT&lt;/span&gt; + T to switch b/w &amp;#8211; w/b mode and &lt;span class="caps"&gt;PGUP PGDN&lt;/span&gt; to change contrast (refer to ace_keys.hpp to change key) [rocko]&lt;/li&gt;
	&lt;li&gt;C4 explosives to destroy walls and fences [rocko]&lt;/li&gt;
	&lt;li&gt;Sonic boom fx effects for jets [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 06 19:41:14 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 211
Updated to source:@ec2fb8c9465714ec40434f35e4e8273d8ac65f49&lt;/p&gt;


	&lt;h2&gt;Wed Jan 06 19:32:33 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 210
Updated to source:@7fac3b3c69afe304106aa7e86aa329e2cf28607c&lt;/p&gt;


	&lt;h2&gt;Wed Jan 06 18:16:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 209
Updated to source:@e034ca5e587f8844a1b7936c8b77833861d8271c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt; Throw and Put weapons are now reverted to normal &lt;span class="caps"&gt;BIS&lt;/span&gt; overrides. All Throw and Put actions should function normally again, in either MP or SP. [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt;_Version bogus broadcasted to trigger version check error on older &lt;span class="caps"&gt;ACE&lt;/span&gt; versions. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Removed xboxScanner from chopper gunners and pilots where senseful [zGuba]&lt;/li&gt;
	&lt;li&gt;Reworked &lt;span class="caps"&gt;SYS&lt;/span&gt;_combatdeaf; still awaiting full implementation of fadeSound by &lt;span class="caps"&gt;BIS&lt;/span&gt; [rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Goggles, reduced earplugs effect (sound volume) [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BIS&lt;/span&gt; config bug, small wooden gates having 10 meters activation radius [zGuba]&lt;/li&gt;
	&lt;li&gt;Generic expression error in fastroping [Xeno]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_NVG, killed event handler added preInit not postInit [rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Recognise on screen error (null display) [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fix for #2466, penetration material and low LODs for round parachutes [zGuba]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Goggles, earplugs now reduce sound volume [rommel]&lt;/li&gt;
	&lt;li&gt;Sys_countermeasures for air vehicle [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 04 18:50:23 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 208
Updated to source:@0b6cf750462ef66c64392abf88af6e0d8ee98d49&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 18:28:32 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 207
Updated to source:@5f878c27956555fe719ae9d53f36c5448bd200da&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Optimised and simplified &lt;span class="caps"&gt;SYS&lt;/span&gt;_Stamina, and did a good cleanup. Also added &lt;span class="caps"&gt;PDF&lt;/span&gt; for reference to the math and original values. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Double While Loops; while loop has no limit within a delayed environment. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 04 18:09:42 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 206
Updated to source:@724f8b4bef7949fb6eb34cabab9c141c0c6b1903&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 17:56:46 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 205
Updated to source:@c772c86dcd6b87a3b614b2efe7e00f6cf4f26884&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ace_version now renamed to ace_versionstr to further reduce chance of version mismatch issues. Refs #7626 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Added &lt;span class="caps"&gt;ACE&lt;/span&gt;_version isServer write value to rpt to trace isServer issue on &lt;span class="caps"&gt;JIP&lt;/span&gt; clients. Refs #7626 [Sickboy]&lt;/li&gt;
	&lt;li&gt;More workarounds for server version number overwritten by &lt;span class="caps"&gt;JIP&lt;/span&gt;/clients. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Temporary (during testing) disabled &lt;span class="caps"&gt;ACE&lt;/span&gt; Throw and Put weapons in Multiplayer. To enable them, add server-side addon; ace_c_weapon_enabled = true; publicVariable &amp;#8220;ace_c_weapon_enabled&amp;#8221;. Refs #7516 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Earplugs would cause on screen error on removal [rommel]&lt;/li&gt;
	&lt;li&gt;Missing jump out action menu entry in air vehicles [Xeno]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;NVG&lt;/span&gt; sensitivity resynchronization; missions with revive became out-of-sync and allowed player to change light aperture without night vision on. [rommel]&lt;/li&gt;
	&lt;li&gt;Plane g effects, activated it again [Xeno]&lt;/li&gt;
	&lt;li&gt;Sys_stamina km/h to m/s conversion [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sys planefx, currently only flyby sounds [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 01 18:31:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 204
Updated to source:@66ca55aab0324b087677cb66d490281466282e78&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Changes in sight adjustment dialogue can be confirmed by pressing Enter [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M4A1 ACOG&lt;/span&gt; by default has &lt;span class="caps"&gt;TA01NSN&lt;/span&gt;.  &lt;span class="caps"&gt;ACE&lt;/span&gt; variant has &lt;span class="caps"&gt;TA31RCO&lt;/span&gt;. Fixes #7356 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Reverted to ((velocity player) distance [0,0,0]) for increased performance as of benchmark tests. [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;L: C_AI_Skill lower bounds issue in relation to issue 7591 [rommel]&lt;/li&gt;
	&lt;li&gt;Switching between &lt;span class="caps"&gt;CQB&lt;/span&gt; mode also switched firemode. Fixes #7593 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Sys_eject working after switching player unit. Ref #5136 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Possibility to swap custom faces. (Inofficial and not supported as per #7545) [rocko]&lt;/li&gt;
	&lt;li&gt;Smoke for multibarreled weapons, particle code by Sudden Death. Ref #5070 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 30 18:34:15 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 203
Updated to source:@e13edf5d323c0cef11707b876b8b6ab835e5249e&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;(Hopefully) fixed fastrope, activated it again. Please test (human pilots only) [Xeno]&lt;/li&gt;
	&lt;li&gt;Graphics for &lt;span class="caps"&gt;M34 WP&lt;/span&gt; marker grenade. [Evil_Echo]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&amp;#8220;HEY &lt;span class="caps"&gt;ERROR&lt;/span&gt;: NO &lt;span class="caps"&gt;UNIT&lt;/span&gt;, COVER &lt;span class="caps"&gt;OVER HERE&lt;/span&gt;&amp;#8221; Error [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Vector Speed (non-function, no .rpt errors), changed cycle frequency to 3HZ to reduce fps issues (was running every frame, unnecessary). [rommel]&lt;/li&gt;
	&lt;li&gt;Visual aid for deafness [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Tue Dec 29 18:58:30 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 202
Updated to source:@97007261ccc47d6e9501484beb3d8d3d41dc0e89&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 18:41:16 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 201
Updated to source:@901af0a16a838fafee0ae6c00ba572306173ce61&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 18:39:50 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 200
Updated to source:@e5b477e152599bbe8906bbbd8c7176b78360eccb&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Stamina levels changed to linear equations and other minor fixes [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Speed exploit [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_Stamina graphs (inside sys_stamina.pdf) for reference [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Tue Dec 29 15:24:12 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 199
Updated to source:@962c36fcc51120264897d06ff23f4069b1d51a47&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI could be ordered to enter empty tripods [rocko]&lt;/li&gt;
	&lt;li&gt;Multiple players action menu entries for mines carried by other units [rocko]&lt;/li&gt;
	&lt;li&gt;Russian T-72A moved to Easter Eggs. Fixes #7447 [zGuba]&lt;/li&gt;
	&lt;li&gt;Tripflare no longer re-useable [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Dec 28 18:37:49 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 198
Updated to source:@f3c9010bc56a684183655348dee50e1d7b7d481e&lt;/p&gt;


	&lt;h2&gt;Mon Dec 28 18:07:28 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 197
Updated to source:@591d8bc244b75255af2cdc82d1378a544da64838&lt;/p&gt;


	&lt;h2&gt;Mon Dec 28 17:56:56 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 196
Updated to source:@0ec2d5dd1c3c081484f0c73198034235c7d7324a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Corrected some mine sizes [rocko]&lt;/li&gt;
	&lt;li&gt;Default Throw and Put weapons are now unaltered. Fixes #7363 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Possibility to recognize ammoboxes better [rocko]&lt;/li&gt;
	&lt;li&gt;Reduced packsize for radio rucks [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ace_sys_goggles preLoad [Sickboy]&lt;/li&gt;
	&lt;li&gt;Bug #7125 [rommel]&lt;/li&gt;
	&lt;li&gt;Bug #7125 [rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI medic handling for sys wounds [Xeno]&lt;/li&gt;
	&lt;li&gt;Player pain effects for sys wounds [Xeno]&lt;/li&gt;
	&lt;li&gt;Server now checks if relevant pbo&amp;#8217;s are present on clients (configurable through &lt;span class="caps"&gt;ACE&lt;/span&gt;_serverconfig.hpp by admin). [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Stick together module [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-25 17:44:29 +0100&lt;/h2&gt;

	&lt;p&gt;Build 195
Updated to source:@05dea7df36fdd1ba570fde519e8a2cab29db6bed&lt;/p&gt;


	&lt;h2&gt;2009-12-25 17:32:08 +0100&lt;/h2&gt;

	&lt;p&gt;Build 194
Updated to source:@cb90fe023d3bca522cd6fb0171a3730c66ecd8c3&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Acog sights: ta31f to ta31rco [pufu]&lt;/li&gt;
	&lt;li&gt;Minor adjustments to version checking system, hopefully working around mismatch errors on valid versions. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Nighttimes have an impact on recognize distances (decreased w/o &lt;span class="caps"&gt;NVG&lt;/span&gt;, slightly decreased w &lt;span class="caps"&gt;NVG&lt;/span&gt;) [rocko]&lt;/li&gt;
	&lt;li&gt;Recognized group members are displayed in different color [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Double stringtable entries [Sickboy]&lt;/li&gt;
	&lt;li&gt;Restored xboxLock that was removed prematurely from Hellfires. Fixes #7305 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;64mil compass  by NouberNou [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AH64&lt;/span&gt; gun optics [pufu]&lt;/li&gt;
	&lt;li&gt;Dogtags [Xeno]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-23 19:08:15 +0100&lt;/h2&gt;

	&lt;p&gt;Build 193
Updated to source:@9da38a19b42cea4d62e509697506cc097f890c94&lt;/p&gt;


	&lt;p&gt;&#65279;h2. 2009-12-23 18:50:00 +0100&lt;/p&gt;


	&lt;p&gt;Build 192&lt;/p&gt;


	&lt;p&gt;Updated missions&lt;/p&gt;


	&lt;h2&gt;2009-12-23 18:46:27 +0100&lt;/h2&gt;

	&lt;p&gt;Build 191
Updated to source:@59b7f27578d2af4ca501a0e1035b5f704ea3508a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added first set of french localization [rocko]&lt;/li&gt;
	&lt;li&gt;Added preloadAddons entries for sys_grenadethrow and sys_rangefinder. Fixes messages like &amp;#8220;Missing addon &amp;#8230; &amp;#8221; [Sickboy]&lt;/li&gt;
	&lt;li&gt;KH-29 now &lt;span class="caps"&gt;CAVS&lt;/span&gt;, only Laserlock! [King Homer]&lt;/li&gt;
	&lt;li&gt;Recognize system now alles to define preferred method. Method A: Constant scanning, similar to BI, Method B+C: Spacebar or Mousewheel. Unknown and enemy units are no longer displayed, only friendlies and allies. Name recognition depends on distance between player and unit. Tank crews can only be recognized when turned out. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Weird tracer behavior when using sight adjustment (bullets need to be setVectorUp&amp;#8217;ped) [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AH-64 ACEized [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-21 18:32:03 +0100&lt;/h2&gt;

	&lt;p&gt;Build 190
Updated to source:@8139969c5e8689a718eab82e8e1d0e90e8742ffb&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added to AT-2, AT-6 and AT-9 &lt;span class="caps"&gt;CAVS&lt;/span&gt; values [King Homer]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;EASA&lt;/span&gt; module can be placed on &lt;span class="caps"&gt;LHD&lt;/span&gt; with   this setVariable [&amp;#8220;LHD&amp;#8221;,true,true]; [rocko]&lt;/li&gt;
	&lt;li&gt;Goggle setup now only requires player name [rocko]&lt;/li&gt;
	&lt;li&gt;Recognize System: ace_clientside_config can now define preferred method, either with MouseWheel (default) or SpaceBar, for players that own a modern mouse without mousewheel. [rocko]&lt;/li&gt;
	&lt;li&gt;Stabilization of commander seats for playability in MP [King Homer]&lt;/li&gt;
	&lt;li&gt;Su-25 and Mi-24 guns now &lt;span class="caps"&gt;CAVS&lt;/span&gt; compatible [King Homer]&lt;/li&gt;
	&lt;li&gt;Tailwind displayed as negative value [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Night Vision Dictionary issues [Rommel]&lt;/li&gt;
	&lt;li&gt;Russians in A2 use Su-25, not Su-39. Fixes #7148 [zGuba]&lt;/li&gt;
	&lt;li&gt;Some magazines for special items were dropped when weapons were changed [rocko]&lt;/li&gt;
	&lt;li&gt;Tinitus for bystanders in some cases of backblast, though earplugs were equipped. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AT4 CS&lt;/span&gt; versions [rocko]&lt;/li&gt;
	&lt;li&gt;Combat deafness now supports multiple turrets on vehicles for range finding. [Rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-18 18:39:39 +0100&lt;/h2&gt;

	&lt;p&gt;Build 189
Updated to source:@61ba8e5901299f7492b44214e4e5b1b79a2dc4b7&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&amp;#8220;Magic Range Display&amp;#8221; disabled [rocko]&lt;/li&gt;
	&lt;li&gt;&amp;#8220;Spacebar Scanning&amp;#8221; disabled [rocko]&lt;/li&gt;
	&lt;li&gt;AT-16 now with &lt;span class="caps"&gt;CAVS&lt;/span&gt; comaptible [King Homer]&lt;/li&gt;
	&lt;li&gt;Parachute repacking no longer plays animation, uses progressbar instead [rocko]&lt;/li&gt;
	&lt;li&gt;Sandbags making use of Xenos progressbar [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Not able to stack more than six sandbags [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Recognize system, point wepon/crosshair on person or object and scroll mousewheel (similar to Vanilla) to obtain units name [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 16 18:33:00 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 188
Updated to source:@2bb9b264b16f5d38d1f7a39cb03fccc1ce30d8aa&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added &lt;span class="caps"&gt;CAVS&lt;/span&gt; values to &lt;span class="caps"&gt;AAV7&lt;/span&gt;, also corrected the loadout [King Homer]&lt;/li&gt;
	&lt;li&gt;Added earplugs for machinegunners [rocko]&lt;/li&gt;
	&lt;li&gt;C_AI_Sensors (improved and implemented C_AI_Sensitivity (was disabled)) [Rommel]&lt;/li&gt;
	&lt;li&gt;Gasmask overlay will fade out slightly when toggle weapons or moving mousewheel for selecting actions, to allow &lt;span class="caps"&gt;HUD&lt;/span&gt; becoming visible [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Class inheritance tree refs #6987 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Invisibletargets stringtable Polish entries in French section. Fixes #6925 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;C_AI_Skill [Rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SYS&lt;/span&gt;_NVG Readme [Rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;C_AI_x excess unused directories. [Rommel]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Dec 14 18:37:37 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 187
Updated to source:@6c733cbb7b6d1158d83ea894a3ea90fbdf8c693b&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BRDM&lt;/span&gt;-2 and 9P148 now &lt;span class="caps"&gt;CAVS&lt;/span&gt; ready [King Homer]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BTR&lt;/span&gt;-90 now &lt;span class="caps"&gt;CAVS&lt;/span&gt; including new AT-5B [King Homer]&lt;/li&gt;
	&lt;li&gt;Disabled &lt;span class="caps"&gt;C130&lt;/span&gt; towing until issues resolved [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M1A2 TUSK&lt;/span&gt; now &lt;span class="caps"&gt;CAVS&lt;/span&gt; (temporary), Vodnik now with &lt;span class="caps"&gt;CAVS&lt;/span&gt; values. [King Homer]&lt;/li&gt;
	&lt;li&gt;Metis now &lt;span class="caps"&gt;CAVS&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Optimised; Removed Loop; Added Eye-adjustment after removal of NVGs; Standardised (can alter min max in script_component file now for fine tuning (min (brightness) may be too high at the moment). [Rommel]&lt;/li&gt;
	&lt;li&gt;Removed the satellite textures on in-game map. [Rommel]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SPG&lt;/span&gt;-9 now &lt;span class="caps"&gt;CAVS&lt;/span&gt;, gun also unstabilized on vehicles. [King Homer]&lt;/li&gt;
	&lt;li&gt;Tunguska now &lt;span class="caps"&gt;CAVS&lt;/span&gt; [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Civilian Urals beign reported as potential enemies [zGuba]&lt;/li&gt;
	&lt;li&gt;Local disposal bug. Fixes #6537 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-11 18:35:50 +0100&lt;/h2&gt;

	&lt;p&gt;Build 186
Updated to source:@e5b52e38b5fdabb5c178f3885386d786b26511d0&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BMP&lt;/span&gt;-3 now uses &lt;span class="caps"&gt;CAVS&lt;/span&gt; including realistic loadout [King Homer]&lt;/li&gt;
	&lt;li&gt;Helicopter Crash Avoidance script is now &lt;span class="caps"&gt;OFF&lt;/span&gt; by default, was ON by default. To enable, synchronize helicopters with the module. [rocko]&lt;/li&gt;
	&lt;li&gt;Maverick now designated as D-variant, changed to &lt;span class="caps"&gt;CAVS&lt;/span&gt; values. [King Homer]&lt;/li&gt;
	&lt;li&gt;Unguided bomb can lock on targets again, you have to aim for the target. They are not behaving like GBUs like in vanilla A2 anymore. [Aushilfe]&lt;/li&gt;
	&lt;li&gt;Windmeter now is activated via useraction [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ZSU&lt;/span&gt;-23-4 now &lt;span class="caps"&gt;CAVS&lt;/span&gt; including main gun [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Different &lt;span class="caps"&gt;M136&lt;/span&gt; weight definitions [rocko]&lt;/li&gt;
	&lt;li&gt;Javelin description [rocko]&lt;/li&gt;
	&lt;li&gt;Possible fix for multiply spawned parachutes [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;IR chemlight [rocko]&lt;/li&gt;
	&lt;li&gt;Parachute repack animation [zGuba]&lt;/li&gt;
	&lt;li&gt;Stuff to improve round parachute helper efficiency [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Thu Dec 10 18:43:21 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 185
Updated to source:@ae5508c838ff4280ba84f91a0ef85a8f45225368&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI + Parachutes = Good [rocko]&lt;/li&gt;
	&lt;li&gt;Activated flashlight turns off when entering a vehicle [rocko]&lt;/li&gt;
	&lt;li&gt;Chemlight attachment inside vehicles improved [rocko]&lt;/li&gt;
	&lt;li&gt;Lademeister cannot be activated if airspeed is over 90, to prevent &amp;#8220;jumpy&amp;#8221; camera movements [rocko]&lt;/li&gt;
	&lt;li&gt;Made all vehicle related configs clearer with significant commets for different sections [King Homer]&lt;/li&gt;
	&lt;li&gt;Missile and gun loadout of &lt;span class="caps"&gt;BMP2&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Round parachutes beign packed by AI [zGuba]&lt;/li&gt;
	&lt;li&gt;Stamina system taking parachuting or skydiving into account [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Gap in crash avoidance script [zGuba]&lt;/li&gt;
	&lt;li&gt;Lademeister cam could become created at 0,0,0 when gun was pointing at a bad direction [rocko]&lt;/li&gt;
	&lt;li&gt;Lademeister did not work for some Mi&amp;#8217;s [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE2&lt;/span&gt; logo in main menu [pufu]&lt;/li&gt;
	&lt;li&gt;Grenadier AI fix by Robalo. Ref #6617 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 09 18:35:42 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 184
Updated to source:@47b1149302037a32712baa8c964e374a494683a3&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Armor values of tanks converted to &lt;span class="caps"&gt;CAVS&lt;/span&gt; from &lt;span class="caps"&gt;ACE1&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Converted &lt;span class="caps"&gt;ACE1 CAVS&lt;/span&gt; data to &lt;span class="caps"&gt;ACE2&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Javelin &lt;span class="caps"&gt;CLU&lt;/span&gt; weight [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Air tanker can be recognized ingame. Fixes #6627 [zGuba]&lt;/li&gt;
	&lt;li&gt;Missing localization for &lt;span class="caps"&gt;EASA&lt;/span&gt; module [rocko]&lt;/li&gt;
	&lt;li&gt;Possible bulletproof &amp;#8220;used parachute&amp;#8221;-object [rocko]&lt;/li&gt;
	&lt;li&gt;Possible exploit for crash avoidance script [zGuba]&lt;/li&gt;
	&lt;li&gt;Tanker fuel removal was scaled wrong [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Tue Dec 08 17:39:23 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 183
Updated to source:@4e74d9b2df1edf932709c553e5622ea9fc530397&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;EASA&lt;/span&gt; Stringtable name for french lang. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-07 14:08:21 +0100&lt;/h2&gt;

	&lt;p&gt;Build 182
Updated to source:@df6d96d218fbebbe1de685b2df020960cf25fc34&lt;/p&gt;


	&lt;p&gt;&#65279;h2. 2009-12-07 11:18:13 +0100&lt;/p&gt;


	&lt;p&gt;Build 181
Updated to source:@5a89e7919bccb2bab7016a201bfe112e14ab5e16&lt;/p&gt;


	&lt;h2&gt;2009-12-07 10:56:08 +0100&lt;/h2&gt;

	&lt;p&gt;Build 180
Updated to source:@bfc7815737beba03aaf6f9c0d5c26d559875ec91&lt;/p&gt;


	&lt;h2&gt;2009-12-07 01:21:59 +0100&lt;/h2&gt;

	&lt;p&gt;Build 178
Updated to source:@0a0b100eea41147c8b7a2ee582f6c2a4ad390c9c&lt;/p&gt;


	&lt;h2&gt;2009-12-06 19:37:49 +0100&lt;/h2&gt;

	&lt;p&gt;Build 177
Updated to source:@e07b957b59098ff79d79388982a2a122821994c2&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved: disposed tubes spawned locally to reduce lag. Thanks to Inkompetent [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-06 18:56:58 +0100&lt;/h2&gt;

	&lt;p&gt;Build 176
Updated to source:@67dd93d251203d7989d80f4fd63d65cc478ac890&lt;/p&gt;


	&lt;h2&gt;2009-12-06 17:57:50 +0100&lt;/h2&gt;

	&lt;p&gt;Build 175
Updated to source:@7f683c4a95c0e2cee2b909dd17e132074758fd46&lt;/p&gt;


	&lt;h2&gt;2009-12-06 11:52:38 +0100&lt;/h2&gt;

	&lt;p&gt;Build 174
Updated to source:@f5fdcba412e307149af69b1294eb296db80265ad&lt;/p&gt;


	&lt;h2&gt;2009-12-05 18:55:49 +0100&lt;/h2&gt;

