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@ACE_A2

changelog.txt.gz

h2. Fri Jul 02 18:07:01 +0200 2010

Build 373
Updated to source:@2671962e1cd8447092a651afd3523ec4f98552ca

h3. Changed

* Temporary reverted Seagull back to original model. fixes #11527 [Sickboy]




h2. Fri Jul 02 16:23:07 +0200 2010

Build 372
Updated to source:@77a48aa394a4a9cc1674705d7d32bbcfb1f59f4a

h3. Fixed

* Sight Adjustment on Static Weapons, unrelated to interaction menu. fixes #11490 [Sickboy]




h2. Fri Jun 25 18:07:26 +0200 2010

Build 371
Updated to source:@8872c8e9f0735eabf4d77c4558d58d014ca813b9




h2. Fri Jun 25 17:54:07 +0200 2010

Build 370
Updated to source:@0e69e1546800adf56ecf36572cfbd52183cba23c

h3. Changed

* Backblast damage reduced when wounds is enabled, fixes #11414 [Xeno]
* Improved missile guidance systems reliability on weaker PCs [zGuba]
* Parachute steering system converted to cba_common_delayLess_loop. refs #11271 . [Sickboy]

h3. Fixed

* AI pilots in a plane on the ground without fuel constantly fired the engineOn EH which caused major performance problems, fixes #11391 [Xeno]
* Crash with betas when deploying countermeasures, Fixes #11345 [zGuba]
* Don't use tear gas effects when a player is in spectating mode, #fixes 11415 [Xeno]
* G effects code is now run inside non scheduled environment, fixes #9097, #10899 [Xeno]
* Magazines disappearing when switching from suppressed to non-suppressed weapon on back. fixes #11363 [q1184]
* Removed unneeded sight adjustment option from M1A1 CSAMM. fixes #11374 [q1184]




h2. Fri Jun 18 19:06:31 +0200 2010

Build 369
Updated to source:@629bf5ad5d01fad0b2ab20c26766280a759c6c8f

h3. Changed

* Adjusted sniper rifles accuracy [q1184]
* MagicBox is now processed inside PostInit. Should make the box sooner accessible. [Sickboy]
* Useractions moved to self-interaction menu (Goggles, Chemlights, Explosives, Copy Map) [rocko]
* Useractions moved to self-interaction menu (IR strobe, wirecutter, windmeter, CSW tripod deployment, spotting scope deployment) [rocko]

h3. Fixed

* Brighter camp fire light. Fixes #11316 [zGuba]
* Single custom muzzle weapons handling in sys_magazines. fixes #11223 [q1184]
* Spawn bi arty craters only once, refs #11182 [Xeno]

h3. Added

* ACE_fnc_changeLoadout function. refs #11162 [Sickboy]
* Basic CPR action to wounding system [rocko]
* TBG-7V round [zGuba]



h3. Added

* ACE_fnc_changeLoadout function. refs #11162 [Sickboy]


h2. Fri Jun 11 17:57:19 +0200 2010

Build 368
Updated to source:@57c8c788fe2a67a3f8eb631c6ba67a9a4ce3c0e3




h2. Fri Jun 11 17:45:56 +0200 2010

Build 367
Updated to source:@635601b8883bd8b039d277b781f4e42e9efd42f8

h3. Changed

* Added Earplugs to the Special Weapons boxes for US and RU. closes #11095 [Sickboy]
* MagicBox is now a logic initially instead of ammo-box. Fixes MagicBox not appearing in MP, JIP players. fixes #11069 [Sickboy]
* Show the name of the unit under the mouse cursor onscreen in dropped camera mode, refs #10875 [Xeno]

h3. Fixed

* AI Units removeMagazines in sys_disposal [rommel]
* Removed sight adjustment action from vehicles that should not have it. [q1184]




h2. Mon Jun 07 18:33:15 +0200 2010

Build 366
Updated to source:@7a6615647dc34716a2b4ed42cc9f8469f3df162f




h2. Mon Jun 07 16:22:20 +0200 2010

Build 365
Updated to source:@79b7542fa51d11ef67426138b01b9a1943b5b4ab

h3. Changed

* Ace_sys_spectator_dropped_check is now false as default. When the camera is dropped you can choose another unit by just clicking it on the screen, refs #10875 [Xeno]
* Added sys bi arty 81 mm ammo changes from sandiford, refs #11002 [Xeno]