	&lt;p&gt;Build 173
Updated to source:@4ee54125825623b121fb22baf5f993876948c06e&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved: disposable &amp;#8220;magazines&amp;#8221; made invisible [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI helicopters could get into endless loop of crippled flight path. Fixes #6521 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-05 13:39:38 +0100&lt;/h2&gt;

	&lt;p&gt;Build 172
Updated to source:@385299b77fda693cdaac4250f661f845f846e1f3&lt;/p&gt;


	&lt;h2&gt;Fri Dec 04 11:10:20 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 171
Updated to source:@fd24ffd6d21a3858283fb5d64334161e37dfb1fa&lt;/p&gt;


	&lt;h2&gt;2009-12-03 18:02:34 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@03184a206d575367ce02fdac89b044df27909f53&lt;/p&gt;


	&lt;h2&gt;2009-12-03 17:13:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3daa8270ef92098eea85c25cb70906264275405f&lt;/p&gt;


	&lt;h2&gt;2009-12-03 10:50:21 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@971273630d251632c292dad2564b0cd2c52034dd&lt;/p&gt;


	&lt;h2&gt;2009-12-02 16:35:26 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3da5b1107c8636195dddff26cabd3bcc065017e5&lt;/p&gt;


	&lt;h2&gt;2009-12-02 14:05:20 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@bfeb195f8cf4febe491742e0f907d855ac49f09b&lt;/p&gt;


	&lt;h2&gt;2009-12-02 10:48:38 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@72d9c5e9ea1173bb2b08182bf6e45b097218836b&lt;/p&gt;


	&lt;h2&gt;2009-12-01 10:03:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@19a70b4e17faf4016630ae0c5588e5e2a1e22976&lt;/p&gt;


	&lt;h2&gt;2009-12-01 08:13:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9ba44b6a4474ca260e56f7669356c2b217399eaf&lt;/p&gt;


	&lt;h2&gt;2009-11-30 19:42:26 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@85794c7522d580365466383c853414ad8495036a&lt;/p&gt;


	&lt;h2&gt;2009-11-30 09:16:40 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@2e3a4ad9d341ef7c7ea28dffda824b9c5353245d&lt;/p&gt;


	&lt;h2&gt;2009-11-29 18:50:00 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@897d4e6e31c41992af02364528e134d56e9b8d5d&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fixed &lt;span class="caps"&gt;M197&lt;/span&gt;/M168/GAU8 loadout, damage etc&amp;#8230; [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-28 23:47:17 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6606710d56721f3bf13692051611178ee5007330&lt;/p&gt;


	&lt;h2&gt;2009-11-28 00:06:33 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@faca0b6fc47d8398443df84831b308423508a687&lt;/p&gt;


	&lt;h2&gt;2009-11-27 11:27:37 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6ce75e1aa6e0e81ef33d591692c9105506a67656&lt;/p&gt;


	&lt;h2&gt;2009-11-26 13:31:02 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@ad17644f7e4fe4cb9b46e349da0c441cc6a3320c&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New ammunition types for Bradley [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-25 12:14:03 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@06e017e0879e363d3190fda02a4522dc6be27bc0&lt;/p&gt;


	&lt;h2&gt;2009-11-24 10:19:00 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a707d8aafc1322ed38c1babe4380866d68a1c5d6&lt;/p&gt;


	&lt;h2&gt;2009-11-23 12:13:13 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@2ae8e3d308cf39b89f358afabc0f8c509cd4250e&lt;/p&gt;


	&lt;h2&gt;2009-11-23 12:11:48 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@2ae8e3d308cf39b89f358afabc0f8c509cd4250e&lt;/p&gt;


	&lt;h2&gt;2009-11-22 18:09:20 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@52fa26c2d9ad3ab954b225641976381273b38edf&lt;/p&gt;


	&lt;h2&gt;2009-11-22 13:13:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0501eccd93ffdef7c94e416c422f4b5fa01bb343&lt;/p&gt;


	&lt;h2&gt;2009-11-22 13:11:57 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a85d56a222b251d97e90f795b82bf5409f6c94ab&lt;/p&gt;


	&lt;h2&gt;2009-11-21 23:01:26 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@f0b627bdc8874b1e7c15dbe69aecd160093874c6&lt;/p&gt;


	&lt;h2&gt;2009-11-21 16:02:20 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@56815e1ad1f5b4d09e72500c4697f9ee3a375c04&lt;/p&gt;


	&lt;h2&gt;2009-11-21 15:16:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@860cc4d5db26297d9652a1fde04405adc9934807&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Temp. disabled fastroping [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-21 10:33:54 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b5246ad5ea9571a758c7ffcbb654f8f79ef12dd5&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Crash opportunity with &lt;span class="caps"&gt;ATI&lt;/span&gt; cards when accessing gear menu [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-20 15:55:58 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@61191374c3e37c4c10d31ff55165dc0d5f11e5b3&lt;/p&gt;


	&lt;h2&gt;2009-11-19 17:31:46 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e35882decc84a16efbca032134a06241589128f6&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Spotter equipment updated [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-19 09:23:56 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b36181fbe74a84db5f4d5c5967d2104286b429ff&lt;/p&gt;


	&lt;h2&gt;2009-11-18 14:49:55 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7b9b3809365e5b0bbf0363c50014dc656ee0b017&lt;/p&gt;


	&lt;h2&gt;2009-11-18 08:52:54 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@33ba638fa55d72ba2d4680a9223cbb5bbd74f72d&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Due to changes in sys_ruck &amp;rarr; Able to pack mines and bombs (Unpacking leads to errors &lt;span class="caps"&gt;ATM&lt;/span&gt; !!!! It&amp;#8217;s recommended to not pack these until further notice !!) [rocko]&lt;/li&gt;
	&lt;li&gt;Launchers can no longer be packed [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Errors when trying to unpack mines and bombs [rocko]&lt;/li&gt;
	&lt;li&gt;Increased &lt;span class="caps"&gt;M16&lt;/span&gt; mine trigger radius if armed only [rocko]&lt;/li&gt;
	&lt;li&gt;Unable to pack &lt;span class="caps"&gt;M249&lt;/span&gt; ammo or 2 slot magazines [rocko]&lt;/li&gt;
	&lt;li&gt;Unable to unpack some mines [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-16 18:14:19 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e9088ef311a1e5e582c41c2ebbeda0f8e2b4f69c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Used chemlights are now represented as &amp;#8220;used&amp;#8221; chemlights [rocko]&lt;/li&gt;
	&lt;li&gt;Using a chemlight in hands and switching weapon via weapon selector key ends the chemlight action [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-16 13:04:48 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3ace9593bb46aae0ddb6d6bb3f7b4b47b1150232&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AI controlled Air Refueling (Module) [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CQB&lt;/span&gt; mode for new M4s [rocko]&lt;/li&gt;
	&lt;li&gt;Flaregun ammo [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-14 16:09:39 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@067788787303f3ed195afdc07131ec6f76db754a&lt;/p&gt;


	&lt;h2&gt;2009-11-14 14:19:38 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6e8658c839caf09de8d7784507cc7b762cda5664&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;German localization for air refueling [rocko]&lt;/li&gt;
	&lt;li&gt;Star Shell rounds [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-13 22:10:06 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@5f04dd46f1c41db7790d7d07eabaa3bf880e8e3e&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Weight for stamina is now only calculated every 30 seconds, was every second before. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-13 10:57:31 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@824e5e96167df44da2fa8da3f5f5051baa5e9827&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Medic and Engineer now carry useable rucksacks (changed models) [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bombcraters visible for other players [rocko]&lt;/li&gt;
	&lt;li&gt;Clipped statics when dragged [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-12 16:43:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@eea693cf8360aa062b75a4e34c8102d049b561ca&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added &amp;#8220;Take weapon from back&amp;#8221; button [rocko]&lt;/li&gt;
	&lt;li&gt;Corrected german localization [rocko]&lt;/li&gt;
	&lt;li&gt;Invalid rucksack actions are disabled for better overview [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-12 11:47:02 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@5a6e311e7afb63726392bb11a4feb6bd1945ba47&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Increased fuel tank capacity for &lt;span class="caps"&gt;HC130&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-11 22:35:51 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c06e13bb31c38b45a92a2dd53d8c6198c905267f&lt;/p&gt;


	&lt;h2&gt;2009-11-11 16:19:57 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e0fc74ab0856520399dac40fbb548511649619ac&lt;/p&gt;


	&lt;h2&gt;2009-11-11 09:03:56 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d32b2993cb2b4edccaf03cfb6055f0a729ef2b57&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AGS30&lt;/span&gt; Tripod Proxy [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Laserdesignator could not switch degree units [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New Vector 21 Nite optics and overlay [rocko]&lt;/li&gt;
	&lt;li&gt;Texture for Konkurs Backpack [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-10 11:42:45 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7b8ab46a2e4fe8d11ae6da52050101afbcb2a52c&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Claymore explosion did not create shrapnels [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-10 00:28:03 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@bcab7c2208e54043bd3ac12f0a462ee41e8f5c49&lt;/p&gt;


	&lt;h2&gt;2009-11-09 19:38:15 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@adfb1f50d89ccd853956793ca95d77341c22658b&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Konkurs missile spin [rocko]&lt;/li&gt;
	&lt;li&gt;Long reload time on crewserved Konkurs [q1184]&lt;/li&gt;
	&lt;li&gt;Planes not detached when tanker aircraft was killed [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-08 18:37:39 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@5a8fdff32f2cd7625cef149dc71fd56bfb451fec&lt;/p&gt;


	&lt;h2&gt;2009-11-08 18:33:41 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@755c3aafe1ee9700bcfd9eb72b03fab799067db3&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added WeaponOnBack weight to stamina system [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bad muzzle direction for &lt;span class="caps"&gt;M2HB&lt;/span&gt; proxy [rocko]&lt;/li&gt;
	&lt;li&gt;Chemlights no longer useable after respawn [rocko]&lt;/li&gt;
	</changelog>
    <created-at type="datetime">2009-09-22T08:48:05Z</created-at>
    <homepage>http://dev-heaven.net/wiki/ace-mod2</homepage>
    <id>a546d346-a754-11de-b50f-0021855d3b6d</id>
    <name>@ACE</name>
    <private type="boolean">false</private>
    <readme>&lt;h1&gt;@ACE&lt;/h1&gt;

	&lt;h2&gt;readme.txt.gz&lt;/h2&gt;

/////////////////////////////////////////////////////////////////////////////////
&lt;ol&gt;
	&lt;li&gt;                                                                              #&lt;/li&gt;
	&lt;li&gt;                      &lt;span class="caps"&gt;ADVANCED COMBAT ENVIRONMENT 2  MOD&lt;/span&gt;                      #&lt;/li&gt;
	&lt;li&gt;                                                                              #
/////////////////////////////////////////////////////////////////////////////////&lt;/li&gt;
&lt;/ol&gt;

	&lt;p&gt;#==========#
| Mod Info |
#==========#&lt;/p&gt;


	&lt;p&gt;Documentation  : &lt;a href="http://ace.wikkii.com/wiki"&gt;http://ace.wikkii.com/wiki&lt;/a&gt;
Technical Docs : &lt;a href="http://dev-heaven.net/docs/ace/index.html"&gt;http://dev-heaven.net/docs/ace/index.html&lt;/a&gt;
Bug reports    : &lt;a href="http://dev-heaven.net/projects/ace-mod2/wiki/Bugz"&gt;http://dev-heaven.net/projects/ace-mod2/wiki/Bugz&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Keys, Missions, Userconfig and Documentation archives reside in Store folder.&lt;/p&gt;


	&lt;p&gt;#================#
| Main author(s) |
#================#&lt;/p&gt;


	&lt;p&gt;(c) &lt;span class="caps"&gt;ACE&lt;/span&gt; Team&lt;/p&gt;


	&lt;p&gt;#=================#
| Contact details |
#=================#&lt;/p&gt;


	&lt;p&gt;Page:    &lt;a href="http://dev-heaven.net/projects/show/ace-mod2"&gt;http://dev-heaven.net/projects/show/ace-mod2&lt;/a&gt;&lt;/p&gt;


/////////////////////////////////////////////////////////////////////////////////
&lt;ol&gt;
	&lt;li&gt;                                                                              #&lt;/li&gt;
	&lt;li&gt;                      &lt;span class="caps"&gt;ADVANCED COMBAT ENVIRONMENT 2  MOD&lt;/span&gt;                      #&lt;/li&gt;
	&lt;li&gt;                                                                              #
/////////////////////////////////////////////////////////////////////////////////
//                                                                             //&lt;/li&gt;
	&lt;li&gt;              Copyright 2010 A.C.E &lt;span class="caps"&gt;MOD&lt;/span&gt;, ALL &lt;span class="caps"&gt;RIGHTS RESERVED&lt;/span&gt;                   #
//                                                                             //
//  This product is licensed for personal use only.  Commercial distribution   //
//  prohibited.  Military use prohibited.  Use prohibited if any component     //
//  of this distribution removed or modified without express written consent   //
//  of the developer.                                                          //
//                                                                             //
/////////////////////////////////////////////////////////////////////////////////&lt;/li&gt;
&lt;/ol&gt;</readme>
    <size type="integer">102176</size>
    <updated-at type="datetime">2010-03-11T15:41:42Z</updated-at>
    <updated-version type="datetime">2010-03-08T22:39:05Z</updated-version>
    <version>316</version>
  </mod>
  <mod>
    <changelog>&lt;h1&gt;@ACEX&lt;/h1&gt;

	&lt;h2&gt;Mon Mar 08 16:40:04 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 210
Updated to source:@6defbcb46c8125c508891ed844054d10771d5f5a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Enabled lead in &lt;span class="caps"&gt;M2 FCS&lt;/span&gt; [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Mar 05 15:11:03 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 209
Updated to source:@a6156ed0af3d6de703029cf5eb41dce112eff633&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 15:18:06 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 208
Updated to source:@fe726e5ccf4894be3e6b3a4305bebedf8dae5e8f&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BMD&lt;/span&gt; hatch indicating exact damage [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Mar 01 15:08:09 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 207
Updated to source:@e537b74860f464b00b53203f4fda343dffcd01cc&lt;/p&gt;


	&lt;h2&gt;Fri Feb 26 17:33:49 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 206
Updated to source:@33ef14576a38e014ecb3847c3602162c317d5be0&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 18:43:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 205
Updated to source:@601e069cfb8e8159ed837fdbe86983f744cbf545&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 18:33:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 204
Updated to source:@87c659e51e0a9ed4b1fb89b8712d903c259b2868&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 18:26:36 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 203
Updated to source:@92e88571c1cf1fcebbd3d1e7a56a35563f02662a&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 15:53:04 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 202
Updated to source:@77f7b79cc0439e6cdb7e959a8897ab17b6053259&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Hk416-m320 holding anim more appropriate [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ATV&lt;/span&gt; wheels not animated in lower LODs [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;HK G3A3&lt;/span&gt; [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 22 18:23:16 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 201
Updated to source:@786898f3a80f32a11ad7ecfadb283600dfd4d04b&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 16:05:03 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 200
Updated to source:@f3079f68e4559ad7d4a6b5a08d08d38b96d75d73&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 15:36:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 199
Updated to source:@b45001e36e253c3706551828d9fe45dc74d3639b&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BMD1&lt;/span&gt;&amp;#8217;s konkurs gunner issues   refs #9105 [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Modern AK variants, Val, &lt;span class="caps"&gt;RPK&lt;/span&gt;-74m by RobertHammer [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sat Feb 20 12:55:14 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 198
Updated to source:@0dca49cc5f742ca2d398c16f8cc830c9c5215db8&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 17:11:45 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 197
Updated to source:@89029fe535c5ea155c69743d47bbf8a4588bf2de&lt;/p&gt;


	&lt;h2&gt;Thu Feb 18 17:12:05 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 197
Updated to source:@eebfd520671da2bbce34dbf6c8e36b85434e1559&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 18:58:37 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 196
Updated to source:@e1de76c7e851568320d62269e6aa826c515ed5c6&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 16:49:44 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 195
Updated to source:@038948e04bc6a9a523e0ad9a54f177b9fe40bb62&lt;/p&gt;


	&lt;h2&gt;Tue Feb 16 15:03:32 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 195
Updated to source:@c58ccaad0479e1ade77c2524f641f2470429fb1e&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:54:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 194
Updated to source:@d190287247746824d6dbbfc7b02f02485e60ed9c&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:48:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 193
Updated to source:@cfa418159d95ca19ae2ce8a0b332e642d34e1a08&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:22:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 192
Updated to source:@249228f04e3997245179114d3800d38b1bdc2f59&lt;/p&gt;


	&lt;h2&gt;Fri Feb 12 18:18:14 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 191
Updated to source:@ad435eaeea4143d6f09c77e5da73dba2c390ce76&lt;/p&gt;


	&lt;h2&gt;Wed Feb 10 17:07:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 190
Updated to source:@ae74f6fa40b587cb9f2384036b75264edb56bd22&lt;/p&gt;


	&lt;h2&gt;Mon Feb 08 17:08:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 189
Updated to source:@420e739a68e5b6c55ec72d197ed10150732937a6&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 18:10:14 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 188
Updated to source:@260aa42377f8d9947cd51cf0d227a23cdb5a1e26&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 18:03:27 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 187
Updated to source:@ddd2bbf11819f5f70a89f4cc2c53d83845f50ae7&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 17:46:54 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 186
Updated to source:@5bec1946d444eb8a3105f6933815fffcd6596390&lt;/p&gt;


	&lt;h2&gt;Wed Feb 03 20:45:27 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 185
Updated to source:@929f97d86175cad4e76ad215a6ee6f8bb91325e2&lt;/p&gt;


	&lt;h2&gt;Wed Feb 03 18:34:37 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 184
Updated to source:@23e6dbca62887e7c1851a908100cf5d9301fea22&lt;/p&gt;


	&lt;h2&gt;Wed Feb 03 18:27:32 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 183
Updated to source:@0f84f6f46320b07fb009e945242bd925f9f05bc9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Better sync for ammobelts [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;FIEXED&lt;/span&gt;: AH-1 damage appearance [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BMD&lt;/span&gt;-1 by Soul Assassin [Aushilfe]&lt;/li&gt;
	&lt;li&gt;SA-9 Gaskin to other fractions [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 01 18:02:45 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 182
Updated to source:@f353e4a02a728ac64e11540b2c86d353f9cfaf3b&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;USMC&lt;/span&gt; Desert sniper had woodland camo [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;9P31 SA-9 Gaskin, animated 9P148, &lt;span class="caps"&gt;BRDM2&lt;/span&gt; and &lt;span class="caps"&gt;BRDM2U&lt;/span&gt; for Russian Side [Aushilfe]&lt;/li&gt;
	&lt;li&gt;All Ural trucks for russian faction with retex [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BMP&lt;/span&gt;-2D [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;UAZ&lt;/span&gt; Dshkm for russian faction [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Updated&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Hitpoints of Abrams improved [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 29 18:30:54 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 181
Updated to source:@3240051982df0cede692f16cb3c7f0980de91921&lt;/p&gt;


	&lt;h2&gt;Fri Jan 29 18:12:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 180
Updated to source:@072cc2418ccb01fc1a8c08a9db653914be34fb08&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Wheel damage animation on Strykers [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 27 18:08:05 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 179
Updated to source:@76c49f0da9f4fb67b2e8428a3519a95b7e9868f7&lt;/p&gt;


	&lt;h2&gt;Mon Jan 25 18:26:56 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 178
Updated to source:@c8e17785bcfbdf8130967f2038623e99fa47f970&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Aligned Groza&amp;#8217;s front sight post with the rear aperture [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;USP&lt;/span&gt; now &lt;span class="caps"&gt;USP&lt;/span&gt; Tactical [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACEX&lt;/span&gt; Cobra animated windows [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 22 21:03:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 177
Updated to source:@8d78b0d2c818fc2a4b8b06cd6b4790836a2c4144&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fr_marksman model missing [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 22 18:32:27 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 176
Updated to source:@0bb7c170dc7b9d8b0201c136f4b3bc9aefc7f6a6&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ammobelt animation for M1, &lt;span class="caps"&gt;M113&lt;/span&gt;, GMV [rocko]&lt;/li&gt;
	&lt;li&gt;Ammobelt animation for machineguns [rocko]&lt;/li&gt;
	&lt;li&gt;Littlebirds painted black [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;160 &lt;span class="caps"&gt;SOAR&lt;/span&gt; faction [rocko]&lt;/li&gt;
	&lt;li&gt;UH-60L for US Army [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 20 18:03:25 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 175
Updated to source:@0c2bbaa5aaff4e85d0673d012a80a6b7dff4b58d&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Massive rpt spam caused by non vehicle magazine used on vehicle (GMV). fixes #8317 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 18 18:15:38 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 174
Updated to source:@27fdf68546fe0683533fdf06009608dd132d2ab8&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disabled (scope 1) Littlebirds, until more &lt;span class="caps"&gt;SOAR&lt;/span&gt; equipment is available for &lt;span class="caps"&gt;ACE2&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;Original SF Marksman model back [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Removed buggy reflector from &lt;span class="caps"&gt;ACEX T&lt;/span&gt;-72B [zGuba]&lt;/li&gt;
	&lt;li&gt;Texture switching of US Army SF units between &lt;span class="caps"&gt;ACU&lt;/span&gt; and &lt;span class="caps"&gt;MARPAT&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;USP SD&lt;/span&gt; has no sound [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sat Jan 16 11:45:23 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 173
Updated to source:@c645ed490caf6146d9834a99077c3d4f88eee9db&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Missing -M267_launcher texture and -default .. [Vigilante]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 15 18:13:21 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 172
Updated to source:@5e834507012b253969741cb078c4bcaac7427d6a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Reworked/new weapon sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Armory [rocko]&lt;/li&gt;
	&lt;li&gt;Attempt to fix weapon loudness issue &lt;a href="http://dev-heaven.net/issues/show/7407"&gt;http://dev-heaven.net/issues/show/7407&lt;/a&gt; [tpM]&lt;/li&gt;
	&lt;li&gt;Tac50 sd mags not being suppressed [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 13 18:56:28 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 171
Updated to source:@d7c3961ac429cc20990260d6a793354e5a414786&lt;/p&gt;


	&lt;h2&gt;Wed Jan 13 18:15:41 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 170
Updated to source:@784d295eb2c0c79e038b9df1cf340b74e65142f9&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SF GMV&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 11 18:38:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 169
Updated to source:@dc237169ac0c215b947408fee897f39499dbc2f2&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;MBT&lt;/span&gt; engines more vulnerable [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;USP&lt;/span&gt;, USP SD, Sig &lt;span class="caps"&gt;P226&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 08 18:18:58 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 168
Updated to source:@038c8f737bc2f7698c0691f807cfbd56657b82c7&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved OC-14 models [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Grozas added to ace russian special weapons box [q1184]&lt;/li&gt;
	&lt;li&gt;Localization for new OC-14s [rocko]&lt;/li&gt;
	&lt;li&gt;OC-14 magazine model [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 06 19:33:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 167
Updated to source:@4e0e8eac457b0dad7b5680c3cf4fddb2f26c233c&lt;/p&gt;


	&lt;h2&gt;Wed Jan 06 18:18:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 166
Updated to source:@3b2790d60f74da43c953a8115709e3cb471f7fcf&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CDF&lt;/span&gt; Mi-24V [zGuba]&lt;/li&gt;
	&lt;li&gt;ChDKZ Mi-24D (tempotary texture) [zGuba]&lt;/li&gt;
	&lt;li&gt;Groza variants by RobertHammer [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 04 17:59:56 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 165
Updated to source:@91b6c360cbb56cf4a425ea9b4ed249a51b11808a&lt;/p&gt;


	&lt;h2&gt;Fri Jan 01 18:32:54 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 164
Updated to source:@a8915c1db5bb5e7c27125c7774783afc7106115c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M4A1 ACOG&lt;/span&gt; by default has &lt;span class="caps"&gt;TA01NSN&lt;/span&gt;.  &lt;span class="caps"&gt;ACE&lt;/span&gt; variant has &lt;span class="caps"&gt;TA31RCO&lt;/span&gt;. Fixes #7356 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CDF&lt;/span&gt; version of &lt;span class="caps"&gt;UAZ&lt;/span&gt; with &lt;span class="caps"&gt;SPG&lt;/span&gt;-9 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 30 18:35:02 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 163
Updated to source:@739514fc13afa326b757b3b018ea870756a95995&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 15:24:43 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 162
Updated to source:@e8a0c28a36144fd1efbb649094d3e0ccb1bb7ebf&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;ChDKZ Hilux with &lt;span class="caps"&gt;SPG&lt;/span&gt;-9 [zGuba]&lt;/li&gt;
	&lt;li&gt;Easter Eggs vehicle class for those who really want to use some of the vehicles [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Dec 28 17:58:02 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 161
Updated to source:@c0e46d06b269fd340813a7ac2987c10f7151219a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Better values for Littlebird main rotor animations [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-25 17:34:20 +0100&lt;/h2&gt;

	&lt;p&gt;Build 160
Updated to source:@4ff402a8261eaf5d852224627a556af173dbd365&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AH-6 crazy rotor [zGuba]&lt;/li&gt;
	&lt;li&gt;T72s Firegeometry not working properly [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-23 18:48:15 +0100&lt;/h2&gt;

	&lt;p&gt;Build 159
Updated to source:@bbedd058e7b84d24210bd183cc14659d84fb0bb3&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;T-72BA is not exported, non-russian variants disabled. [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;More realistic Little Bird rotor animations [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-21 18:35:26 +0100&lt;/h2&gt;

	&lt;p&gt;Build 158
Updated to source:@b17366cd320172d23a02b2648947cd624178043e&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;T72B&lt;/span&gt; and &lt;span class="caps"&gt;T72BA&lt;/span&gt; by Dractyum for all factions [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-18 18:41:44 +0100&lt;/h2&gt;

	&lt;p&gt;Build 157
Updated to source:@cfaf984034ca03a7f58b8491b59d8b803dbf5ad9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disabled &lt;span class="caps"&gt;APS&lt;/span&gt; and &lt;span class="caps"&gt;APSB&lt;/span&gt; in ammoboxes [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Misaligned M1 gunner sight [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved rotor bending animation for &lt;span class="caps"&gt;ACEX AH&lt;/span&gt;-1Z [zGuba]&lt;/li&gt;
	&lt;li&gt;More realistic main rotor blade bending animation for AH-1W [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-16 18:59:01 +0100&lt;/h2&gt;

	&lt;p&gt;Build 156
Updated to source:@4a94d49b71cf39b508d53f6e25babee115d3c816&lt;/p&gt;


	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sound overrides. Custom soundmods working again. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 16 18:37:00 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 155
Updated to source:@73c5824329180b84a8046934fbaf928784d8c906&lt;/p&gt;


	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sound overrides. Custom soundmods working again. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Dec 14 18:39:33 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 154
Updated to source:@e85599d2957d8d4a4f7416c0c3a75cd2a0b5565b&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bradley now &lt;span class="caps"&gt;CAVS&lt;/span&gt; and using correct &lt;span class="caps"&gt;TOW&lt;/span&gt; missile [King Homer]&lt;/li&gt;
	&lt;li&gt;New &lt;span class="caps"&gt;AKM&lt;/span&gt; firesound. [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M4 SOCOM M203 SD&lt;/span&gt; used non suppressed sound [tpM]&lt;/li&gt;
	&lt;li&gt;Wrong base class for MH-6.Fixes #6851 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Pin sound for flashbang [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-11 18:38:41 +0100&lt;/h2&gt;

	&lt;p&gt;Build 153
Updated to source:@65a35c222319fe1dc89a2c8839c18474f7187a2d&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Enabled tracer for 105mm shells [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M393A2&lt;/span&gt; and &lt;span class="caps"&gt;M456A2&lt;/span&gt; explosion effect [rocko]&lt;/li&gt;
	&lt;li&gt;Stryker &lt;span class="caps"&gt;MGS&lt;/span&gt; commander has Smokelauncher now [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AH-1W rotor sound path. Fixes #6796 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-10 18:55:32 +0100&lt;/h2&gt;

	&lt;p&gt;Build 152
Updated to source:@04fbace7aa2a5a8b2dfc10af841f897900ce05f4&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved: AH-1W sounds by RobertHammer. Ref #5701 [zGuba]&lt;/li&gt;
	&lt;li&gt;Improved: cyclic animations for Cobras and Little Birds [zGuba]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M1A1&lt;/span&gt; now uses data from original &lt;span class="caps"&gt;BI M1A1&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Swapped &lt;span class="caps"&gt;ACE US&lt;/span&gt; Army SF Marksman model to fix &amp;#8220;AT Sight bug&amp;#8221; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bradley Cargo bug [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CQB&lt;/span&gt; mode for &lt;span class="caps"&gt;M4A1 RCO&lt;/span&gt; (camo version) [rocko]&lt;/li&gt;
	&lt;li&gt;LittleBird artificial horizon pitch [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Grenadier AI fix by Robalo. Ref #6617 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 09 18:37:40 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 151
Updated to source:@d781c5ed0ddf9353b6b33fd4e037e7b82e19798e&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M1A1&lt;/span&gt; now uses data from original &lt;span class="caps"&gt;BI M1A1&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;Swapped &lt;span class="caps"&gt;ACE US&lt;/span&gt; Army SF Marksman model to fix &amp;#8220;AT Sight bug&amp;#8221; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bradley Cargo bug [rocko]&lt;/li&gt;
	&lt;li&gt;LittleBird artificial horizon pitch [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-08 17:47:14 +0100&lt;/h2&gt;

	&lt;p&gt;Build 150
Updated to source:@f828659395c477803c656050725ce4a53ffa6a4c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Magazine descriptions [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;No sound on 2A72 [q1184]&lt;/li&gt;
	&lt;li&gt;There was a small crackle in one of the &lt;span class="caps"&gt;HEAT&lt;/span&gt; impact sounds. [tpM]&lt;/li&gt;
	&lt;li&gt;Tunguska cannon not selectable by player [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-07 14:33:03 +0100&lt;/h2&gt;

	&lt;p&gt;Build 149
Updated to source:@3d10a77eb70a609ce52650bff27ea1e835bd38c5&lt;/p&gt;


	&lt;h2&gt;2009-12-07 10:57:58 +0100&lt;/h2&gt;

	&lt;p&gt;Build 148
Updated to source:@5c407d3f83e5d6264a115b59feee9c8e70bddeb2&lt;/p&gt;


	&lt;h2&gt;2009-12-07 02:24:07 +0100&lt;/h2&gt;

	&lt;p&gt;Build 147
Updated to source:@8a961ee4a964bbde4ce6871b4d4b17e1077895f4&lt;/p&gt;


	&lt;h3&gt;Updated&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Stryker Fixes #6577 Fixes #6578 [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-07 01:38:22 +0100&lt;/h2&gt;

	&lt;p&gt;Build 146
Updated to source:@efcbaca6be80a2528c288fb45edd1abfedd1f5fb&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Stryker RV now has 5 passenger seats. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-07 01:24:11 +0100&lt;/h2&gt;

	&lt;p&gt;Build 145
Updated to source:@283e9b3fbc5dfe177fa017a9a2a8d616f0ad9593&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Configged &lt;span class="caps"&gt;M34 WP&lt;/span&gt; to use Handgrenade Explosion sounds [tpM]&lt;/li&gt;
	&lt;li&gt;Db values back to original (BIS) [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Flashbang, &lt;span class="caps"&gt;SABOT&lt;/span&gt; explosion sounds [tpM]&lt;/li&gt;
	&lt;li&gt;Some reloadsounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-06 18:57:20 +0100&lt;/h2&gt;

	&lt;p&gt;Build 144
Updated to source:@bc1015e469563fe861b88380ceebdebf33438d39&lt;/p&gt;


	&lt;h2&gt;2009-12-06 17:58:39 +0100&lt;/h2&gt;

	&lt;p&gt;Build 143
Updated to source:@facac7a26f60345e04aaaaa183565ed4cbda0455&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved: Little Bird sounds by RobertHammer (no startup/shutdown ones &lt;span class="caps"&gt;ATM&lt;/span&gt;) [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-06 11:53:59 +0100&lt;/h2&gt;

	&lt;p&gt;Build 142
Updated to source:@88443ab4cf41f97d05b41332a31cdf8a8e4e43a4&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Polish localization for Su-27 [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-05 18:56:15 +0100&lt;/h2&gt;

	&lt;p&gt;Build 141
Updated to source:@1e63f1c7266311751db63164b8f9bbb81264f3e6&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Improved: disposable launcher magazines made invisible [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-04 11:14:30 +0100&lt;/h2&gt;

	&lt;p&gt;Build 140
Updated to source:@3b7d50e264e5e095356b3c0f337127a302ad99a0&lt;/p&gt;


	&lt;h2&gt;2009-12-03 18:03:14 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@f30e8b6afdb5c4ad3b970a1bf822eb3977fc796d&lt;/p&gt;


	&lt;h2&gt;2009-12-03 17:15:49 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d50b63c6c543bd50f92f367882ef0e4974a9c2ea&lt;/p&gt;


	&lt;h2&gt;2009-12-03 17:14:07 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d6ea013b16c862ce4c26208ee9f922ff540bc25e&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RPG27&lt;/span&gt; hand anim by Fromz, needs cfg [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-03 10:51:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@ff3b5e1aecd7270c94be7ebb531ed812036a4506&lt;/p&gt;


	&lt;h2&gt;2009-12-02 16:36:49 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b6b3b1449bb70640ff51baa2a90c031fea725f63&lt;/p&gt;


	&lt;h2&gt;2009-12-02 14:05:36 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@48a40ce08b31917949548ffd0237f479bd661841&lt;/p&gt;


	&lt;h2&gt;2009-12-02 10:50:51 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@16cc1e3655b54404e975c44ffc65da06ecc0ada3&lt;/p&gt;


	&lt;h2&gt;2009-12-01 08:14:36 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@dad582808b81387c6a14fa8d15701b43e42d58f1&lt;/p&gt;


	&lt;h2&gt;2009-11-30 19:42:59 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8bacb8e37c4641c0d19b5f3e8cc2cfba320f9ff1&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Reworked/new explosion sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-30 09:17:34 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a3e5d4c2af6641a43661422531f2c959a285e364&lt;/p&gt;


	&lt;h2&gt;2009-11-29 18:51:35 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@5e5c65f9ca0b0af210b29ecb989e8a5c50ba4739&lt;/p&gt;


	&lt;h2&gt;2009-11-28 23:47:50 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@303b8d4681a547c5c34fcf8c10d556e283816803&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bug #5965 Cobra Windows Indestructable [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-28 00:07:21 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0522992d2ae7a2b96bc18af74e380cabefc26684&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Adjusted some sounds: M4, &lt;span class="caps"&gt;M16&lt;/span&gt;, M60, &lt;span class="caps"&gt;M14&lt;/span&gt;, UMP. 45, GLs, AK &amp;#38; &lt;span class="caps"&gt;M4 SD&lt;/span&gt;, FN &lt;span class="caps"&gt;FAL&lt;/span&gt;, SA-58, M2 (treble, loudness, echo and other adjustments) [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Impact sound files (not configged yet) [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-27 11:29:29 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3ce881d177fa301af4d4096a5ce94de81cee4e24&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Louder &lt;span class="caps"&gt;M240&lt;/span&gt; and Mk.48 fire sounds [tpM]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M256&lt;/span&gt; sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M203&lt;/span&gt; uses our sound now (cfg) [tpM]&lt;/li&gt;
	&lt;li&gt;Updating base classes by c_veh_air_wep [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bolt sound for &lt;span class="caps"&gt;M110&lt;/span&gt;, SVD, &lt;span class="caps"&gt;M14&lt;/span&gt; and &lt;span class="caps"&gt;SKS&lt;/span&gt;, seperate fire sound for &lt;span class="caps"&gt;M4 13&lt;/span&gt;&amp;#8221; and SA-58. [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-26 14:26:47 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@546e5bdb0058ae6fee3353412bb9c968cc8095ba&lt;/p&gt;


	&lt;h2&gt;2009-11-26 13:32:21 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@93ef2c5e7eeb8592b19c76c1de9d9a1f9eeb24e5&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New ammunition types to Bradley [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-24 18:08:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d271bb528bf01c36e31bcd55d1cd083cbe54f27d&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Sight adj on mk19 strykers [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-24 16:37:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9d2f1c92c2e334f5e20d2c1d5e525c5c8fbd66d5&lt;/p&gt;


	&lt;h2&gt;2009-11-24 10:21:06 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@4ddd7346bc3ff371415e07e7330d87223206d900&lt;/p&gt;


	&lt;h2&gt;2009-11-23 17:24:39 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@ea8d0cdab0bb5c51d54743865c1575b98faf1638&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M113A3&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-23 12:14:15 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3f9eb7c2a374cb40c30adba62d8e2c492a265bab&lt;/p&gt;


	&lt;h2&gt;Mon Nov 23 11:44:04 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b3cb8f4f62a7610686cf255c913afb3d8e9220fd&lt;/p&gt;


	&lt;h2&gt;Mon Nov 23 11:14:10 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b3cb8f4f62a7610686cf255c913afb3d8e9220fd&lt;/p&gt;


	&lt;h2&gt;Mon Nov 23 11:08:10 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b3cb8f4f62a7610686cf255c913afb3d8e9220fd&lt;/p&gt;


	&lt;h2&gt;Mon Nov 23 08:55:50 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b3cb8f4f62a7610686cf255c913afb3d8e9220fd&lt;/p&gt;


	&lt;h2&gt;2009-11-22 13:12:23 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@26ee02e2b0df99293046452fa71e3851bd1000e2&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Proper muzzle velocity for 9 and 13&amp;#8221; M4&amp;#8217;s [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-21 23:03:04 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3948c99869525d125f91867f221e6b31e276d7e3&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Db values to 0 [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-21 16:03:13 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@479cccd0233d151e2fff49afdc79e5c46a9b3cba&lt;/p&gt;


	&lt;h2&gt;2009-11-21 15:16:56 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@63d3e971286029057a93db21235156e32a29e557&lt;/p&gt;


	&lt;h2&gt;2009-11-21 10:34:18 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@64f34854a114cc6640e2a25f25eb51dc9320d7c3&lt;/p&gt;


	&lt;h2&gt;2009-11-19 17:34:31 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@4c99b7560434217f711936c72d79c7421c925243&lt;/p&gt;


	&lt;h2&gt;2009-11-19 17:32:51 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d8d0639fbcf88479924e06199484a7636481b091&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;M4, &lt;span class="caps"&gt;M24&lt;/span&gt; and &lt;span class="caps"&gt;M110&lt;/span&gt; fire sound a bit [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SMAW&lt;/span&gt; fire sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-19 14:26:18 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@37bf3b9583178c34c67de9f53171ffa72b14853a&lt;/p&gt;


	&lt;h2&gt;2009-11-19 09:24:56 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9135516643a29a27c86a4ba02be9e06ad5999f22&lt;/p&gt;


	&lt;h2&gt;2009-11-18 08:57:03 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9d3c0101b4cdef52b1e9ba0896b5f151828fe380&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Packing of 6Rnd &lt;span class="caps"&gt;M32&lt;/span&gt; Magazine [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-16 19:13:11 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@248430ef1993f85135afe2c1a47b9c4fabcd7b3e&lt;/p&gt;


	&lt;h2&gt;2009-11-16 13:05:39 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7584b10551a8388c09092e9bbaa42b3e2bc4cc23&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Some equipment pictures for the new M4s [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CQB&lt;/span&gt; mode for new M4s [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-15 00:56:40 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c180d176ed5308623afcd2515bf59729cd0ea383&lt;/p&gt;


	&lt;h2&gt;2009-11-14 16:10:05 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3f499b86138909f5f67fb001cdf41e01fc670dd2&lt;/p&gt;


	&lt;h2&gt;2009-11-14 14:23:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6d83f5a8a177ba6e20dcef1fb49e73001312cabc&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Ah-1 base class [Aushilfe]&lt;/li&gt;
	&lt;li&gt;Ah-1W [Aushilfe]&lt;/li&gt;
	&lt;li&gt;Ah-1Z [Aushilfe]&lt;/li&gt;
	&lt;li&gt;Su27 [Aushilfe]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-13 22:10:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@bdfb53c0252663943f9768115e23a358e43381f6&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;M2 driving issues [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-13 10:58:11 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@fb26aa5b3062127f58813bc526f93e06e7bcce16&lt;/p&gt;


	&lt;h2&gt;2009-11-12 18:37:26 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@efd6d04ac629a6c9a305afc180c056a76aa5371a&lt;/p&gt;


	&lt;h2&gt;2009-11-12 16:43:42 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@fa7ee040ea83e81515b2454ea9b6a8edfdb63bde&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Stingerlauncher for M6s [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-12 11:47:44 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a5517f32ef4079ecdc28e0b78c90309396a43678&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Driver &amp;#38; Cargo positions for M2s [rocko]&lt;/li&gt;
	&lt;li&gt;M2 Backlights [rocko]&lt;/li&gt;
	&lt;li&gt;M2 Breaklights [rocko]&lt;/li&gt;
	&lt;li&gt;M2 Headlights [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-11 22:36:31 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a9932f6bb74fa42cc0e86611ec27696bef5d4c3f&lt;/p&gt;


	&lt;h2&gt;2009-11-11 09:06:12 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b4ec62e52fd7e91a951415c23fefb39cd1a19425&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Increased M2 track speed [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Missing texture on Stryker RV [rocko]&lt;/li&gt;
	&lt;li&gt;Stryker RV gunner animation [rocko]&lt;/li&gt;
	&lt;li&gt;US Army units without ruck having black spots on back [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-10 17:27:32 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@db0441a5af02d8bd5632591d924e361cf1f9cabc&lt;/p&gt;


	&lt;h2&gt;2009-11-10 14:29:52 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@f5a1be9c5dec2c7d7e8a3a6bfa9290665e833153&lt;/p&gt;


	&lt;h2&gt;2009-11-10 11:43:30 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c8837ae74c20c15a0450871bb1b87ac0f96a6a37&lt;/p&gt;


	&lt;h2&gt;2009-11-09 19:39:49 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6c8fdcfa783d57094f2373ceeb0ddc2b4d5ae6ae&lt;/p&gt;


	&lt;h2&gt;2009-11-08 18:34:51 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@91d67a5c824585a605311f8d2966486c2b038095&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Missing rvmat for Stryker Mk19 [rocko]&lt;/li&gt;
	&lt;li&gt;Missing rvmat in &lt;span class="caps"&gt;US ARMY&lt;/span&gt; Crew unit [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-08 10:57:04 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@854f6cdae2c388d38b6ec791824f2b7b6033959c&lt;/p&gt;


	&lt;h2&gt;2009-11-07 09:21:59 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e3d2ceef6942a405922a6ecc084b69eb06b9cac8&lt;/p&gt;


	&lt;h2&gt;2009-11-06 10:48:46 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9b5a468bc9bce1ebeff1a1d48ea7f3d95424c7ac&lt;/p&gt;


	&lt;h2&gt;2009-11-06 10:45:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@756bb69d9e33ef93b86b6164b641b70e4f3dd475&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added new M16s and M4s to weaponboxes [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Handanimation for &lt;span class="caps"&gt;RPG22&lt;/span&gt;/27 [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-05 11:28:17 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@af97ec309689916b9bdad3a936e3bf4edb7058d9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M240&lt;/span&gt; Coax sound [tpM]&lt;/li&gt;
	&lt;li&gt;New &lt;span class="caps"&gt;UMP45&lt;/span&gt; equipment pictures [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Seperate sound for Mk12 &lt;span class="caps"&gt;SPR&lt;/span&gt; [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-05 08:16:40 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@09128b57cb4a88cb5090301e67443b60a88fb630&lt;/p&gt;


	&lt;h2&gt;2009-11-04 21:07:28 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@af4ecfa09efd49f397eaf1434f0e874ae01bf5a6&lt;/p&gt;


	&lt;h2&gt;2009-11-04 14:00:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b6b66113991b063e692051be9460304627a0ee94&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New &lt;span class="caps"&gt;M60&lt;/span&gt; Sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Grenade throw sounds (but they are not working yet) [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-04 08:32:53 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@cd677423b6d41590090d176cd9d1588a738a7505&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Helicopter sounds by RobertHammer [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-03 08:11:55 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@5836f18f593238226bfc46127ecf25f10bbb0bdd&lt;/p&gt;


	&lt;h2&gt;2009-11-02 19:27:33 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@39d79bb1d092625d6943cfc94bc3107688bfb721&lt;/p&gt;


	&lt;h2&gt;2009-11-02 10:41:00 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d631c9ae5826c4f8ca64ed0abf1c2b5858edf841&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Grenade explosion sounds from &lt;span class="caps"&gt;ACE 1&lt;/span&gt; (reworked), New rocket explosion sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-02 09:20:36 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@9ff3956730dc65224e35b8b8a04ee58e03e4138b&lt;/p&gt;


	&lt;h2&gt;2009-11-01 15:30:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@88ae85195c6f451eaa6decefb6fa55304de5b733&lt;/p&gt;


	&lt;h2&gt;2009-11-01 11:00:22 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8fd00a9646e0933952dce39f469fd0ba291af394&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Pistol fire sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;FN FAL&lt;/span&gt; fire sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-31 12:14:31 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0645dd8d7275a29210575bc4ef11aa62a9b99cf4&lt;/p&gt;