h3. Fixed

* CTD with latest betas when trying to use weapon rest feature [zGuba]
* Excessive bandwidth usage in Air_FCS enabled vehicles. fixes #10929 [Sickboy]
* Items missing from magic box. fixes #11032 [Sickboy]
* SightAdjustment Entry showing up for vehicle without the feature (e.g Datsun). fixes #11043 [Sickboy]

h3. Added

* Ace_sys_spectator_CheckCaptive global variable; Set to true to exclude captive units from spectator (needs to be set on all machines). refs #11051 [Sickboy]
* Ace_sys_spectator_exclude object variable; Set on units that you don't want to be able to see in spectator (needs to be set on all machines). fixes #11051 [Sickboy]




h2. Fri Jun 04 17:46:51 +0200 2010

Build 364
Updated to source:@c255633630d6903ec88993dabd5f993f4e1c0f44

h3. Removed

* Deprecated ace_sys_crew_dmg [Sickboy]




h2. Fri Jun 04 16:13:40 +0200 2010

Build 363
Updated to source:@d2a87818b878bfb81324ee58e7d63b6859345cac

h3. Fixed

* AKS-74UN fire light. Fixes #10900 [zGuba]
* Crow Noise & Visible over Bodies & Players, Fixes #10857 [ViperMaul]
* Error message that occurs when switching laser designator on and off while controlling SACLOS missile. Fixes #10951 [zGuba]

h3. Added

* CBA version check and warning [Sickboy]




h2. Sat May 29 13:24:03 +0200 2010

Build 362
Updated to source:@1de2f1fa14a23b5585ecaccf21ec31977f0f2a49




h2. Sat May 29 12:48:55 +0200 2010

Build 361
Updated to source:@a3f50537e96796a95127104a3ad2ab2a6456588b

h3. Changed

* Applied Sandifords ace_sys_wounds energy calclations changes, refs #10832 [Xeno]

h3. Fixed

* Armor system did not initialize [q1184]
* XEH PostInit lockup [Sickboy]




h2. Fri May 28 17:16:59 +0200 2010

Build 360
Updated to source:@51e8c8072b35d598e7f1ffb3f045d2790956e2da

h3. Changed

* Key for roundcount can now be adjusted in ace_keys.hpp (some people wanted the sit animation back) [Xeno]

h3. Fixed

* Brightness adjustment for NVGs [rocko]
* CtrlSetText was missing for the revive buttons in spectator, refs #10642 [Xeno]
* Missing damage and wreck models for standard BIS vehicles [King Homer]
* Rate of fire increased for Hellfire ATGMs. Fixes #10769 [zGuba]

h3. Added

* Key to switch gunship laser designator on and off - L by default [zGuba]



h3. Changed

* Key for roundcount can now be adjusted in ace_keys.hpp (some people wanted the sit animation back) [Xeno]

h3. Added

* Key to switch gunship laser designator on and off - L by default [zGuba]


h2. Fri May 21 18:21:08 +0200 2010

Build 359
Updated to source:@8693802e6daf89eca3b982cf1b44949a20abf509




h2. Fri May 21 17:39:06 +0200 2010

Build 358
Updated to source:@08360b3e7a02fe91f5023e2ae87a52494d1f0390




h2. Fri May 21 16:04:51 +0200 2010

Build 357
Updated to source:@28f02d0603e0e6a953052010180e44219a8c085d

h3. Changed

* Crewprotection can now be read and set by scripting [Sickboy]
* Improved Hellfire reliability [zGuba]
* Reverted default BIS simulation for guided missiles launched by AI to solve performance related issues (script scheduling) [zGuba]

h3. Added

* Ace_fnc_hasCrewProtection and setCrewProtection API functions [Sickboy]
* ETA counter for Hellfire missiles [zGuba]
* MP car horn by Cyborg11, car horns available again in MP [Xeno]