	&lt;h2&gt;2009-10-31 08:29:08 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8df120b479a6f29a7286fa53dfac0824f0f7c1b9&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Shotgun fire sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-30 15:06:18 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@96449fe336d104c60597333bb415d8058448332d&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Eotech Reticle [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-29 13:59:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@570f80d722f7e7f4ea2917a7d72e5496e8471b91&lt;/p&gt;


	&lt;h2&gt;2009-10-28 08:26:53 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@19769543f68ee79f0d6be6cbb57d8e2797fb094e&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M145&lt;/span&gt; and rpg29 illum reticles [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-26 09:50:45 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@622306f2d93713594869961b5db8d7e4e64ee102&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;M4 configs [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-25 13:58:58 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b4130e7f016730947069e42af0b421fb139b95a8&lt;/p&gt;


	&lt;h2&gt;2009-10-24 17:44:54 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@df63900cdece7b7c0722775aef03fe7343f8b212&lt;/p&gt;


	&lt;h2&gt;2009-10-24 10:32:05 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@19ea5329e36d992aef55d145207af44c10700425&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Reworked weapon fire sounds/db values [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Weapon reloading sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-23 23:34:29 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@a32d4840bd37f5a166a15d77e1a901f52545ed21&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M576&lt;/span&gt; buckshot round for &lt;span class="caps"&gt;M79&lt;/span&gt; [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-22 17:23:52 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@472662667a4ed07685f743f6787b3af8348738d1&lt;/p&gt;


	&lt;h2&gt;2009-10-22 08:55:23 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@f428015d1fc2571f56dae20e50f5cb0bf36069dc&lt;/p&gt;


	&lt;h2&gt;2009-10-21 19:41:47 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e589edae7d1373ab56efdae876ff502b2f104232&lt;/p&gt;


	&lt;h2&gt;2009-10-21 18:35:16 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e601b6e1d20b86f4c6d914629e62aaafa7742adb&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;: Autocannon, Rocket, &lt;span class="caps"&gt;ATGM&lt;/span&gt; and &lt;span class="caps"&gt;HEAT&lt;/span&gt; explosion sounds [tpM]&lt;/li&gt;
	&lt;li&gt;US Army branch [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-20 19:22:17 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@80e365c692c54d5d1da1594f3e69ac491fcbb49d&lt;/p&gt;


	&lt;h2&gt;2009-10-20 10:25:28 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@065ec980b15ce9d35fd70daeeb73da6f70c9c173&lt;/p&gt;


	&lt;h2&gt;2009-10-19 19:16:29 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e1cb902ce5d56ce7a38c303d51c6ff75bb97e1de&lt;/p&gt;


	&lt;h2&gt;2009-10-19 17:00:21 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@71325176c75bb4a5b91954903f3784df0133fa67&lt;/p&gt;


	&lt;h2&gt;2009-10-18 11:59:59 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@37ccdeac090ff6485724df2e4258983e9d595138&lt;/p&gt;


	&lt;h2&gt;2009-10-17 14:43:27 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@019a013492bfb6c534424993f27a98c940d6fef9&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;ModelOptics error due to missing requiredAddons [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-17 10:33:40 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8784817d2e2510b6b5dc80feb53682f4a9139e8c&lt;/p&gt;


	&lt;h2&gt;2009-10-13 23:55:30 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@786709ea9dc7e49c2fbdd6c3812e9576e273aa89&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Calibrated sight adj on Strykers [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;No display name for m109 mag [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-13 17:23:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8fba0e44cae4eb37400814d5e03bd43d344a8a61&lt;/p&gt;


	&lt;h2&gt;2009-10-12 08:47:26 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@39d66f7158edb22e2a6357b51d0dbede6db9bd97&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Gau19 sound [q1184]&lt;/li&gt;
	&lt;li&gt;Model to m109 ammo [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-11 11:38:18 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@f3cc4663d867b3e7fbcf98c6ff2c6ee1cf04e794&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Gau19 fires tracers [q1184]&lt;/li&gt;
	&lt;li&gt;Gau19 has a visible cursor [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M109&lt;/span&gt; windage calibrated [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Explosion sound for m109 ammo [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-10 14:02:39 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7e3359bb2c390f1962d752236dc04265d760e0ab&lt;/p&gt;


	&lt;h2&gt;2009-10-10 13:56:28 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c88bbc6747a782007ca45701ec0297df9aaa4281&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New Littlebird sounds by Sgt.Elias [rocko]&lt;/li&gt;
	&lt;li&gt;New Stryker sounds by Sgt.Elias [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Littlebirds [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;MH6&lt;/span&gt;, AH6, &lt;span class="caps"&gt;AH6 GAU19&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-07 17:36:15 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@26558811169b8fad1d7a9df4efd2afdcfc5fc47c&lt;/p&gt;


	&lt;h2&gt;2009-10-07 09:43:30 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c67d5b4f1254a408c65701a7221d314dd42e66a4&lt;/p&gt;


	&lt;h2&gt;2009-10-06 08:51:45 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@4a1276e31a5f5bea4d567df183ca9b543c2faf85&lt;/p&gt;


	&lt;h2&gt;2009-10-05 16:53:52 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3679da56bc840486ce76b7a39e62bac4a4af0e35&lt;/p&gt;


	&lt;h2&gt;2009-10-04 18:49:02 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@1fd9ef191ac5ef10a0057b453194e2f12b6f5f13&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Bolt action sounds lenght [tpM]&lt;/li&gt;
	&lt;li&gt;Reworked/new weapon sounds [tpM]&lt;/li&gt;
	&lt;li&gt;Reworked/new weapon sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Configured sounds for Tac 50 [tpM]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M109&lt;/span&gt;/M110/TAC50/AS50 configs [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RPK74&lt;/span&gt;, Glock, Vz61, &lt;span class="caps"&gt;APS&lt;/span&gt; fire sounds [tpM]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;SKA&lt;/span&gt;,FAL and &lt;span class="caps"&gt;SA58&lt;/span&gt; configs [q1184]&lt;/li&gt;
	&lt;li&gt;Sound for &lt;span class="caps"&gt;RPK74&lt;/span&gt;, Glocks, Vz61 and &lt;span class="caps"&gt;APS&lt;/span&gt; [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-02 17:57:44 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@dbf834a687b0b492bfbad9fa3939a463100f361d&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Hungarian localisation [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-02 08:26:52 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@021a0c80b05ea5371ec76d88a943bb6156893abe&lt;/p&gt;


	&lt;h2&gt;2009-10-01 20:05:01 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8eb76ca45c781ba4b99e42de0bf8f40a6eed6553&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M136&lt;/span&gt; arming sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-01 08:30:32 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@22872d59cce87a8ccaae913ceb05f2a767462b8a&lt;/p&gt;


	&lt;h2&gt;2009-09-30 18:22:54 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@57d736c7a185ee04d76151e460d3f755e89840c2&lt;/p&gt;


	&lt;h2&gt;2009-09-30 13:35:10 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@685f8a64d46f4def31277719cea72e4a8e5217bb&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M24&lt;/span&gt; and &lt;span class="caps"&gt;KSVK&lt;/span&gt; reloadSound [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-29 19:45:16 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b0e2d8529ee52be7a4367cdb89523e5ad5aa604f&lt;/p&gt;


	&lt;h2&gt;2009-09-29 08:03:46 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@db3f5f0467dcc26b25a31a6bdb33e6b73cde4cff&lt;/p&gt;


	&lt;h2&gt;2009-09-28 17:58:25 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e82dc218a7a68d580d597c27d6a95516fb5ca1a4&lt;/p&gt;


	&lt;h2&gt;2009-09-28 17:42:40 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6bea1d977b105afa58de61311ed4ddcf0fef3573&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M79&lt;/span&gt; hand animation [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New rpg29 model/textures [q1184]&lt;/li&gt;
	&lt;li&gt;Proper holding anim for rpg29 [q1184]&lt;/li&gt;
	&lt;li&gt;Stechkin &lt;span class="caps"&gt;APS&lt;/span&gt; and &lt;span class="caps"&gt;APSB&lt;/span&gt; pistols by &lt;span class="caps"&gt;RHS&lt;/span&gt; [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-28 08:28:47 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b655fc225a74bb577f3a230ded02f121e81c507f&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M60&lt;/span&gt; had no sound [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-27 17:31:21 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@54d5459191772fcde9d3421414aa62b1d636d747&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;UMP45&lt;/span&gt; recoil and ammo [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-26 20:41:01 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6d6e57e35d3793ab1c59652862f3efcea90cb1a3&lt;/p&gt;


	&lt;h2&gt;2009-09-26 14:37:16 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@fe0b78b1c682b78b2663da2f52cae927354637eb&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;New Launcher Sounds [rocko]&lt;/li&gt;
	&lt;li&gt;New Rifle Sounds [rocko]&lt;/li&gt;
	&lt;li&gt;New &lt;span class="caps"&gt;SMG&lt;/span&gt; Sounds [rocko]&lt;/li&gt;
	&lt;li&gt;New Shotgun sounds [rocko]&lt;/li&gt;
	&lt;li&gt;New Sniper Sounds [rocko]&lt;/li&gt;
	&lt;li&gt;New Sounds for machineguns [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-26 11:02:18 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@c0f5530112bef5a1f629bdc96f39cedcf315747a&lt;/p&gt;


	&lt;h2&gt;2009-09-26 10:29:00 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@636406f9f933853b430ae796dc3fc32d0072bd0a&lt;/p&gt;


	&lt;h2&gt;2009-09-25 14:07:50 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8e387d78116ec21ab48116c62def238e288bc754&lt;/p&gt;


	&lt;h2&gt;2009-09-25 09:49:37 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@22d68e5148746718b0dc20a3c573cc491ff69021&lt;/p&gt;


	&lt;h2&gt;2009-09-25 08:08:23 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@92a0a57560ef8b37f5a3c7ddd97614720cf5e69a&lt;/p&gt;


	&lt;h2&gt;2009-09-24 14:00:19 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0b17195ee4f8fb87ee17fadaccf718e1b62fb936&lt;/p&gt;


	&lt;h2&gt;2009-09-22 19:54:41 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@e52e1597601d1bfb8efd95c1c6ec4196d9367eb5&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M145&lt;/span&gt; Elcan lens texture by Scubaman3D [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-09-21 09:28:24 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@4f67c8d6dd5bceebe5d9e3a88f849799fc6290ed&lt;/p&gt;


	&lt;h2&gt;2009-09-18 12:53:04 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7d4704b220603bf7a01fd974f38c0706db0877dd&lt;/p&gt;


	&lt;h2&gt;2009-09-18 12:48:37 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@8d398913806827f1123314291f9b9f1455e3ac71&lt;/p&gt;


	&lt;h2&gt;2009-09-18 09:21:04 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@b6b4010a8c1931e5e198047912f6db21d87fb3a2&lt;/p&gt;


	&lt;h2&gt;2009-09-16 20:38:25 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0e35dee2f3fbd09492997e20086ace17f795c01f&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M32&lt;/span&gt; magazine name [rocko]&lt;/li&gt;
	&lt;li&gt;Unsupported language xxx in rpt. [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sun Sep 13 09:36:44 +0200 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@96511df7b1ddbfa942dd498c2bfe72181e0f537b&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Clipping player model with handguns, fixes #4390 [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;RPG22&lt;/span&gt;, RPG27, &lt;span class="caps"&gt;RPG29&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sun Sep 13 09:31:23 +0200 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@62f648502e696f0f361288cf6622ac988bf05184&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Renamed and converted M1 Abrams sounds to 44KHz .wss, New sounds for &lt;span class="caps"&gt;M2HB&lt;/span&gt;, M256 and &lt;span class="caps"&gt;M240&lt;/span&gt; Coax [tpM]&lt;/li&gt;
	&lt;li&gt;Textures of &lt;span class="caps"&gt;M1A1 HC&lt;/span&gt; to &lt;span class="caps"&gt;NATO&lt;/span&gt; colors to fit &lt;span class="caps"&gt;EAPU&lt;/span&gt; [King Homer]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ATV&lt;/span&gt; shadows [zGuba]&lt;/li&gt;
	&lt;li&gt;Barrel marking not animated, fixes #4227 [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CTD&lt;/span&gt; caused by wrong crew in &lt;span class="caps"&gt;ATV&lt;/span&gt;. fixes #3777 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Icons and pictures were missing for &lt;span class="caps"&gt;ATV&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;Minor things [King Homer]&lt;/li&gt;
	&lt;li&gt;Old style material flags used &amp;#8211; 20 (with texture ca\data\data\default_co.paa) [rocko]&lt;/li&gt;
	&lt;li&gt;Old style material flags used &amp;#8211; 20 (with texture ca\data\data\default_co.paa) [rocko]&lt;/li&gt;
	&lt;li&gt;Recoil overriding [q1184]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;USMC&lt;/span&gt; faction showing up under &lt;span class="caps"&gt;OPFOR&lt;/span&gt; [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Better &lt;span class="caps"&gt;MP5&lt;/span&gt; and &lt;span class="caps"&gt;UMP45&lt;/span&gt; [rocko]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;M60&lt;/span&gt; from Skaven, per recommendation by tpM [rocko]&lt;/li&gt;
	&lt;li&gt;New M1 models/scripts/config/textures &amp;#8211; converted Matecks M1 to &lt;span class="caps"&gt;ACE2&lt;/span&gt; [King Homer]&lt;/li&gt;
	&lt;li&gt;New sounds for M9, &lt;span class="caps"&gt;M9SD&lt;/span&gt;, M1911, Makarov, MakarovSD [rocko]&lt;/li&gt;
	&lt;li&gt;Weaponboxes updated with &lt;span class="caps"&gt;ACEX&lt;/span&gt; weapons, if &lt;span class="caps"&gt;ACEX&lt;/span&gt; present [rocko]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Crosshair on M1 maingun [King Homer]&lt;/li&gt;
&lt;/ul&gt;</changelog>
    <created-at type="datetime">2009-09-22T08:48:27Z</created-at>
    <homepage>http://dev-heaven.net/wiki/ace-mod2</homepage>
    <id>b1f84534-a754-11de-b50f-0021855d3b6d</id>
    <name>@ACEX</name>
    <private type="boolean">false</private>
    <readme></readme>
    <size type="integer">844720</size>
    <updated-at type="datetime">2010-03-11T15:41:43Z</updated-at>
    <updated-version type="datetime">2010-03-08T15:40:13Z</updated-version>
    <version>210</version>
  </mod>
  <mod>
    <changelog>&lt;h1&gt;@ACEX_PLA&lt;/h1&gt;

	&lt;h2&gt;Mon Mar 08 16:40:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 17
Updated to source:@f2a37a06d4d3857c6bc69e4149331335b1367158&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 15:11:50 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 16
Updated to source:@9b11705506a5dc3f0e3d1c3de2b59a8cf3b1c8c7&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;FCS&lt;/span&gt; for &lt;span class="caps"&gt;ZTZ&lt;/span&gt;-99 [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Mar 03 15:18:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 15
Updated to source:@ec5f6106e8b38f51c6f67ce9a5656d135b423ca0&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 15:54:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 14
Updated to source:@bb85fef136c737512fe6367f03e97b55454309e7&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 15:47:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 13
Updated to source:@3d0b259d55144b8be320bd02d84066b78822eabd&lt;/p&gt;


	&lt;h2&gt;Fri Feb 05 17:48:29 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 12
Updated to source:@68d4a4ac8a64e9a9b6f4bd03070c471534d0d4e0&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;PLA&lt;/span&gt; weapons settings more in line with &lt;span class="caps"&gt;ACE&lt;/span&gt; weapons [q1184]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 25 18:28:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 11
Updated to source:@55a9e3f95859ceb417d2293054ead49df3bc71b6&lt;/p&gt;


	&lt;h2&gt;Fri Jan 15 18:17:53 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 10
Updated to source:@a2e4d763bb2bea284f8d89d0de0f96634393e271&lt;/p&gt;


	&lt;h2&gt;Wed Jan 06 18:22:47 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 9
Updated to source:@4abd9a52f19f08d1e8980d306b6f209b3264ef98&lt;/p&gt;


	&lt;h2&gt;Fri Jan 01 18:33:58 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 8
Updated to source:@c4162751b2aba4e89733116446817100e78bd981&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 15:25:02 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 7
Updated to source:@c1c14eaf8c2ed657b97a4c71964ea069c9e6b87e&lt;/p&gt;


	&lt;h2&gt;2009-12-25 17:35:47 +0100&lt;/h2&gt;

	&lt;p&gt;Build 6
Updated to source:@10c0ebbabf5bb021e2313114264c056a9137aa7f&lt;/p&gt;


	&lt;h2&gt;2009-12-25 10:56:38 +0100&lt;/h2&gt;

	&lt;p&gt;Build 5
Updated to source:@10c0ebbabf5bb021e2313114264c056a9137aa7f&lt;/p&gt;


	&lt;h2&gt;2009-12-24 13:37:28 +0100&lt;/h2&gt;

	&lt;p&gt;Build 4
Updated to source:@57bd8ce4700fd6dc19af4e3fadee7e58c0b0483a&lt;/p&gt;


	&lt;h2&gt;2009-12-24 13:05:05 +0100&lt;/h2&gt;

	&lt;p&gt;Build 2
Updated to source:@57bd8ce4700fd6dc19af4e3fadee7e58c0b0483a&lt;/p&gt;</changelog>
    <created-at type="datetime">2009-12-24T09:37:31Z</created-at>
    <homepage>http://dev-heaven.net/projects/show/ace-mod2</homepage>
    <id>f52a2674-f06f-11de-a9f2-0021855d3b6d</id>
    <name>@ACEX_PLA</name>
    <private type="boolean" nil="true"></private>
    <readme></readme>
    <size type="integer">197948</size>
    <updated-at type="datetime">2010-03-11T15:41:44Z</updated-at>
    <updated-version type="datetime">2010-03-08T15:40:27Z</updated-version>
    <version>17</version>
  </mod>
  <mod>
    <changelog>&lt;h1&gt;@ACEX_SM&lt;/h1&gt;

	&lt;h2&gt;Mon Mar 08 16:41:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 24
Updated to source:@8224a10052868a3c94e9902e4791ccb21480e1af&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 15:11:30 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 23
Updated to source:@4b8d6ed91419b1afbf52d3fa9b2930f22430d407&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 15:18:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 22
Updated to source:@eb8ad4b492c34a8e808f88a0b7e4cd910760af71&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 15:53:49 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 21
Updated to source:@a25beb8c7c4b12b4fc7f013c3e98a347bd8597c6&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 15:46:44 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 20
Updated to source:@1ff17ce216f34723392ec08d2fafb5d34e921367&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 18:34:48 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 19
Updated to source:@76f65d3b3f92ce9a3f1a861fbe97ecaa79afaf56&lt;/p&gt;


	&lt;h2&gt;Mon Jan 18 18:17:01 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 18
Updated to source:@8531815a7679f1b8b2387d9b909e5935d2abad6a&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Increased explosion loudness ranges [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 15 18:16:19 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 17
Updated to source:@76e24a88d35545accd54dcfad3e2c924ec25feea&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Reworked/new weapon sounds [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Attempt to fix weapon loudness issue &lt;a href="http://dev-heaven.net/issues/show/7407"&gt;http://dev-heaven.net/issues/show/7407&lt;/a&gt; [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 04 18:01:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 16
Updated to source:@dcb85c1011f5bbb2bb6cefdc62708df56f55416e&lt;/p&gt;


	&lt;h2&gt;Fri Jan 01 18:33:26 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 15
Updated to source:@e2e1788f0b9de75d1a29c3a95ef8d683cbf68dd9&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 15:24:53 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 14
Updated to source:@155468d4f9d9a9738adc200c032956c4e3c35920&lt;/p&gt;


	&lt;h2&gt;Mon Dec 28 17:58:57 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 13
Updated to source:@155468d4f9d9a9738adc200c032956c4e3c35920&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AKM&lt;/span&gt; and &lt;span class="caps"&gt;GAU&lt;/span&gt;-12 fire sound [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-25 17:52:18 +0100&lt;/h2&gt;

	&lt;p&gt;Build 12
Updated to source:@427d7086c228b920d23436d9afc0fe377b73b90b&lt;/p&gt;


	&lt;h2&gt;2009-12-25 17:35:21 +0100&lt;/h2&gt;

	&lt;p&gt;Build 11
Updated to source:@12d87cf3d2276c41dfc7d8cc0e076660915ffa18&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AH-64 sounds by RobertHammer [zGuba]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-23 19:24:35 +0100&lt;/h2&gt;

	&lt;p&gt;Build 10
Updated to source:@49342ab6e2094835d6d50915f06f0503d6527fc2&lt;/p&gt;


	&lt;h2&gt;2009-12-23 18:49:07 +0100&lt;/h2&gt;

	&lt;p&gt;Build 9
Updated to source:@8d58fcc995186808de29f77383c5a2711bfce6cc&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;AH1&lt;/span&gt; sounds. Refs #7257 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fire sound for &lt;span class="caps"&gt;MG36&lt;/span&gt; [tpM]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-18 18:43:08 +0100&lt;/h2&gt;

	&lt;p&gt;Build 8
Updated to source:@f09f1648617a2679bf104d20ac634c726c14653c&lt;/p&gt;


	&lt;h2&gt;2009-12-16 23:46:33 +0100&lt;/h2&gt;

	&lt;p&gt;Build 7
Updated to source:@0adbecacd43316b322a18a63e6aec51a4456a09c&lt;/p&gt;


	&lt;h2&gt;2009-12-16 23:39:16 +0100&lt;/h2&gt;

	&lt;p&gt;Build 6
Updated to source:@7d848a13487411583a025db1e5ff18ee09de4fbe&lt;/p&gt;


	&lt;h2&gt;2009-12-16 23:37:09 +0100&lt;/h2&gt;

	&lt;p&gt;Build 5
Updated to source:@2f2bf1edc088194e8a5e8bf560892607d1ffc1c3&lt;/p&gt;


	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ACE&lt;/span&gt; remnants [Sickboy]&lt;/li&gt;
&lt;/ul&gt;</changelog>
    <created-at type="datetime">2009-12-16T19:35:47Z</created-at>
    <homepage>http://dev-heaven.net/projects/show/ace-mod2</homepage>
    <id>3551246a-ea7a-11de-905c-0021855d3b6d</id>
    <name>@ACEX_SM</name>
    <private type="boolean">false</private>
    <readme></readme>
    <size type="integer">72044</size>
    <updated-at type="datetime">2010-03-11T15:41:44Z</updated-at>
    <updated-version type="datetime">2010-03-08T15:41:47Z</updated-version>
    <version>24</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2010-01-22T19:54:07Z</created-at>
    <homepage>http://www.armaholic.com/page.php?id=6471</homepage>
    <id>e684e7b2-078f-11df-ae60-406186347774</id>
    <name>@BB_Mercs</name>
    <private type="boolean">true</private>
    <readme>&lt;h1&gt;@BB_Mercs&lt;/h1&gt;

	&lt;h2&gt;README.txt.gz&lt;/h2&gt;

	&lt;p&gt;new units for &lt;span class="caps"&gt;ARMA2&lt;/span&gt; by SchnapsdroSel&lt;/p&gt;


	&lt;p&gt;Description:
This Addon will add several Desert Mercenaries, Woodland Mercenaries, Winter SpecOps, 
BlackOps, Navy Seals, Desert Special Forces, US Army Soldiers, Pilots and Insurgents.&lt;/p&gt;


	&lt;p&gt;Installation:
Just extract the pbo to your Addons folder or use the modfolder method.&lt;/p&gt;


	&lt;p&gt;Included files:&lt;/p&gt;


	&lt;p&gt;bb_mercs_desert.pbo
bb_mercs_desert.pbo.SchnapsdroSel.bisign
SchnapsdroSel.bikey&lt;/p&gt;


	&lt;p&gt;Note:
To have the helmets/hats/glasses/etc. for your player you have to select it from the glasses menu in the player profile&lt;/p&gt;


	&lt;p&gt;Changelog:&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;UPDATE&lt;/span&gt; v5:
tried to make the units &lt;span class="caps"&gt;ACE&lt;/span&gt; compatible
added US Winter SpecOps
added generic Winter &lt;span class="caps"&gt;OPFOR&lt;/span&gt;
added diver (medic)
fixed some config stuff&lt;/p&gt;


	&lt;p&gt;v4:
added Navy SEALs
added US Army Soldiers
added groups for US Army Soldiers, Navy SEALs, Desert &lt;span class="caps"&gt;SOF&lt;/span&gt; and Taliban
added combat diver
added new berets
added units with &amp;#8220;no head gear&amp;#8221; 
added new Balaclavas and Masks
added new faces
fixed some textures
fixed some config stuff&lt;/p&gt;


	&lt;p&gt;last versions:&lt;/p&gt;


	&lt;p&gt;v3 fixed:
fixed an error
made &lt;span class="caps"&gt;CAA1&lt;/span&gt; compatible&lt;/p&gt;


	&lt;p&gt;v3:
added some new desert mercs
added some new blackop mercs
added medics
added wdl mercs
added gas masks
added pilot mask and visor
added Terrorists
added Taliban
added Gangstas&lt;/p&gt;


	&lt;p&gt;v2:
fixed config
binarized everything
signed the Addon
added Desert Rifleman
added another Desert Assault Merc
added a BlackOp (Operator) without Mask
made all the units available to the independant side&lt;/p&gt;


	&lt;p&gt;v1:
First release&lt;/p&gt;


	&lt;p&gt;There are also some new faces available in your profile, or write&lt;/p&gt;


	&lt;p&gt;this setface &amp;#8220;Merc_Face1&amp;#8221;;&lt;/p&gt;


	&lt;p&gt;in the init, use another number for the other faces (1-33) 
or
Merc_Face5_camo,Merc_Face6_camo,Merc_Face8_camo,Merc_Face13_camo&lt;/p&gt;


	&lt;p&gt;Some of the hats/helmets/glasses can be changed or added by setting a different 
identity for the unit, to do this put this command in the init:&lt;/p&gt;


	&lt;p&gt;this setidentity &amp;#8220;name&amp;#8221;;&lt;/p&gt;


	&lt;p&gt;helmets/hats/glasses/gas masks/pilot stuff names:&lt;/p&gt;


	&lt;p&gt;Pro_Helmet
Pro_Helmet1
Kevlar_Helmet
wdl_helmet
green_mask&lt;/p&gt;


	&lt;p&gt;Barett
bdu_cap
skull_cap&lt;/p&gt;


	&lt;p&gt;b_TacticalGlasses
headset&lt;/p&gt;


	&lt;p&gt;gasmask
gasmask2
gasmask_red&lt;/p&gt;


	&lt;p&gt;gasmask_helmet
gasmask_helmet2&lt;/p&gt;


	&lt;p&gt;pilot_mask
pilot_mask_v
pilot_v&lt;/p&gt;


	&lt;p&gt;dive_mask
green_beret
black_beret&lt;/p&gt;


	&lt;p&gt;goggles_winter&lt;/p&gt;


	&lt;p&gt;If you want to create your own identities with the 
helmets/hats/glasses/gas masks/pilot stuff 
in a description.ext you will need these names:&lt;/p&gt;


	&lt;p&gt;glasses=&lt;/p&gt;


	&lt;p&gt;Pro_Helmet 
Pro_Helmet_g
Pro_Helmet_2&lt;/p&gt;


	&lt;p&gt;Kevlar_Helmet
Kevlar_Helmet_g&lt;/p&gt;


	&lt;p&gt;class Barett
class Barett_g&lt;/p&gt;


	&lt;p&gt;class Bdu_cap
class Bdu_cap_g&lt;/p&gt;


	&lt;p&gt;class b_TacticalGlasses&lt;/p&gt;


	&lt;p&gt;class headset
class headset_g&lt;/p&gt;


	&lt;p&gt;gasmask
gasmask2
gasmask_helmet
gasmask_red
gasmask_helmet2&lt;/p&gt;


	&lt;p&gt;pilot_mask
pilot_mask_v
pilot_v&lt;/p&gt;


	&lt;p&gt;skull_cap
skull_cap2&lt;/p&gt;


	&lt;p&gt;taliban_hat_shadow&lt;/p&gt;


	&lt;p&gt;dive_mask
US_green_beret
US_black_beret&lt;/p&gt;


	&lt;p&gt;goggles_winter&lt;/p&gt;</readme>
    <size type="integer">236868</size>
    <updated-at type="datetime">2010-03-11T15:41:45Z</updated-at>
    <updated-version type="datetime">2010-01-22T19:27:36Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2009-09-22T11:38:10Z</created-at>
    <homepage nil="true"></homepage>
    <id>67a89ebc-a76c-11de-830f-0021855d3b6d</id>
    <name>@caa1</name>
    <private type="boolean">true</private>
    <readme></readme>
    <size type="integer">0</size>
    <updated-at type="datetime">2009-12-24T21:01:52Z</updated-at>
    <updated-version type="datetime" nil="true"></updated-version>
    <version>-1</version>
  </mod>
  <mod>
    <changelog>&lt;h1&gt;@CBA&lt;/h1&gt;

	&lt;h2&gt;Mon Mar 08 16:20:34 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 84
Updated to source:@64d697a38bae0d0367ec28ddeb366a4faecc8df3&lt;/p&gt;


	&lt;h2&gt;Fri Mar 05 15:07:34 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 83
Updated to source:@4ee110e3f32d13587a46273cbae6828f467c3b36&lt;/p&gt;


	&lt;h2&gt;Wed Mar 03 15:08:20 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 82
Updated to source:@6e77de68bbcde3936595d8c2b6859e6d098bf1ee&lt;/p&gt;


	&lt;h2&gt;Mon Mar 01 15:03:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 81
Updated to source:@d8943f385bd85cd74e9b4aca75c2f867db700c48&lt;/p&gt;


	&lt;h2&gt;Wed Feb 24 15:47:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 80
Updated to source:@a283babb98488278c51a545ac4743e439c9213da&lt;/p&gt;


	&lt;h2&gt;Mon Feb 22 15:12:36 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 79
Updated to source:@41af79869cb172e876413e485cc437e6ff61f99e&lt;/p&gt;


	&lt;h2&gt;Fri Feb 19 17:01:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 77
Updated to source:@9d659d41462cc36114a19f87932b02d7ce63041a&lt;/p&gt;


	&lt;h2&gt;Thu Feb 18 17:09:22 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 77
Updated to source:@ca803a8fbb87db9824c8a1bd10a0b4f45af08786&lt;/p&gt;


	&lt;h2&gt;Thu Feb 18 17:05:16 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 77
Updated to source:@ca803a8fbb87db9824c8a1bd10a0b4f45af08786&lt;/p&gt;


	&lt;h2&gt;Thu Feb 18 17:00:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 77
Updated to source:@ca803a8fbb87db9824c8a1bd10a0b4f45af08786&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 18:57:33 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 76
Updated to source:@c29e2958c80994976be4912339fbd6dbf80e4403&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 17:46:05 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 75
Updated to source:@202c8f44fa37173d7304042c287ddf67b796cf67&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 16:38:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 74
Updated to source:@7eb1a3c9b70366e9fde90f6a06cee1cd3bdef664&lt;/p&gt;


	&lt;h2&gt;Wed Feb 17 16:31:37 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 74
Updated to source:@552949c4ba9f9381a0dc4b8938a8b48bc3c2c9c5&lt;/p&gt;


	&lt;h2&gt;Tue Feb 16 14:59:05 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 74
Updated to source:@8881a9ee78c2b0f991cd32fa238771e1a561a2f7&lt;/p&gt;


	&lt;h2&gt;Mon Feb 15 17:16:26 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 73
Updated to source:@e1e983d35a33b27edf8b2167f6e95253dbbc02f4&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Using array as default value for Hash now copies the array on get, instead of linking all back to same array [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;ARG&lt;/span&gt;_# macros. By rommel. [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_fnc_getFirer to find exact unit who fired weapon. by Rocko. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 12 18:54:50 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 72
Updated to source:@dfed29aae944d7291f5f5cfbfbcc324f730c201d&lt;/p&gt;


	&lt;h2&gt;Fri Feb 12 18:10:17 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 71
Updated to source:@83dc9cd0b16f615d7e194496a6f79036dcca2f8c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;PREP&lt;/span&gt; macros now compile functions/scripts on first use, like CfgFunctions. closes #8828 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 10 17:02:07 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 70
Updated to source:@b856ecea384fe8241dc9b6bbf0b4f33fa58d5f21&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Missing addWaypoint function compilation. Fixes #8946 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Mapfunctions by Noubernou [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Feb 08 17:00:29 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 69
Updated to source:@b4d4381047ca5d211e1abd861b27b094d606a9dd&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_ai. By Rommel. [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_common related functions. By Rommel. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Feb 05 17:39:24 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 68
Updated to source:@bf17822adc8498f8b2980df61f822d717ccecbc7&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;SelectWeapon function now works fine in vehicle. by Rommel [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Feb 03 18:13:40 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 67
Updated to source:@eb5b6f6e085cda655fff55b999338421a8cdc398&lt;/p&gt;


	&lt;h2&gt;Mon Feb 01 17:48:16 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 66
Updated to source:@a749f8fa8f1e618ae29860c6aa1a81c56245c7bf&lt;/p&gt;


	&lt;h2&gt;Fri Jan 29 18:04:47 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 65
Updated to source:@a427a5a554a1b5c5b55464c7fd0420d2b2fb56f3&lt;/p&gt;


	&lt;h2&gt;Mon Jan 25 18:12:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 64
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;XEH&lt;/span&gt; respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 25 18:07:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 63
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;XEH&lt;/span&gt; respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 25 18:02:55 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 62
Updated to source:@c2e8b2188a8dfd4c686803d3809a7a3a5f27742c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;XEH&lt;/span&gt; respawn checks on deddy server, only performed when a respawnable entity (Man) is detected. Fixes #8488 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 22 18:22:09 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 61
Updated to source:@e86b54533cbd23db1dddecde233ac179b2e17ec2&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 16:13:20 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 58
Updated to source:@d30542d8cc9e9d73159fd4d3a2bac928552df0e2&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 15:23:36 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 57
Updated to source:@be7ea64762cc0d9597a806c625c10577db950d30&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 14:36:00 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 56
Updated to source:@8908b5e9afb3503bdaa1c44766569d59ea426f0d&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 13:18:12 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 55
Updated to source:@8408d448ce5182dd3644c273e2ae8cee1fb893b9&lt;/p&gt;


	&lt;h2&gt;Fri Jan 22 13:07:31 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 54
Updated to source:@ee4377b73b792a08a8ed99ae6709366a3b923211&lt;/p&gt;


	&lt;h3&gt;Removed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Actionhandler prototype [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Thu Jan 21 15:42:54 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 53
Updated to source:@352f69c8554249cf925b7f1fd52aa76ffed29844&lt;/p&gt;


	&lt;h2&gt;Wed Jan 20 18:00:46 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 52
Updated to source:@d51b9b5728e386453e65b827982b97757c2c4ecf&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fnc_vectDir syntax error. (By tcp) [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 18 18:09:25 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 51
Updated to source:@a804f388a24c02196a3efb51eefd8c36e83fb72d&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Cba_common_fnc_isTurnedOut enhanced to use config properties to find turnedOut animation. Fixes #8243 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 18 18:06:05 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 51
Updated to source:@a804f388a24c02196a3efb51eefd8c36e83fb72d&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Cba_common_fnc_isTurnedOut enhanced to use config properties to find turnedOut animation. Fixes #8243 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Fri Jan 15 18:04:29 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 50
Updated to source:@d07aa385d491e403ece1334f69ee7c36af58389b&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Cba_fnc_debug network didn&amp;#8217;t work [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 13 18:55:11 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 49
Updated to source:@48be21fe4f3f77306d811e3c25477e05c76603ef&lt;/p&gt;


	&lt;h2&gt;Wed Jan 13 18:08:43 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 48
Updated to source:@46fc94483e80d8b2f6ca3419c13664fc154d367f&lt;/p&gt;


	&lt;h2&gt;Fri Jan 08 18:14:50 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 47
Updated to source:@2ad3fbe71e22159ea22f119ad88b55e8643f7d71&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt; versioning custom mismatch event [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Jan 06 18:10:30 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 46
Updated to source:@5b22cb5bd098991cb782ad56c1b3db0af59bb035&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Applied loading screen for postInit and reintroduced delayLess.fsm for initPosts [Sickboy]&lt;/li&gt;
	&lt;li&gt;Extended_EventHandlers postinits now run like before again [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Fnc_debug MP side not working. Fixes #7796 [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Mon Jan 04 18:49:51 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 45
Updated to source:@e096573e1187f9e06f89b1c3ca2150e011a62f33&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 18:32:31 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 44
Updated to source:@1e25e71fe142ff2a9bf9aaa2161d4f78d7b0efac&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 18:23:18 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 43
Updated to source:@cad927e85163e345baf61791a471be77df367e28&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 18:09:02 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 42
Updated to source:@7ab910ad68a8306de5f2ab5f18db8ea8348d8984&lt;/p&gt;


	&lt;h2&gt;Mon Jan 04 17:53:44 +0100 2010&lt;/h2&gt;

	&lt;p&gt;Build 41
Updated to source:@e1860c9b89903a00d70ca583b631ca4340b61c99&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Added &lt;span class="caps"&gt;SLX&lt;/span&gt;_XEH_MACHINE write value to rpt to trace isServer issue on &lt;span class="caps"&gt;JIP&lt;/span&gt; clients. Refs #7626 [Sickboy]&lt;/li&gt;
	&lt;li&gt;DisplayEventhandlers now reattached with delayless processing &lt;span class="caps"&gt;FSM&lt;/span&gt; [Sickboy]&lt;/li&gt;
	&lt;li&gt;Extended_EventHandlers postinits now run in delayless &lt;span class="caps"&gt;FSM&lt;/span&gt; [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Init event handlers will fire twice on server. Fixes #7432 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Basic versioning system [Sickboy]&lt;/li&gt;
	&lt;li&gt;Delayless processing &lt;span class="caps"&gt;FSM&lt;/span&gt; [Sickboy]&lt;/li&gt;
	&lt;li&gt;Versioning now also reports users who don&amp;#8217;t run mods the server runs [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Wed Dec 30 18:32:28 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 40
Updated to source:@e558dac050e365905a2e2a1916c2fa5e4fe0669e&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Display eventhandlers were still not reattached after restarting game and reloading savegame. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Tue Dec 29 18:38:43 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 39
Updated to source:@7eed285b812bc593a9433305aeb7f1cd77390f40&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 15:42:04 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 38
Updated to source:@173e2250b441ec740563a77f95e0c1356f3e0287&lt;/p&gt;


	&lt;h2&gt;Tue Dec 29 15:21:38 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 37
Updated to source:@173e2250b441ec740563a77f95e0c1356f3e0287&lt;/p&gt;


	&lt;h2&gt;Mon Dec 28 17:52:32 +0100 2009&lt;/h2&gt;

	&lt;p&gt;Build 36
Updated to source:@b52c5d5b9df4cebcc23e2314929c75fc6763cef9&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;DisplayEventhandling is now split into low-level abstraction layer and high-level api (specially for keyDown/keyUp/Actions). You can now register any displayEvent with &lt;span class="caps"&gt;CBA&lt;/span&gt; events (And enjoy the workaround for save-&gt;loadgame &lt;span class="caps"&gt;DEH&lt;/span&gt; issues). [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Display eventhandlers (keys/actions) are now reattached after loading a saved game. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_fnc_addDisplayEventhandler [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_fnc_removeDisplayEventhandler [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-25 17:29:11 +0100&lt;/h2&gt;

	&lt;p&gt;Build 35
Updated to source:@b18f3109d94a16b343b9298a2721ab953dfdef24&lt;/p&gt;


	&lt;h2&gt;2009-12-23 18:39:29 +0100&lt;/h2&gt;

	&lt;p&gt;Build 34
Updated to source:@2f0c7da85b2ff166fc2b261a03840b12d7a1dcf2&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Optimized array operations, by Xeno. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Updated the &lt;span class="caps"&gt;AAV7&lt;/span&gt; init &lt;span class="caps"&gt;XEH&lt;/span&gt; to correspond to the ArmA &lt;span class="caps"&gt;II 1&lt;/span&gt;.05 patch [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-12-04 20:21:34 +0100&lt;/h2&gt;

	&lt;p&gt;Build 33
Updated to source:@2829b93672307b3bc68833c457c47894ef71cdb4&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Disabled Time synchronization feature. ArmA 2 1.05 beta synchronizes automatically. [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-27 11:26:34 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@3d37d25f2717a5f6a336b46ebb06741ee8db9213&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_fnc_addKeyHandler would cause an array-out-of-bounds error for certain key codes. Fixes: 6283 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-10 14:28:58 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6e11aa0cd5ec67abda7581605742498b55d62a33&lt;/p&gt;


	&lt;h2&gt;2009-11-09 19:36:57 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@0e4570f094c0f0786275d68cfc551b8f25edaa5a&lt;/p&gt;


	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;One can now define per-campaign and per-mission extended event handlers in the description.ext file. Resolves: 2915 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-08 18:32:06 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@6685e35f97963576c7a9bb414b0717935cc7226e&lt;/p&gt;


	&lt;h2&gt;2009-11-03 13:03:17 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@32383aa851845494b4eb3bb2aa722eaf2cc93073&lt;/p&gt;


	&lt;h2&gt;2009-11-03 11:31:43 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d3345061d453dd94d9cb448e4ba91142f622cf83&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;The &lt;span class="caps"&gt;CBA&lt;/span&gt;_fnc_getAnimType documentation referenced an &lt;span class="caps"&gt;ACE 1&lt;/span&gt; function, causing confusion. Refs: 2725 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-11-02 19:26:56 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d7d76adcd30a7abc2a267f71ade25b03f3ff639c&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Vector cross and dot product function brokenness. Refs: 5444 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;2009-10-07 17:39:49 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@2a8b4f44e8dfedfacb8e76c20070af23a9a333f7&lt;/p&gt;


	&lt;h2&gt;2009-10-07 17:35:33 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@7bec669fe58175c4bcabdce81c82809734ced944&lt;/p&gt;


	&lt;h2&gt;2009-10-06 09:07:37 +0100&lt;/h2&gt;

	&lt;p&gt;Updated to source:@fe0b29d693f1d87e4b50947392a516e9909acaed&lt;/p&gt;


	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Updated functionsInit code for ArmA 2 v1.04 compatibility [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h2&gt;Sun Sep 13 09:31:05 +0200 2009&lt;/h2&gt;

	&lt;p&gt;Updated to source:@d95598f114d4297e6017ecaa8e55adea4ec7386c&lt;/p&gt;


	&lt;h3&gt;Changed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;Actionlist syntax now depends on array instead of string [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BIS&lt;/span&gt; Functions preInit is now handled correctly in each machine situation (dedicated client/server, and serverClient) refs #2785 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Date and weather or no longer synched to everyone when a player joins. Rather only the joining player receives the change. refs #3435 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Disabled &lt;span class="caps"&gt;XEH&lt;/span&gt;&amp;#8217;s &amp;#8220;CA_Editor&amp;#8221; requiredAddons entry. Steam version doesn&amp;#8217;t have it, nor do we use classes from it. fixes #2987 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Disabled onPlayerDisconnected until better alternative [Sickboy]&lt;/li&gt;
	&lt;li&gt;Keyhandler now supports keyUp, not only keyDown [Sickboy]&lt;/li&gt;
	&lt;li&gt;Moved PostInit to seperate initEH class in config and initPost script [Sickboy]&lt;/li&gt;
	&lt;li&gt;Network events are now handled by the event system, instead of custom usage of &lt;span class="caps"&gt;PVEH&lt;/span&gt;. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Order of &lt;span class="caps"&gt;XEH&lt;/span&gt; Pre and Post initialization logic; Per Component: init, serverInit, clientInit [Sickboy]&lt;/li&gt;
	&lt;li&gt;RemoteExecute &amp;rarr; globalExecute [Sickboy]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Fixed&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;ActionMonitor had old array inited [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;BIS&lt;/span&gt; Functions Module not initializing properly. Needs to be created in a group as unit as opposed to createVehicle. fixes #2785 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Bug #2935 &amp;#8211; &lt;span class="caps"&gt;XEH&lt;/span&gt; disables pop-up targets. [Killswitch]&lt;/li&gt;
	&lt;li&gt;Errors about missing addons, due to &lt;span class="caps"&gt;XEH&lt;/span&gt; CfgPatches. [Sickboy]&lt;/li&gt;
	&lt;li&gt;Heavy performance and other issues caused by looping PostInit. fixes #2663 [Sickboy]&lt;/li&gt;
	&lt;li&gt;Use playableUnits for Respawn handler in Extended Eventhandlers. Refs: #2647 [Killswitch]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;XEH&lt;/span&gt; init EHs would run on respawn by default, unlike normal ArmA II init EH:s. Refs: #3396 [Killswitch]&lt;/li&gt;
&lt;/ul&gt;

	&lt;h3&gt;Added&lt;/h3&gt;

&lt;ul&gt;
	&lt;li&gt;AddPlayerAction and removePlayerAction [Sickboy]&lt;/li&gt;
	&lt;li&gt;Alternative macros for path handling of modular addons [Sickboy]&lt;/li&gt;
	&lt;li&gt;And Updated vector functions [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_Vectors. By Vigilante. [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_loadgame event: Whenever you load a savegame it will trigger [Sickboy]&lt;/li&gt;
	&lt;li&gt;&lt;span class="caps"&gt;CBA&lt;/span&gt;_playerSpawn event [Sickboy]&lt;/li&gt;
	&lt;li&gt;GlobalHit and globalKilled eventhandlers [Sickboy]&lt;/li&gt;
	&lt;li&gt;ReAdd displayEventHandlers for key and action events on loadGame event [Sickboy]&lt;/li&gt;
	&lt;li&gt;Support for AnimStateChanged event handlers. [Killswitch]&lt;/li&gt;
&lt;/ul&gt;</changelog>
    <created-at type="datetime">2009-09-22T08:47:42Z</created-at>
    <homepage>http://dev-heaven.net/wiki/cca</homepage>
    <id>973db6b6-a754-11de-b50f-0021855d3b6d</id>
    <name>@CBA</name>
    <private type="boolean">false</private>
    <readme></readme>
    <size type="integer">584</size>
    <updated-at type="datetime">2010-03-11T15:41:41Z</updated-at>
    <updated-version type="datetime">2010-03-08T15:20:36Z</updated-version>
    <version>84</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2010-02-01T08:13:22Z</created-at>
    <homepage nil="true"></homepage>
    <id>a9b10560-0f09-11df-bb8c-406186347774</id>
    <name>@CSM2</name>
    <private type="boolean">false</private>
    <readme>&lt;h1&gt;@CSM2&lt;/h1&gt;

	&lt;h2&gt;ARMA &lt;span class="caps"&gt;II CSM2&lt;/span&gt;_readme.txt.gz&lt;/h2&gt;

	&lt;p&gt;///////////////////////////////////////////////////////////////////////////////
//
//  ArmA &lt;span class="caps"&gt;II CSM2&lt;/span&gt; modular release
//
//  Author: India Kilo, Chammy
//
///////////////////////////////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;Recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod:
&lt;a href="http://forums.bistudio.com/showthread.php?t=78437"&gt;http://forums.bistudio.com/showthread.php?t=78437&lt;/a&gt;
(simply extract the files from the above mod into your @CSM2\Addons directory)&lt;/p&gt;


	&lt;p&gt;Credit and thanks to:
Chammy  (audio engineering &amp;#38; production, sounds, suggestions, creativity&amp;#8230;)
vo.2    (reference material, sound samples)
kju     (config reference  ref.: &lt;a href="http://dev-heaven.net/wiki/kmp-mst"&gt;http://dev-heaven.net/wiki/kmp-mst&lt;/a&gt;)
Zeus    (beta testing)
&lt;span class="caps"&gt;BIS&lt;/span&gt; and &lt;span class="caps"&gt;BIKI&lt;/span&gt;  ref.: &lt;a href="http://community.bistudio.com/wiki/Main_Page"&gt;http://community.bistudio.com/wiki/Main_Page&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Reference setup:
ArmA II version 1.05.62017
Windows XP Pro &lt;span class="caps"&gt;SP2&lt;/span&gt;  DirectX9 August 2009
Creative Sound Blaster X-Fi Fatal1ty with driver version: 2.18.0013
Sennheiser &lt;span class="caps"&gt;HD650&lt;/span&gt; headphones
Effects volume level in game recommended: 60-70%
Speaker volume level recommended: careful!
Wave volume at maximum level and speaker volume at 75% gives good results.
Note that too low a volume setting appears to muffle a lot of sounds.&lt;/p&gt;


	&lt;p&gt;Comment:
&lt;span class="caps"&gt;CSM2&lt;/span&gt; is heavily focused on weapon and combat sounds.
When you are in the midst of a firefight our aim is that you will enjoy
immersion to the point where you are genuinely shocked &amp;#38; surprised.&lt;/p&gt;


	&lt;p&gt;Reference work is included with full permission from the original authors where
the standard is considered to be already at a level that significantly adds to
enjoyment of the game, with the benefit that it is tailored and balanced to
work well together with &lt;span class="caps"&gt;CSM2&lt;/span&gt;.&lt;/p&gt;


	&lt;p&gt;Lots of people are using on-board audio with software rendering &amp;#8211; do yourself
and the industry a favour and buy a decent dedicated hardware sound card!
It will provide better quality audio and lower &lt;span class="caps"&gt;CPU&lt;/span&gt; utilisation and encourage
the game industry to take better advantage of hardware features, improve game
immersion and help prevent the &amp;#8220;just good enough&amp;#8221; malaise from spreading.&lt;/p&gt;


	&lt;p&gt;Features for ArmA 2:
&lt;span class="caps"&gt;G36&lt;/span&gt; and &lt;span class="caps"&gt;G36K&lt;/span&gt; variant &lt;span class="caps"&gt;CQB&lt;/span&gt; reflex sight is available for all fire modes in
addition to the optical sight.
Use your weapon fire mode key (default F) to cycle sequentially through the
available fire modes:
Semi &lt;del&gt;-&gt; Burst &amp;#8211; &lt;/del&gt;&gt; Automatic &lt;del&gt;-&gt; Semi (CQB) &amp;#8211; &lt;/del&gt;&gt; Burst (CQB)&amp;#8212;&gt; Automatic (CQB)&lt;/p&gt;


	&lt;p&gt;Due to the way that the ArmA II engine handles muzzles, this feature treats the
&lt;span class="caps"&gt;CQB&lt;/span&gt; and normal views as having two separate magazines, i.e. starting with two
magazines of 30 rounds, you can fire 30 rounds while aiming with the optical
sight, then switch to the reflex sight and fire 30 more &lt;strong&gt;without reloading&lt;/strong&gt;.
However, when both magazines are exhausted, you have to reload &lt;strong&gt;both&lt;/strong&gt; magazines
before you are able to fire in &lt;span class="caps"&gt;CQB&lt;/span&gt; and normal views.
Historically, this was referred to as &amp;#8220;the infamous ammo bug&amp;#8221; in ArmA II v1.00
and the feature was subsequently removed by &lt;span class="caps"&gt;BIS&lt;/span&gt; in v1.01
This is feature is disabled for &lt;span class="caps"&gt;ACE2&lt;/span&gt; when the client configuration file
directive is set.&lt;/p&gt;


	&lt;p&gt;// Installation ///////////////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;Extract the @CSM2.7z archive to your main ArmA 2 directory.
If you don&amp;#8217;t already have a suitable archiving tool, ref.:
&lt;a href="http://www.7-zip.org/"&gt;http://www.7-zip.org/&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Inside the new @CSM2\Addons directory are the .pbo and .bisign files for each
sound module.
The names are self-explanatory:&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Aircraft.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_s_Aircraft.pbo
Sounds for fixed wing aircraft&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Ammo.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_s_Ammo.pbo
Explosions, Snaps and Impact Sounds: Explosion, supersonic bullet cracks and
impact sounds&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Gear.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_s_Gear.pbo
Footsteps and Gear Sounds: less annoying footsteps and gear rattling&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Helicopters.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Helicopters.pbo.CSM2.bisign
Sounds for rotary wing aircraft&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Vehicles.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_s_Vehicles.pbo
Wheeled Vehicles: Sounds for wheeled vehicles&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Weapons.pbo
&lt;span class="caps"&gt;CSM2&lt;/span&gt;_s_Weapons.pbo
Weapon Sounds: Sounds for nearly every weapon&lt;/p&gt;


	&lt;p&gt;The modular nature allows you to select and use the sounds you prefer together
with other authors work. Bear in mind &lt;span class="caps"&gt;CSM2&lt;/span&gt; modules are balanced to provide the
best in game experience, so there may be a trade off when using different
&amp;#8216;production&amp;#8217; styles together.&lt;/p&gt;


	&lt;p&gt;The .bisign files are to enable players using properly signed addons to join
servers that require them.&lt;/p&gt;


	&lt;p&gt;Make a copy of the &lt;span class="caps"&gt;ARMA II&lt;/span&gt; shortcut on the desktop or wherever you have it.
Right click the copy and select properties. In the target box, append:
 -mod=@CSM2&lt;/p&gt;


	&lt;p&gt;It should look like this:
&amp;#8220;C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe&amp;#8221; -nosplash -mod=@CSM2 -maxmem=1536&lt;/p&gt;


	&lt;p&gt;To load more than one mod folder use semi-colons to separate the mod list:
...\arma2.exe -mod=&lt;code&gt;mod1;&lt;/code&gt;mod2;@mod3&lt;/p&gt;


	&lt;p&gt;// &lt;span class="caps"&gt;CSM2&lt;/span&gt; &amp;#38; &lt;span class="caps"&gt;ACE2&lt;/span&gt; @ACEX_SM ///////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt; works together with &lt;span class="caps"&gt;ACE2&lt;/span&gt; @ACEX_SM. As both mod&amp;#8217;s are beta and still being
developed, further support and changes will be added.&lt;/p&gt;


	&lt;p&gt;To configure &lt;span class="caps"&gt;CSM2&lt;/span&gt; to override &lt;span class="caps"&gt;ACEX&lt;/span&gt;_SM Weapon classes, the:
#define &lt;span class="caps"&gt;CSM2&lt;/span&gt;_ACEX_SM&lt;/p&gt;


	&lt;p&gt;statement is included in the client configuration file:
...\Bohemia Interactive\ArmA 2\userconfig\CSM2\csm2_clientside_config.hpp&lt;/p&gt;


	&lt;p&gt;If you are using &lt;span class="caps"&gt;ACE 2&lt;/span&gt; but do not use @ACEX_SM sounds (i.e. you wish to use
&lt;span class="caps"&gt;CSM2&lt;/span&gt; standalone or with another sound mod, then change the above statement
to a comment by preceding it with &amp;#8217;//&amp;#8217; as follows:&lt;/p&gt;


	&lt;p&gt;// #define &lt;span class="caps"&gt;CSM2&lt;/span&gt;_ACEX_SM&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CSM2&lt;/span&gt; will then no longer check for @ACEX_SM dependencies and will start
without the popup message.&lt;/p&gt;


	&lt;p&gt;// Server Admins Installation Guide ///////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;If a server admin decides addon signatures should be verified, he should add
the following line to the server.cfg file:&lt;/p&gt;


	&lt;p&gt;verifySignatures=1&lt;/p&gt;


	&lt;p&gt;A server admin can decide which addon makers keys he considers trustworthy by
placing their public keys in the &amp;#8220;keys&amp;#8221; directory. Usually (vanilla
installation) there&amp;#8217;s only Bohemia Interactive&amp;#8217;s signature, called bi.bikey,
in this directory.
You can find the Public Key for &lt;span class="caps"&gt;CSM2&lt;/span&gt; in this package under the following path:
&amp;#8221;@CSM2\Server Key&amp;#8221;&lt;/p&gt;


	&lt;p&gt;// Troubleshooting ////////////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;ArmA 2 only:
If you experience distortion or find sound effects fade out during heavy
combat, then reduce your in game sound effect volume level.
Typically this happens when a gunner is firing in close proximity to you.
You can balance the sound levels by adjusting your speaker amplifier volume
level.&lt;/p&gt;


	&lt;p&gt;If the weapon firing effects are not loud enough for you or sound &amp;#8216;tinny&amp;#8217;,
you should check your sound card settings and try disabling any software
rendered effects such as pseudo surround, dynamic range leveling or similar
and ensure your speaker settings match what you are actually using,
headphones/5.1, etc.&lt;/p&gt;


	&lt;p&gt;Known features/issues:
&lt;span class="caps"&gt;M16&lt;/span&gt;/M4/G36/AK74 burst plays a 3 round burst even if a player only has 1 round
left in the magazine &amp;#8211; this is by choice.&lt;/p&gt;


	&lt;p&gt;// Changelog //////////////////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt; &amp;#8211; version 1.03.04 (22.01.2010): Changed: &lt;span class="caps"&gt;M16&lt;/span&gt;/M4 weapons use single sounds or
  closely matched variations
  Improved: &lt;span class="caps"&gt;M249&lt;/span&gt; &amp;#38; &lt;span class="caps"&gt;M240&lt;/span&gt; sounds&lt;/p&gt;


	&lt;p&gt; &amp;#8211; version 1.03.03 (12.01.2010): &lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Weapons config adjusted to use new &lt;span class="caps"&gt;M16&lt;/span&gt;
  &amp;#38; M4 firing sounds more frequently
  Added: Yoma Addon Sync support&lt;/p&gt;


	&lt;p&gt; &amp;#8211; version 1.03.02 (11.01.2010): Improved: &lt;span class="caps"&gt;M16A2&lt;/span&gt; &amp;#38; &lt;span class="caps"&gt;M16A4&lt;/span&gt; firing sounds
  Added: M4 firing sound
  Fixed: &lt;span class="caps"&gt;MK12 SPR&lt;/span&gt; brass sound removed (thanks Alex72)
  Improved: 556x45mm round distant supersonic crack cleaned up&lt;/p&gt;


	&lt;p&gt; &amp;#8211; version 1.03.01 (10.01.2010): Added: Additional &lt;span class="caps"&gt;ACE2&lt;/span&gt; weapon classes
  Fixed: &lt;span class="caps"&gt;ACE2 M4&lt;/span&gt; derivative SD weapons not playing suppressed firing sound
  (thanks OrdeaL)
  Improved: AH-64D engine relative level reduced
  Improved: &lt;span class="caps"&gt;M249&lt;/span&gt; firing sound&lt;/p&gt;


	&lt;p&gt; &amp;#8211; version 1.03 (08.01.2010): Fixed: &lt;span class="caps"&gt;CSM2&lt;/span&gt;_c_Weapons class Throw &amp;#38; Put definition
  (thanks Robalo_AS)
  &lt;span class="caps"&gt;M242&lt;/span&gt; now fires single in High Rate of Fire mode instead of burst
  Improved: M4 firing sound  
 &amp;#8211; version 1.02 (01.01.2010): initial beta release
 &amp;#8211; version 1.01 (11.12.2009): Added &lt;span class="caps"&gt;ACE 2&lt;/span&gt; support
 &amp;#8211; version 1.0: original release&lt;/p&gt;


	&lt;p&gt;// ArmA II &amp;#8211; &lt;span class="caps"&gt;CSM2&lt;/span&gt; License /////////////////////////////////////////////////////&lt;/p&gt;


	&lt;p&gt;To use the &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod you must agree to these conditions:
You are permitted to install and use the &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod for personal entertainment 
purposes only. Any military, commercial or educational use is strictly 
forbidden without permission from the author.
All material in the &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod is copyrighted, free redistribution is permitted 
for the original &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod package as long as it is kept unmodified and 
distributed 100% free of any kind of charge.
Distribution of parts of the &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod or the distribution of modifications of 
the &lt;span class="caps"&gt;CSM2&lt;/span&gt; mod is forbidden without permission from the author.&lt;/p&gt;


	&lt;p&gt;No warranty, either expressed or implied is included with this work.
Use is entirely at your own risk.&lt;/p&gt;


	&lt;p&gt;///////////////////////////////////////////////////////////////////////////////&lt;/p&gt;</readme>
    <size type="integer">74332</size>
    <updated-at type="datetime">2010-03-11T15:41:45Z</updated-at>
    <updated-version type="datetime">2010-02-01T07:52:24Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2009-12-20T19:24:37Z</created-at>
    <homepage>http://forums.bistudio.com/showthread.php?t=92144</homepage>
    <id>50068ffe-ed9d-11de-824f-0021855d3b6d</id>
    <name>@FDF_Podagorsk</name>
    <private type="boolean" nil="true"></private>
    <readme>&lt;h1&gt;@FDF_Podagorsk&lt;/h1&gt;

	&lt;h2&gt;Arma II &amp;#8211; &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk Readme.txt.gz&lt;/h2&gt;

	&lt;p&gt;ArmA II &amp;#8211; &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk v1.0
============================&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;REQUIREMENTS&lt;/span&gt;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt; &amp;#8211; Working installation of ArmA II: Version 1.0 or higher.&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;INSTALLATION&lt;/span&gt;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt; &amp;#8211; Extract &lt;span class="caps"&gt;FDF&lt;/span&gt;_Podagorsk_v10.rar to your ArmA 2\Addons directory or use modfolders.&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;CONTENT OF THE FDF&lt;/span&gt;_Podagorsk_v10.rar
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
 &amp;#8211; fdf_isle1_a.pbo
 &amp;#8211; fdf_isle1_a.pbo.FDF.bisign
 &amp;#8211; fdf_isle1_a_c.pbo
 &amp;#8211; fdf_isle1_a_c.pbo.FDF.bisign
 &amp;#8211; fdf_obj_a.pbo
 &amp;#8211; fdf_obj_a.pbo.FDF.bisign
 &amp;#8211; Arma II &amp;#8211; &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk Readme.txt&lt;/p&gt;


	&lt;p&gt;ArmA II &amp;#8211; &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk features
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt; &amp;#8211; New terrain to ArmA II.
 &amp;#8211; 6 cities/villages
 &amp;#8211; River.
 &amp;#8211; Lakes.
 &amp;#8211; Railroads.
 &amp;#8211; About 600000 objects.
 &amp;#8211; Custom ground textures.
 &amp;#8211; More dispersed and lower grass clutters.&lt;/p&gt;


	&lt;p&gt;Author
&lt;del&gt;-&lt;/del&gt;&amp;#8212;-&lt;/p&gt;


	&lt;p&gt;Goeth of &lt;span class="caps"&gt;FDF&lt;/span&gt; mod &amp;#38; &lt;span class="caps"&gt;FDF&lt;/span&gt; core team&lt;/p&gt;


	&lt;p&gt;Special Thanks
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&amp;#8212;-&lt;/p&gt;


	&lt;p&gt;Snake_Man&lt;/p&gt;


	&lt;p&gt;ArmA II &amp;#8211; &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk License
===============================
To use the &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk you must agree to these conditions. 
You are permitted to install and use the &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk for personal entertainment 
purposes only. Any military, commercial or educational use is strictly forbidden without permission from the authors. 
All material in the &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk is copyrighted, 
free redistribution is permitted for the original &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk 
package as long as it is kept unmodified and distributed 100% free of any kind of charge. 
Distribution of parts of the &lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk or the distribution of modifications of the
&lt;span class="caps"&gt;FDF&lt;/span&gt; Podagorsk is forbidden without permission from the authors.
===============================================================&lt;/p&gt;</readme>
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    <updated-version type="datetime">2009-12-20T19:23:57Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2010-01-22T19:30:35Z</created-at>
    <homepage>http://www.armaholic.com/page.php?id=8647</homepage>
    <id>9ce47a1c-078c-11df-ae60-406186347774</id>
    <name>@FFAA_Civiles_Arabes</name>
    <private type="boolean" nil="true"></private>
    <readme></readme>
    <size type="integer">8908</size>
    <updated-at type="datetime">2010-03-11T15:41:45Z</updated-at>
    <updated-version type="datetime">2010-01-22T19:26:35Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2010-01-22T19:54:51Z</created-at>
    <homepage>http://www.armaholic.com/page.php?id=8146</homepage>
    <id>00c1d040-0790-11df-b033-406186347774</id>
    <name>@FFAA_Terroristas</name>
    <private type="boolean">false</private>
    <readme></readme>
    <size type="integer">38364</size>
    <updated-at type="datetime">2010-03-11T15:41:45Z</updated-at>
    <updated-version type="datetime">2010-01-22T19:41:33Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2009-12-15T12:01:38Z</created-at>
    <homepage>http://forums.bistudio.com/showthread.php?t=91856</homepage>
    <id>999ff7ac-e971-11de-95d4-0021855d3b6d</id>
    <name>@FRAN_quesh_kibrul</name>
    <private type="boolean">false</private>
    <readme>&lt;h1&gt;@FRAN_quesh_kibrul&lt;/h1&gt;

	&lt;h2&gt;readme quesh_kibrul_v2.txt.gz&lt;/h2&gt;

	&lt;p&gt;&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
                 &#183;:  Quesh-kibrul v2 for ArmA II:&#183;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Fix
&lt;del&gt;-&lt;/del&gt; &amp;#8211; 
V2.0 :
 &amp;#8211; respawn in water after saving progression in editor &lt;del&gt;-fixed&lt;/del&gt; &amp;#8211; 
 &amp;#8211; make doors in the airport lateral fence &lt;del&gt;-fixed&lt;/del&gt; &amp;#8211; 
 &amp;#8211; modification of terrain in some area &lt;del&gt;-fixed&lt;/del&gt; &amp;#8211; 
 &amp;#8211; making intro &lt;del&gt;-fixed&lt;/del&gt; &amp;#8211; thanks to Mondkalb for his help.
 &amp;#8211; changing addon name in &amp;#8220;queshkibrul&amp;#8221; &lt;del&gt;-fixed&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;INSTALLATION&lt;/span&gt;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Extract to your ArmA II\AddOns directory or a custom one.
For Missions and MPMissions the extension is &amp;#8221;.test&amp;#8221;&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;FEATURES&lt;/span&gt;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt; &amp;#8211; New island quesh_kibrul.&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;REQUIREMENTS&lt;/span&gt;
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt;ArmA II: Version 1.0 beta or higher.&lt;/p&gt;


	&lt;p&gt;Credits
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;ADO&lt;/span&gt; Floosy&lt;/p&gt;


	&lt;p&gt;Special thanks
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&amp;#8212;-&lt;/p&gt;


	&lt;p&gt;Thanks to the &lt;span class="caps"&gt;BIS&lt;/span&gt; community.
All the &lt;span class="caps"&gt;ADO&lt;/span&gt; Clan (&lt;a href="http://www.clan-ado.fr/"&gt;http://www.clan-ado.fr/&lt;/a&gt;) for help and all tests they made. 
&lt;span class="caps"&gt;ADO&lt;/span&gt; Corsair83 for the intro.&lt;/p&gt;


	&lt;p&gt;License &amp;#38; disclaimer
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt;You are permitted to install and use this software for 
personal entertainment purposes only. Any commercial,
military or educational use is strictly forbidden without
permission from the authors.&lt;/p&gt;


	&lt;p&gt;You are free to distribute this software as you wish, as 
long as it is kept 100% free of charge, it is not modified 
in any way and this readme file is distributed with it.&lt;/p&gt;


	&lt;p&gt;The authors takes no responsibility for any damages this 
program may cause, use at your own risk.&lt;/p&gt;</readme>
    <size type="integer">35680</size>
    <updated-at type="datetime">2010-03-11T15:41:44Z</updated-at>
    <updated-version type="datetime">2009-12-21T08:42:53Z</updated-version>
    <version>2</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2009-12-13T16:02:40Z</created-at>
    <homepage>http://forums.bistudio.com/showthread.php?t=90087</homepage>
    <id>f0b6bc8c-e800-11de-b348-0021855d3b6d</id>
    <name>@FRAN_sbrodj</name>
    <private type="boolean">false</private>
    <readme>&lt;h1&gt;@FRAN_sbrodj&lt;/h1&gt;

	&lt;h2&gt;lisez_moi.txt.gz&lt;/h2&gt;

	&lt;p&gt;&lt;span class="caps"&gt;ADDON&lt;/span&gt; : Sbrodj, une &#238;le par Old Bear&lt;/p&gt;


	&lt;p&gt;Version : 1.34&lt;/p&gt;


	&lt;p&gt;Date de publication : D&#233;cembre 2009&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;CONTACT INFORMATION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;&lt;a href="mailto:oldad@hotmail.fr"&gt;oldad@hotmail.fr&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;DESCRIPTION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;Quelques infos au sujet du projet Sbrodj .&lt;/p&gt;


	&lt;p&gt;Apr&#232;s avoir sorti Sbrodjistan pour ArmA, je suis revenu &#224; mon projet initial : Sbrodj.
La premi&#232;re Sbrodj -non publi&#233;e- &#233;tait une map ArmA injouable.
Injouable &#224; cause de la densit&#233; des for&#234;ts, j&amp;#8217;avais &#233;t&#233; victime duUnplayable du &amp;#8220;Schmalfelden syndrom&amp;#8221;.
Trop d&amp;#8217;arbres sur la carte &amp;#8230; alors, je me suis tourn&#233; vers une carte d&#233;sert, c&amp;#8217;est Sbrodjistan !&lt;/p&gt;


	&lt;p&gt;Donc, retour &#224; Sbrodj. Le projet a &#233;t&#233; con&#231;u dans l&amp;#8217;id&#233;e de faire une carte consacr&#233;e aux Warfares et autres &lt;span class="caps"&gt;CTI&lt;/span&gt; ainsi qu&amp;#8217;aux grandes batailles de chars. 
Cela explique les caract&#233;ristiques g&#233;n&#233;rales de la carte :  
 &amp;#8211; une structure &amp;#8220;sans coin&amp;#8221;, 
 &amp;#8211; une forme grossi&#232;rement sym&#233;trique, 
 &amp;#8211; une map &amp;#8220;simplifi&#233;e&amp;#8220; avec moins d&amp;#8217;arbres, moins d&amp;#8217;objets et plus de batiments ouverts.&lt;/p&gt;


	&lt;p&gt;Un peu d&amp;#8217;histoire de Sbrodj :&lt;/p&gt;


	&lt;p&gt;Sbrodj : un pays divis&#233; !
Autrefois un pays unifi&#233;, avec comme capitale Sbrodj, le pays de Sbrodj a &#233;t&#233; divis&#233; pendant des ann&#233;es par le Rideau de Fer.
Vous pouvez toujours &#234;tre bloqu&#233;s par des barbel&#233;s le long de la fronti&#232;re Nordgarden-Youjnisad.
Une courte p&#233;riode de r&#233;unification a &#233;t&#233; suivie par une ann&#233;e de guerre civile. 
La capitale a &#233;t&#233; d&#233;truite, le chateau m&#233;di&#233;val est le seul vestige restant d&amp;#8217;une ville autrefois magnifique.
Un peu partout sur l&amp;#8217;&#238;le il est possible d&amp;#8217;appercevoir les traces des destructions de cette guerre  villes, villages, maisons, ponts &amp;#8230;.
Tout parait tranquille mais le conflit couve sous les cendres &amp;#8230;&lt;/p&gt;


	&lt;p&gt;==============================
&lt;span class="caps"&gt;CONTENU&lt;/span&gt;/CARACTERISTIQUES/BUGS :
==============================&lt;/p&gt;


	&lt;p&gt;Caract&#233;ristiques de Sbrodj:&lt;/p&gt;


	&lt;p&gt; &amp;#8211; 2 bases/a&#233;roports principaux [IA friendly],
 &amp;#8211; 2 bases &lt;span class="caps"&gt;WW2&lt;/span&gt; d&#233;safect&#233;es seulement pour des pilotes chevronn&#233;s ;) .
 &amp;#8211; 2 villes principales Severnsk et Zuud,
 &amp;#8211; Une grande ville ruin&#233;e, Sbrodj l&amp;#8217;ex capitale,
 &amp;#8211; de nombreux village, 2 d&amp;#8217;entre eux en ruines,
 &amp;#8211; un r&#233;seau de voies f&#233;rr&#233;es dans le  Nord-Est,
 &amp;#8211; 2 barrages
 &amp;#8211; quelques ponts,&lt;/p&gt;


	&lt;p&gt;et 2 petites &#238;les bien utiles pour les Warfares &amp;#8230;&lt;/p&gt;


	&lt;p&gt;Pour les joueurs, le plus gros probl&#232;me vient des routes accident&#233;es. 
J&amp;#8217;ai d&#233;j&#224; pass&#233; bien trop de temps &#224; attendre le r&#233;sultat parfois d&#233;concertant du script &amp;#8220;road smoothing&amp;#8221; sans beaucoup de r&#233;sultats.
L&amp;#8217;autre soucis viens de l&amp;#8217;utilisation de batiments ouverts &#224; Severnsk et Zuud qui cause ralentissement du taux de &lt;span class="caps"&gt;FPS&lt;/span&gt; et parfois freeze sur les petites configs.
Pour les IA, le plus gros probl&#232;me vient des passages &#224; gu&#233; des &amp;#8220;rivi&#232;res&amp;#8221; malgr&#233; les pr&#233;cautions prises pour favoriser la travers&#233;e par les IA.&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;HISTORIQUE VERSIONS&lt;/span&gt;:
======================&lt;/p&gt;


	&lt;p&gt;Toutes les versions pr&#233;c&#233;dentes ont &#233;t&#233; des version internes au Clan &lt;span class="caps"&gt;ADO&lt;/span&gt; pour les tests et l&amp;#8217;usage de la Team.&lt;/p&gt;


	&lt;p&gt;v1.3 Sortie publique.&lt;/p&gt;


	&lt;p&gt;V1.31 Version de test.&lt;/p&gt;


	&lt;p&gt;V1.32 Version de test.&lt;/p&gt;


	&lt;p&gt;V1.33 Version publique &amp;#8211; 
Changements :&lt;/p&gt;


	&lt;p&gt; &amp;#8211; Suppression maison ruin&#233;e mal plac&#233;e,
 &amp;#8211; Rehausse du grand hangar rouge &#224; Kombinat,
 &amp;#8211; Ajout de 10 000 objets vari&#233;s, murets, murs, plantes arbres dans la zone des 100/400 m autour de Zuud, Severnsk, Brk, Kombinat, de lavall&#233;e de Sbrodj et des 2 bases pour augmenter les possibilit&#233;s deprogression.
 &amp;#8211; Refonte compl&#232;te des murs et clotures autour des bases principales,
 &amp;#8211; Repositionnement des escaliers de bois dans le chateau de Sbrodj,
 &amp;#8211; Allongement de la piste de Brk.
 &amp;#8211; Modification des routes et ponts sur la zone de Norgard,
 &amp;#8211; Modification des routes sur la zone de Ioujnisad,
 &amp;#8211; Ajout de haies et de murets dans la zone de Sbrodj,
 &amp;#8211; Suppression d&amp;#8217;arbustes sur routes en Fa92/Fa97,
 &amp;#8211; Repositionnement voie ferr&#233;e en Fa98,
 &amp;#8211; Modification de la texture &amp;#8220;middle&amp;#8221; pour en diminuer la luminosit&#233;.

V1.34 Version publique &amp;#8211; 
Changements :&lt;/p&gt;


	&lt;p&gt; &amp;#8211; Modification de la config selon la suggestion de Kju, merci Kju.
 &amp;#8211; Repositionnement d&amp;#8217;arbres et rochers mal plac&#233;s dans la vall&#233;e de Sbrodj (signal&#233;s en particulier par Gutm@sher, merci!)
 &amp;#8211; Repositionnemnt de murs mal plac&#233;s &#224; Sbrodj.&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;INSTALLATION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;Le &lt;span class="caps"&gt;PBO&lt;/span&gt; et le Sign files dans l&amp;#8217;archive doit &#234;tre extrait dans votre r&#233;pertoire ArmA/Addons.
Nous sugg&#233;rons toutefois la m&#233;thode utilisant un r&#233;pertoire d&#233;di&#233; type &amp;#8220;minimod&amp;#8221;.
Copiez l&amp;#8217;URL dans votre navigateur pour acc&#233;der &#224; un Tuto expliquant la m&#233;thode : &lt;a href="http://tinyurl.com/armamodfolder"&gt;http://tinyurl.com/armamodfolder&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;CREDITS&lt;/span&gt; et &lt;span class="caps"&gt;REMERCIEMENTS&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;ADO&lt;/span&gt; Floosy pour son tuto de cr&#233;ation d&amp;#8217;&#238;le et son aide,
&lt;span class="caps"&gt;ADO&lt;/span&gt; HusKy, &lt;span class="caps"&gt;ADO&lt;/span&gt; The_Killer,ADO ANgel,ADO Philippe83 pour les tests des versions Betas, 
&lt;span class="caps"&gt;ADO&lt;/span&gt; Neo, &lt;span class="caps"&gt;ADO&lt;/span&gt; Benson, &lt;span class="caps"&gt;ADO&lt;/span&gt; Romulus, &lt;span class="caps"&gt;ADO&lt;/span&gt; Drooper63 pour les signalements de bugs,
&lt;span class="caps"&gt;ADO&lt;/span&gt; Le Sicilien pour les missions !&lt;/p&gt;


	&lt;p&gt;et tout le&lt;/p&gt;


	&lt;p&gt;Clan &lt;span class="caps"&gt;ADO&lt;/span&gt; [ &lt;a href="http://www.clan-ado.fr/"&gt;http://www.clan-ado.fr/&lt;/a&gt; ]&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;CLAUSE D&lt;/span&gt;&amp;#8217; (I)RESPONSABILITE :
======================&lt;/p&gt;


	&lt;p&gt;Je ne peux &#234;tre tenu pour responsable d&amp;#8217;un d&#233;gat (im)possible &#224; votre jeu/syst&#232;me qui aurait &#233;t&#233; caus&#233; par l&amp;#8217;instalation de cet Addon.
Il est interdit d&amp;#8217;utiliser cet Addon dans une quelconque production commerciale.&lt;/p&gt;


	&lt;p&gt;Ce &amp;#8220;readme&amp;#8221; a &#233;t&#233; r&#233;alis&#233; en utilisant le &amp;#8220;ArmedAssault.info Readme Generator&amp;#8221;, pas la trado en fran&#231;ais que je me suis enti&#232;rement paluch&#233;e.
Allez sur ArmedAssault.info pour trouver les derni&#232;res nouvelles concernant ArmA !&lt;/p&gt;


	&lt;h2&gt;read_me.txt.gz&lt;/h2&gt;

	&lt;p&gt;&lt;span class="caps"&gt;ADDON&lt;/span&gt; : Sbrodj, island made by Old Bear&lt;/p&gt;


	&lt;p&gt;Version : 1.34&lt;/p&gt;


	&lt;p&gt;Release Date : December 2009&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;CONTACT INFORMATION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;&lt;a href="mailto:oldad@hotmail.fr"&gt;oldad@hotmail.fr&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;DESCRIPTION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;Some facts about the Sbrodj project.&lt;/p&gt;


	&lt;p&gt;After releasing Sbrodjistan for ArmA, I am back to my initial projected island : Sbrodj.
First unreleased Sbrodj was an unplayable ArmA map.
Unplayable due to forest, I have been a victim of the &amp;#8220;Schmalfelden syndrom&amp;#8221;.
Too much trees on the map &amp;#8230; so I had switched to a desert map : it has been Sbrodjistan !&lt;/p&gt;


	&lt;p&gt;So, back to Sbrodj. The project was to build a Warefare dedicated map. 
So the main features are :  
 &amp;#8211; a &amp;#8220;no corner&amp;#8221; structure, 
 &amp;#8211; a roughly symmetrical shape 
 &amp;#8211; a &amp;#8220;simplified&amp;#8221; map with less objects and more open buildings.
It was also built so it can hosts large tanks battles&lt;/p&gt;


	&lt;p&gt;Some facts about Sbrodj :&lt;/p&gt;


	&lt;p&gt;Sbrodj : a divided country !
Once an united country, with Sbrodj as a capital, the Sbrodj country has been divided for years by the Iron Curtain.
You can still get caught in the barbed wire along the Nordgarden-Youjnisad frontier.
A short reunification era has been followed by a year long civil war. 
The capital city has been destroyed. The medieval castle is the only standing remain of a former beautiful town.
Everywhere on the island, you can get a glimpse at civil war destructions : town, villages, bridge, houses.
It looks peaceful but the conflict is still smouldering under the ashes &amp;#8230;&lt;/p&gt;


	&lt;p&gt;==============================
&lt;span class="caps"&gt;CONTENT&lt;/span&gt;/FEATURES/CHANGES/BUGS :
==============================&lt;/p&gt;


	&lt;p&gt;Sbrodj features:&lt;/p&gt;


	&lt;p&gt; &amp;#8211; 2 main bases/airports [AI friendly],
 &amp;#8211; 2 disused &lt;span class="caps"&gt;WW2&lt;/span&gt; bases for skilled pilots only ;) .
 &amp;#8211; 2 main towns Severnsk and Zuud,
 &amp;#8211; one main ruined town, Sbrodj the former capital town,
 &amp;#8211; many villages, 2 of them ruined,
 &amp;#8211; a railway network in the North-East part,
 &amp;#8211; 2 dams
 &amp;#8211; some bridges,&lt;/p&gt;


	&lt;p&gt;and  2 small islands to be used in Warefare &amp;#8230;&lt;/p&gt;


	&lt;p&gt;The main issues for players are the bumpy roads. 
I have already spend too long hours waiting for &amp;#8220;road smoothing&amp;#8221; witout too much results.
The other source of concern if low &lt;span class="caps"&gt;FPS&lt;/span&gt; and even freeze &lt;del&gt;on low end PC&lt;/del&gt; at Severnsk and Zuud approach due to the use of many enterable buildings.
The main issue for AI are the &amp;#8220;rivers&amp;#8221; even if the fording places are numerous and engeneered for AI.&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;VERSIONS HISTORY&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;All previous released for &lt;span class="caps"&gt;ADO&lt;/span&gt; team testing and private use.&lt;/p&gt;


	&lt;p&gt;v1.3 Public release.&lt;/p&gt;


	&lt;p&gt;V1.31 Test version.&lt;/p&gt;


	&lt;p&gt;V1.32 Test version.&lt;/p&gt;


	&lt;p&gt;V1.33 Public release, 
Changelog :
 &amp;#8211; Suppressed misplaced ruined house at Bf20,
 &amp;#8211; Raised the height of the large red hangar in Kombinat,
 &amp;#8211; Added more than 10 000 various objects providing cover (walls, plants &amp;#8230;) around Severnsk, Brk, Kombinat, in Sbrodj valley and around the 2 main bases,
 &amp;#8211; Totally rebuilt walls and fences around main bases,
 &amp;#8211; Repositionning stairs in Sbrodj castle ,
 &amp;#8211; Added some runway length on Brk base,            
 &amp;#8211; Modified roads and bridges in Norgard area,
 &amp;#8211; Modified roads in Ioujnisad area,
 &amp;#8211; Suppressed trees on roads
 &amp;#8211; Repositionning rail tracks in 
 &amp;#8211; Modified &amp;#8220;middle&amp;#8221; texture to tweaked down it&amp;#8217;s brightness.&lt;/p&gt;


	&lt;p&gt;V1.34 Public release, 
Changelog :
 &amp;#8211; Modified .cpp as suggested by Kju (Thanks Kju !)
 &amp;#8211; Repositionning misplaced trees and rocks in the Sbrodj Valley (bug report by Gutm@sher, thanks!)
 &amp;#8211; Repositionning misplaced walls in Sbrodj.&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;INSTALLATION&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;The &lt;span class="caps"&gt;PBO&lt;/span&gt; and Sign files in the archive need to be extracted into your ArmA folder.
However the mod folder method is the better solution.
Copy the following &lt;span class="caps"&gt;URL&lt;/span&gt; into your browser to view a Mod Folder Tutorial : &lt;a href="http://tinyurl.com/armamodfolder"&gt;http://tinyurl.com/armamodfolder&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;CREDITS AND THANKS&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;&lt;span class="caps"&gt;ADO&lt;/span&gt; Floosy for his tutorial and help,
&lt;span class="caps"&gt;ADO&lt;/span&gt; HusKy, &lt;span class="caps"&gt;ADO&lt;/span&gt; The_Killer,ADO ANgel,ADO Philippe83 for the Betas testings, 
&lt;span class="caps"&gt;ADO&lt;/span&gt; Neo, &lt;span class="caps"&gt;ADO&lt;/span&gt; Benson, &lt;span class="caps"&gt;ADO&lt;/span&gt; Romulus, &lt;span class="caps"&gt;ADO&lt;/span&gt; Drooper63 for bugs reports,
&lt;span class="caps"&gt;ADO&lt;/span&gt; Le Sicilien for the missions !&lt;/p&gt;


	&lt;p&gt;and all the&lt;/p&gt;


	&lt;p&gt;Clan &lt;span class="caps"&gt;ADO&lt;/span&gt;    &lt;a href="http://www.clan-ado.fr/"&gt;http://www.clan-ado.fr/&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;======================
&lt;span class="caps"&gt;DISCLAIMER&lt;/span&gt; :
======================&lt;/p&gt;


	&lt;p&gt;I take no responsibility for (im)possible damage to your game/system that may be caused
by installation of this Addon. This Addon is also prohibited to be used in any commercial product.&lt;/p&gt;


	&lt;p&gt;This readme has been made by using the ArmedAssault.info Readme Generator.
Check ArmedAssault.info to get the latest ArmA news !&lt;/p&gt;</readme>
    <size type="integer">29048</size>
    <updated-at type="datetime">2010-03-11T15:41:44Z</updated-at>
    <updated-version type="datetime">2009-12-13T15:47:28Z</updated-version>
    <version>1</version>
  </mod>
  <mod>
    <changelog></changelog>
    <created-at type="datetime">2010-01-03T18:00:29Z</created-at>
    <homepage>http://forums.bistudio.com/showthread.php?t=92269</homepage>
    <id>e0bf0342-f891-11de-a4b0-0021855d3b6d</id>
    <name>@GL4</name>
    <private type="boolean">false</private>
    <readme>&lt;h1&gt;@GL4&lt;/h1&gt;

	&lt;h2&gt;ReadMe.txt.gz&lt;/h2&gt;

	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.83 ( 10.03.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Optimized: &amp;#8220;High Command Helicopter&amp;#8221; feature.
Optimized: &amp;#8220;Force Move&amp;#8221; feature.
Fixed: Several &amp;#8220;H.C. Reinforcement&amp;#8221; feature bugs.
Fixed: &amp;#8220;Force Move&amp;#8221; re-group bug.
Re-Wrote and Optimized: Enemy A.I. and Friendly A.I.&amp;#8221;Unmount&amp;#8221; functions.
Re-Wrote: &amp;#8220;Communication Menu&amp;#8221; design.
Re-Wrote &amp;#8220;Force Move&amp;#8221; to &amp;#8220;H.C.&amp;#8221; features.
Re-Wrote: &amp;#8220;GL4_Global.sqf&amp;#8221; settings to group settings given to their functionality and to get a better overview. Hopefully the last time.
Added: Legend to &amp;#8220;GL4_Global.sqf&amp;#8221; and &amp;#8220;GL4_Local.sqf&amp;#8221;.
Fixed: &amp;#8220;Radio Chatter&amp;#8221; volume key.
Fixed: &amp;#8220;H.C.&amp;#8221; features was not correctly initialized if player was in a vehicle at mission start.
Changed: &amp;#8220;Radio Chatter&amp;#8221; Volume Keys. Default: Volume Up = &amp;#8220;Pos1&amp;#8221; | Volume Down = &amp;#8220;Insert&amp;#8221;.
Fixed: Smoke Grenades had used the &amp;#8220;Explosion FX&amp;#8221; of explosive grenades.
Fixed: Units which was forced to move was not recognized by the enemy A.I. enhancement.
Re-Wrote: &amp;#8220;H.C. Reinforcement Request&amp;#8221; and &amp;#8220;Enemy A.I. Reinforcement Request&amp;#8221; helicopter functions.
Re-Wrote and optimized: Group Link 4 initialize processes.
Changed: By initializing Group Link 4 with modules it is required to always synchronize a player with the &amp;#8220;Group Link 4: System&amp;#8221; module once.
Added: Setting to ( UserConfig\GL4\GL4_Core.sqf ) to enable / disable the Group Link 4 initialize display debug.
Enhanced: Group Link 4 initialize display debug now working correctly in multiplayer.
Changed: By disable the &amp;#8220;Enemy A.I. Reinforcement Request&amp;#8221; feature enemy A.I. still use all &amp;#8220;Enemy A.I. Enhancement&amp;#8221; features like for example &amp;#8220;Throw Smoke&amp;#8221; &amp;#8220;Requesting Artillery / Airstrike&amp;#8221; &amp;#8220;Unmount Vehicles&amp;#8221;.
Improved: Default initialize.
Fixed: &amp;#8220;Random Time&amp;#8221; module. Daytime was not synchronized correctly by the server in multiplayer.
Enhanced: Multiplayer functions and multiplayer initialize.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt;Copy the &amp;#8221;@GL4&amp;#8221; folder into your Armed Assault 2 root directory.
Drag the &amp;#8220;UserConfig&amp;#8221; folder from &amp;#8221;@GL4\UserConfig&amp;#8221; in your Armed Assault 2 root directory.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.77 ( 18.02.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) to define enemy A.I. ranks which are allowed to request artillery.
Fixed: &amp;#8220;High Command Reinforcement&amp;#8221; script error.
Fixed: &amp;#8220;GL4_Skill_Types.sqf&amp;#8221; settings script error.
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) to set different enemy A.I. &amp;#8220;Reinforcement Request&amp;#8221; distances for specific vehicle types [ [&amp;#8220;Man&amp;#8221;, 3000], [&amp;#8220;Car&amp;#8221;, 7000], [&amp;#8220;Tank&amp;#8221;, 10000], [&amp;#8220;Air&amp;#8221;, 30000], [&amp;#8220;Ship&amp;#8221;, 30000] ].
Fixed: &amp;#8220;Skill Types&amp;#8221; script error.
Enhanced: A.I. will try to get out of the &amp;#8220;Backblast&amp;#8221; angle.
Re-Wrote: Players will no longer start burning if too close to a burning camp fire.
Enhanced: You can &amp;#8220;Force Move&amp;#8221; units of your group to specific positions via Map &amp;#8211; Click.
Re-Wrote: Large parts of the &amp;#8220;Force Move&amp;#8221; feature into functions.
Added: Dialog to the &amp;#8220;Force Move&amp;#8221; feature.
Enhanced: &amp;#8220;H.Q. Radio&amp;#8221; is only available if more the 1 unit is in a player group.
Changed: &amp;#8220;Default Markers&amp;#8221; with &amp;#8220;Millitary Markers&amp;#8221;.
Added: 3D group markers to all &amp;#8220;High Command&amp;#8221; features. Special thanks to Karel Moricky ( Author of B.I.S. H.C. ) where i could see how to create them.
Fixed: &amp;#8220;RscMiniMap&amp;#8221; entry in .rpt.
Fixed: &amp;#8220;Reinforcement High Command&amp;#8221; position bug.
Enhanced: All &amp;#8220;High Command&amp;#8221; features which use Map &amp;#8211; Click do only open the &amp;#8220;Mini Map&amp;#8221; if the main map is not open.
Fixed: &amp;#8220;Helicopter High Command&amp;#8221; bugs. Hopefully&amp;#8230;
Fixed: &amp;#8220;High Command&amp;#8221; default initialize.
Re-Wrote: Only units of the original player group and/or recruited units can be ordered to &amp;#8220;Force Move&amp;#8221;.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Download the Group Link 4 Special FX Edition v.1.1.75 ( Full )&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.bistudio.com/showthread.php?t=92269"&gt;http://forums.bistudio.com/showthread.php?t=92269&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Overwrite the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.75 with the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.77 ( Update )&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.75 ( 14.02.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Fixed: Event Handler &amp;#8220;Fired&amp;#8221; &amp;#8220;Hit&amp;#8221; and &amp;#8220;Killed&amp;#8221; was assigned twice by each player.
New Feature: Force ( Move ) which force units of a player group to ignor everything around them and just move to the position of the group leader.
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) to enable/disable &amp;#8220;Force Move&amp;#8221; feature.
New Feature: &amp;#8220;Helicopter High Command&amp;#8221; which will give a player the full control over helicopters used by friendly A.I.
New Feature: &amp;#8220;Enemy A.I. Simulate Dead&amp;#8221; which makes A.I. if hit by a bullet randomly simulate dead.
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) to enable/disable/change settings of the &amp;#8220;Enemy A.I. Simulate Dead&amp;#8221; feature.
Changed: &amp;#8220;Group Link 4: Friendly&amp;#8221; module to &amp;#8220;Group Link 4: High Command Reinforcement&amp;#8221;.
Note: The &amp;#8220;Group Link 4: Friendly&amp;#8221; module do not exist any longer! If you had used this in a mission then you have to set up the friendly A.I. Reinforcement by using ( synchronize ) the friendly A.I. with the &amp;#8220;Group Link 4: High Command Reinforcement&amp;#8221; module.
Enhanced: Enemy A.I. &amp;#8220;House Search&amp;#8221; feature.
Added: Recruit monitor script which will remove the &amp;#8220;Recruit&amp;#8221; user action in case that the user action was assigned to a player or units of a player group.
Optimized: &amp;#8220;House FX&amp;#8221; feature by reducing amount of publicVariable. ( Multiplayer )
Optimized: &amp;#8220;Crew FX&amp;#8221; feature by using the &amp;#8220;createUnit&amp;#8221; command instead of publicVariable. ( Multiplayer )
Optimized: &amp;#8220;Explosion FX&amp;#8221; &amp;#8220;Wrack FX&amp;#8221; and &amp;#8220;Burning FX&amp;#8221; features by reducing amount of publicVariable. ( Multiplayer )
Added: Debri Fire FX
Added: Settings to ( UserConfig\GL4\GL4_Local.sqf ) to fine tune the &amp;#8220;Dubbing&amp;#8221; feature settings.
Optimized: &amp;#8220;Weapon Impact FX&amp;#8221; are not used any longer if the bullet was impacted nearby &amp;#8220;Man&amp;#8221; class.
Enhanced: Enemy A.I. react to all kinds of &amp;#8220;Smoke&amp;#8221; ammo which was dropped 50 meters within to their position.
Changed: &amp;#8220;Radio Chatter&amp;#8221; Volume Keys. Default: Volume Up = Num &amp;#8211; Key 8 | Volume Down = Num &amp;#8211; Key 2.
Fixed and Enhanced: Several parts of Group Link 4.
New Feature: &amp;#8220;Artillery High Command&amp;#8221; which will give a player the full control over artillery used by friendly A.I.
Added: Setting script ( UserConfig\GL4\GL4_High_Command.sqf ) to disable/enable/change settings of the &amp;#8220;High Command&amp;#8221; features of Group Link 4.
Added: Settings to ( UserConfig\GL4\GL4_Core.sqf ) to enable/disable &amp;#8220;Default&amp;#8221; ( C.B.A. ) initialize of Group Link 4. By default True.
Optimized: &amp;#8220;Default&amp;#8221; initialize of Group Link 4. Through the new setting of &amp;#8220;GL4_Core.sqf&amp;#8221; the &amp;#8220;Default&amp;#8221; initialize of Group Link 4 will be done without any slow down which means the &amp;#8220;Default&amp;#8221; initialize will be finished within 1 second after mission start.
New feature: &amp;#8220;H.Q. Radio&amp;#8221; which gives Radio Communication in audible kind between units of a players group and H.Q.
Enhanced: &amp;#8220;Artillery FX&amp;#8221; feature.
Re-Wrote: Enemy A.I. Artillery and Enemy A.I. Airstrike features into functions.
Info: All new settings are marked with ( New ).
Added: New Utes Intros. My first setp with cutscenes. If you don&amp;#8217;t like them remove the &amp;#8220;GL4_Intro.pbo&amp;#8221;.
Added: Flyes are now randomly flying over dead bodys.
Re-Wrote: &amp;#8220;Skill Array Types&amp;#8221; settings/values.
Enhanced: &amp;#8220;Smoke Shell&amp;#8221; throwed by enemy A.I. will fly in a more realistic direction and angle.
Improved: &amp;#8220;Friendly A.I. Reinforcement Request&amp;#8221; now use Map &amp;#8211; Click to transfer the target location. This means after a friendly A.I. group was requested you will be able to choose the target location by Map &amp;#8211; Click and send multiple friendly A.I. groups to multiple target locations.
Enhanced: &amp;#8220;Enemy A.I. Debug Markers&amp;#8221; and &amp;#8220;Player / H.C. Markers&amp;#8221; are customizable in &amp;#8220;Type&amp;#8221;, &amp;#8220;Size&amp;#8221; and &amp;#8220;Color&amp;#8221;.
Changed: Marker &amp;#8220;Types&amp;#8221; from &amp;#8220;Arrow&amp;#8221; to &amp;#8220;Dot&amp;#8221;.
Changed: Only planes without waypoints can be requested by enemy A.I. to fly a &amp;#8220;Airstrike&amp;#8221; mission.
Added: &amp;#8220;Weapon FX&amp;#8221; Grenade / Rocket / Missile &amp;#8220;Impact FX Stones&amp;#8221; and &amp;#8220;Impact FX Sparks&amp;#8221;.
Added: Church &amp;#8220;Night Ambient Light&amp;#8221;.
Re-Wrote: &amp;#8220;ReadMe.pdf&amp;#8221; and &amp;#8220;Features.pdf&amp;#8221;.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Copy the &amp;#8221;@GL4&amp;#8221; folder into your Armed Assault 2 root directory.
Drag the &amp;#8220;UserConfig&amp;#8221; folder from &amp;#8221;@GL4\UserConfig&amp;#8221; in your Armed Assault 2 root directory.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.37 ( 11.01.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Optimized: Radio Chatters now can be turned off completly.
Changed: Reduced Radio Chatter volume by &amp;#8211; 15db.
Optimized: Group Link 4 &amp;#8220;Default&amp;#8221; and &amp;#8220;Module&amp;#8221; initialize.
Fixed: Group Link 4 automatically initialize enemy A.I. units/groups which was created during the mission.
Added: Enemy A.I. in combat situations and nearby a target will look for empty cars with weapons and mount the weapon.
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) to enable/disable &amp;#8220;Car Weapon&amp;#8221; feature.
Fixed: Crew unmount bug which had unmounted the crew of a A.P.C. and/or Tank after reaching the target location.
Optimized: &amp;#8220;Get In&amp;#8221; function.
Changed: The &amp;#8220;Static Group Idle&amp;#8221; feature is used by &amp;#8220;Static Group&amp;#8221; with 1 waypoint and where the waypoint type was set to &amp;#8220;HOLD&amp;#8221; or &amp;#8220;GUARD&amp;#8221; and the waypoint behaviour was set to &amp;#8220;SAFE&amp;#8221; only.
Added: &amp;#8220;Static Group Idle&amp;#8221; example mission.
optimized: Several parts and scripts of Group Link 4.
Fixed: Missing AddOns error which was caused by &amp;#8220;GL4_Blood_FX&amp;#8221; and &amp;#8220;GL4_Shell_FX&amp;#8221; in multiplayer.
Fixed: DynamicBlur bug which had blured the screen after destroying an object. ( Crossing fingers! )
Reduced: Explosive Ammo Explosion FX in the &amp;#8220;GL4_Config_FX.pbo&amp;#8221;.
Added: Variable &amp;#8220;(GL4_Initialize select 3)&amp;#8221; which will be set to &amp;#8220;True&amp;#8221; after Group Link 4 was initialized completly.
Enhanced: Group Link 4 &amp;#8220;Combat Mode&amp;#8221; function to force enemy A.I. after spotting a target to randomly watch and aim the target.
Optimized: &amp;#8220;House FX&amp;#8221; feature.
Changed: Radio Chatter now will be choosen to the side of the vehicle.
Fixed: &amp;#8220;House Search&amp;#8221; and &amp;#8220;Garrison&amp;#8221; building position bug.
Fixed: &amp;#8220;Bullet WhizBy&amp;#8221; and &amp;#8220;Shell WhizBy&amp;#8221; wil be disabled during Cutscenes and Intros.
Info: If you use C.B.A. ( Community Base AddOns ) then it&amp;#8217;s recommend to download the latest version by using ( Yoma AddOn Sync or Six-Updater ) becouse it includes several important fixes and the latest version is not available on the web so far.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Copy the &amp;#8221;@GL4&amp;#8221; folder into your Armed Assault 2 root directory.
Drag the &amp;#8220;UserConfig&amp;#8221; folder from &amp;#8221;@GL4\UserConfig&amp;#8221; in your Armed Assault 2 root directory.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.35 ( 07.01.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Optimized: Group Link 4 &amp;#8220;Default&amp;#8221; and &amp;#8220;Module&amp;#8221; initialize.
Optimized: Multiplayer initialize syntax.
Added: &amp;#8220;Player Request Reinforcement&amp;#8221; feature.
Added: &amp;#8220;Player Request Reinforcement&amp;#8221; example mission.
Added: Settings to ( UserConfig\GL4\GL4_Global.sqf ) which allowes more fine tuning of the &amp;#8220;Enemy A.I. Reinforcement Request&amp;#8221; feature.
Fixed: Multiplayer &amp;#8220;Special FX&amp;#8221; initialize bug. ( Since v.1.1.17 )
Fixed: ArmA 2 did Freeze while using Group Link 4 and A.L.I.C.E. ( Ambient Life In Civilian Environment ) toghetter.
Added: Civilians created by A.L.I.C.E. ( Ambient Life In Civilian Environment ) module use all Group Link 4 Event Handler. Note: Event Handlers are only assigned to Civilians created by A.L.I.C.E. while using the &amp;#8220;Default&amp;#8221; initialize.
Fixed: Burning Camp Fires did not use the &amp;#8220;Burning FX&amp;#8221; of Group Link 4. This was sloved by adding the C.B.A. Event Handler. Note: Burning Camp Fires do only use the &amp;#8220;Burning FX&amp;#8221; in combination with C.B.A.
Added: Radio Chatter volume now can be raised ( &amp;#8211; ) and lowered ( . ) by pressing the defined keys.
Added: Setting script ( UserConfig\GL4\GL4_Radio_Chatter.hpp ) to define &amp;#8220;Radio Chatter&amp;#8221; keys.
Changed: Increased &amp;#8220;Radio Chatter&amp;#8221; chance. Info: Radio Chatter now will play more often then bevore.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Copy the &amp;#8221;@GL4&amp;#8221; folder into your Armed Assault 2 root directory.
Drag the &amp;#8220;UserConfig&amp;#8221; folder from &amp;#8221;@GL4\UserConfig&amp;#8221; in your Armed Assault 2 root directory.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.18 ( 04.01.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Optimized: Enemy A.I. Extraction function.
Optimized: Enemy A.I. which was suppressed will not ( only by a very low chance ) move while suppressed.
Fixed: Group Link 4 &amp;#8220;Default&amp;#8221; and &amp;#8220;Module&amp;#8221; initialize bug.
Added: Enemy A.I. which had mounted a vehicle had never mounted the gunner position if available.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Download the Group Link 4 Special FX Edition v.1.1.13&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.bistudio.com/showthread.php?t=92269"&gt;http://forums.bistudio.com/showthread.php?t=92269&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Overwrite the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.13 with the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.18&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.17 ( 04.01.2010 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s New:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Fixed: &amp;#8220;Get In&amp;#8221; function did not check if a vehicle was locked.
Fixed: Wrong value of the &amp;#8220;Array Debug&amp;#8221;.
Removed: Watermark from all .pdf in the &amp;#8220;ReadMe&amp;#8221; folder.
Enhanced: &amp;#8220;Static Groups&amp;#8221; now also will garrison buildings and do not ( only if they are in a tactically good position ) leave the building if under attack.
This means &amp;#8220;Static Groups&amp;#8221; now can be use to secure ( hold ) buildings.
Optimized: &amp;#8220;Garrison&amp;#8221; function.
Added: Function to automaticalle add all &amp;#8220;Crew&amp;#8221; and &amp;#8220;Pilot&amp;#8221; classes to the &amp;#8220;GL4_Crew&amp;#8221; array.
Note: The function will check the class name of each unit available in the mission. If the class name contains the word &amp;#8220;Crew&amp;#8221; or &amp;#8220;Pilot&amp;#8221; then this unit class will automaticalle be added to the &amp;#8220;GL4_Crew&amp;#8221; array.
Fixed: Several Script errors which was reported by users at the Bohemia Interactive Forums.
Fixed and Optimized: &amp;#8220;Alert Cancel&amp;#8221; function. After a alert was cancelled enemy A.I. most time did not re-mount their original vehicles correctly.
Fixed: ArmA 2 did &lt;span class="caps"&gt;CTD&lt;/span&gt; while using Group Link 4 and A.L.I.C.E. ( Ambient Life In Civilian Environment ) toghetter.
Changed: All settings of Group Link 4 are now stored in the &amp;#8220;UserConfig&amp;#8221; folder which can be found in &amp;#8220;&lt;code&gt;GL4\UserConfig" drag the "UserConfig" folder from "&lt;/code&gt;&lt;span class="caps"&gt;GL4&lt;/span&gt;\UserConfig&amp;#8221; in your Armed Assault 2 root directory.
Changed: Some random values ( Soldiers drop smoke after spotting a player and artillery request ) to a lower value.
Fixed: &amp;#8220;Advancing&amp;#8221; and &amp;#8220;Suppressed&amp;#8221; fire did not work if a player was gunner of a vehicle.
Added: Setting script ( UserConfig\GL4\GL4_Core.sqf ) to disable/enable core features of Group Link 4.
Added: Setting to ( UserConfig\GL4\GL4_Global.sqf ) to control of how enemy A.I. will request artillery.
Added: Setting to ( UserConfig\GL4\GL4_Global.sqf ) to disable/enable that groups nearby a empty vehicle do mount the vehicle at mission start.
Added: Setting to ( UserConfig\GL4\GL4_Global.sqf ) to control behaviour of a helicopter which had unmounted/ejected the crew. By default 75% chance that the helicopter will return to his original position else the helicopter will stay at the conflict point and randomly scout the area.
Fixed: Several syntax and script errors.
Optimized: House FX synchronizing in multiplayer.
Optimized: Group Link 4 &amp;#8220;Default&amp;#8221; initialize.
Added: Groups which was created during the mission and which are enemy to the player will use all Group Link 4 Enemy A.I. Enhancement features and will be added to the Reinforcement Request groups.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Download the Group Link 4 Special FX Edition v.1.1.13&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.bistudio.com/showthread.php?t=92269"&gt;http://forums.bistudio.com/showthread.php?t=92269&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Overwrite the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.13 with the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.17&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.13 ( 28.12.2009 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s new:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Fixed: &amp;#8220;Default&amp;#8221; initialize sometimes was executed twice.
Fixed: Group Link 4 Special FX Intro bug.
Fixed: &amp;#8220;Group Link 4: Static&amp;#8221; and/or &amp;#8220;Group Link 4: Custom&amp;#8221; module sometimes was executed too fast. ( bevore the Group Link 4 &amp;#8220;Default&amp;#8221; initialize was done )
Added: Setting script ( @GL4\GL4_Settings\GL4_Class.sqf ) to add custom classes to the Group Link 4 arrays.
Added: Setting to ( @GL4\GL4_Settings\GL4_Global.sqf ) to choose in which distance Enemy A.I. should be able to request reinforcement.
Enhanced: &amp;#8220;Suppressed Fire&amp;#8221; by checking how much magazines ( Primary Weapon Magazines only ) a unit has. If the units magazines are less then 3 then the unit will not suppress the enemy.
Fixed: By using the &amp;#8220;Default&amp;#8221; initialize of Group Link 4 the side Civilian was assigned/detected as enemy.
Added: Setting to ( @GL4\GL4_Settings\GL4_Global.sqf ) to fine tune all &amp;#8220;Enemy A.I. Difficult Types&amp;#8221;.
Note: The value of the &amp;#8220;Enemy A.I. Difficult Types&amp;#8221; are may not optimal! Please let the community know your private ( optimal values ) and post them at &lt;a href="http://forums.bistudio.com/showthread.php?t=92269"&gt;http://forums.bistudio.com/showthread.php?t=92269&lt;/a&gt;
Fixed: The &amp;#8220;Group Link 4: Random Position&amp;#8221; module sometimes did not count all available positions correctly.
Changed: Increased all &amp;#8220;Radio ( Vehicle ) Chatter&amp;#8221; by db+5.
Fixed: Re-Signed all AddOns with v.1.1.13.
Optimized: Re-Arm syntax.&lt;/p&gt;


	&lt;p&gt;Many thanks to all users of Group Link 4 which had requested features and reported bugs.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Copy the &amp;#8221;@GL4&amp;#8221; folder into your ArmA 2 root directory.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.10 ( 25.12.2009 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s new:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Added setting script to change/control values of the &amp;#8220;Group Link 4: Random Time&amp;#8221; &amp;#8220;Group Link 4: Random Weather&amp;#8221; and &amp;#8220;Group Link 4: Random Snow&amp;#8221; modules.
Added Radio ( Vehicle ) Chatter to &amp;#8220;HMMWV&amp;#8221; 
Optimized and Enhanced the &amp;#8220;Default&amp;#8221; initialize.
The &amp;#8220;Group Link 4: Position&amp;#8221; module now also can detect and teleport vehicles incl. crew too.
Added C.B.A. ( Community Base AddOns ) support.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;/p&gt;


	&lt;p&gt;Overwrite your existing &amp;#8220;&lt;code&gt;GL4\AddOns\GL4_System.pbo" with the "&lt;/code&gt;&lt;span class="caps"&gt;GL4&lt;/span&gt;\AddOns\GL4_System.pbo&amp;#8221; v.1.1.10&lt;/p&gt;


	&lt;p&gt;Overwrit your existing &amp;#8220;&lt;code&gt;GL4\GL4_Settings" folder with the "&lt;/code&gt;&lt;span class="caps"&gt;GL4&lt;/span&gt;\GL4_Settings&amp;#8221; folder v.1.1.10.&lt;/p&gt;


	&lt;p&gt;Info:
&lt;del&gt;-&lt;/del&gt;&amp;#8212;
The C.B.A. ( Community Base AddOns ) are only required if you like to initialize all features of Group Link 4 by default.
If you like to work with the &amp;#8220;Group Link 4: System&amp;#8221; module then the C.B.A. are not required.
You can download the C.B.A. from: &lt;a href="http://forums.bistudio.com/showthread.php?t=78622"&gt;http://forums.bistudio.com/showthread.php?t=78622&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.1.00 ( 23.12.2009 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;What&amp;#8217;s new:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
This release allowe you to initialize all Enemy/Player/Friendly and Special FX features of Group Link 4 by default at mission start.&lt;/p&gt;


	&lt;p&gt;Install:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; 
Download the Group Link 4 Special FX Edition v.1.0&lt;/p&gt;


	&lt;p&gt;&lt;a href="http://forums.bistudio.com/showthread.php?t=92269"&gt;http://forums.bistudio.com/showthread.php?t=92269&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Overwrite the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.0 with the &lt;span class="caps"&gt;GL4&lt;/span&gt;_System.pbo v.1.1.00&lt;/p&gt;


	&lt;p&gt;How To:
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;
Group Link 4 System Initialize: ( Default )
The Enemy A.I. Enhancement Player and Friendly A.I. Enhancement and Special FX will be initialized by default if you do not create the &#8220;Group Link 4: System&#8221; module.
This means all features of Group Link 4 will be initialized directly after the mission was started.&lt;/p&gt;


	&lt;p&gt;Note:
&lt;del&gt;-&lt;/del&gt;&amp;#8212;
The default initialize of Group Link 4 may need up to 3 &#8211; 5 seconds ( depending on the group count ) of a mission becouse Group Link 4 need to wait/check if a &#8220;Group Link 4: System&#8221; module was created in the mission and set which groups/units are Enemy/Friendly to the player.
If no &#8220;Group Link 4: System&#8221; module was detected and the Enemy/Friendly sides was assigned then Group Link 4 will start to initialize all Enemy/Player/Friendly and Special FX features.&lt;/p&gt;


	&lt;p&gt;The &#8220;Group Link 4: Custom&#8221; and &#8220;Group Link 4: Static&#8221; modules are still supported by the default initialize of Group Link 4.&lt;/p&gt;


	&lt;p&gt;Info:
&lt;del&gt;-&lt;/del&gt;&amp;#8212;
This version is W.I.P ( Work In Progress ) and do not support/use the C.B.A. ( Community Based AddOns )
May the default initialize of Group Link 4 will fail in combination with C.B.A.&lt;/p&gt;


	&lt;p&gt;=============================================================================================================================================================&lt;/p&gt;


	&lt;p&gt;Group Link 4 Special FX Edition v.1.0.00 ( 23.12.2009 )
&lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt; &amp;#8211; &lt;del&gt;-&lt;/del&gt;&lt;/p&gt;


	&lt;p&gt;Initial release.&lt;/p&gt;</readme>
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