h2. Mon May 17 18:43:04 +0200 2010

Build 356
Updated to source:@b32cc5a555582eb98d496da49a951807075c6c7b




h2. Mon May 17 18:40:07 +0200 2010

Build 355
Updated to source:@5bdee40a66e8c08b52317591464c3e0c91c412a9




h2. Mon May 17 17:51:34 +0200 2010

Build 354
Updated to source:@b9b6649ff7c204fb17b9e79f7822ce5084cdb524

h3. Changed

* Better SACLOS behavior [zGuba]

h3. Fixed

* SACLOS prediction shortcomings [zGuba]

h3. Added

* Possibility to lase for Kh-29 missile with a key press (default Space, update ace_keys.hpp). [q1184]
* Quick lase action for ace_sys_air_fcs, under Tab by default [zGuba]



h3. Added

* Possibility to lase for Kh-29 missile with a key press (default Space, update ace_keys.hpp). [q1184]
* Quick lase action for ace_sys_air_fcs, under Tab by default [zGuba]


h2. Fri May 14 21:14:03 +0200 2010

Build 353
Updated to source:@86443e572fe993c83c9785883333c687464f2b48




h2. Fri May 14 16:51:49 +0200 2010

Build 352
Updated to source:@7eddfed451cd9294a60be22bf63e60cc8670c788

h3. Fixed

* NVG off when sighting in SLAM mine [rocko]
* Unable to pick up inactive SLAM mine [rocko]




h2. Mon May 10 16:36:51 +0200 2010

Build 351
Updated to source:@0ea7b0818ea45afd5a50c8a816f9e00d8add70fe

h3. Added

* Menu Size (SafeZone) Support for ACE Spectator (Thanks zx64) Refs #10537 [ViperMaul]

h3. Removed

* Outdated ace_c_visibility addon [zGuba]




h2. Fri May 07 17:51:25 +0200 2010

Build 350
Updated to source:@8b36f9e793f7b690c7368119bc40443502474322

h3. Fixed

* #10322 [zGuba]

h3. Added

* Hostage popup targets, Tactical popup targets and just popup targets [rocko]




h2. Mon May 03 18:44:02 +0200 2010

Build 349
Updated to source:@90e9619ff709ee93ab229c20ea9fd93d70eb34e2




h2. Mon May 03 18:28:30 +0200 2010

Build 348
Updated to source:@8ca115704b74ecd92a8ae93422571c9d694f1644




h2. Mon May 03 15:42:20 +0200 2010

Build 347
Updated to source:@6ed90594ace991fefb76ff8aeaf165873ed3733a




h2. Fri Apr 30 18:56:08 +0200 2010

Build 346
Updated to source:@0ea29d5e7e01e23edb67ec6abe17140de924b2a2




h2. Fri Apr 30 17:12:45 +0200 2010

Build 345
Updated to source:@66f92466780fc9d94f1ffb56dd9446a3f535e18d

h3. Changed

* Fixed some conditions that caused script lags in sys wounds, added spectating (spectator) to poor mans revive [Xeno]

h3. Fixed

* Satchels kill again when wounds is enabled, refs #9670 [Xeno]

h3. Added

* RPG-7V with PGO-7 (config only, device model required) [zGuba]
* Sys_modelspecial to care for modelSpecial issues with rocket launchers [zGuba]




h2. Mon Apr 26 18:42:50 +0200 2010

Build 344
Updated to source:@2d4f912ae9def1f0c2eacc82bf152825fc076220




h2. Mon Apr 26 16:08:05 +0200 2010

Build 343
Updated to source:@1b63bec352748825d2defd01a65ba4bf157c9951

h3. Changed

* Sys_weapons functions added to API, and renamed to main ACE_ functions. closes #9406 [Sickboy]




h2. Fri Apr 23 18:42:31 +0200 2010

Build 342
Updated to source:@9c978bfa79e5cd98ffcb786d98664578b777e232




h2. Fri Apr 23 18:37:26 +0200 2010

Build 341
Updated to source:@9c978bfa79e5cd98ffcb786d98664578b777e232




h2. Fri Apr 23 16:45:51 +0200 2010

Build 340
Updated to source:@52cff5cb360adf0163365d8c9572cdaaf2b03c90

h3. Changed

* Enabled sight adjustment for all tank commander MG's [q1184]
* FCS locked in missile mode while tracking SACLOS missiles, improved AI efficiency [zGuba]

h3. Fixed

* AT mines sometimes failed to cause damage to armor. [q1184]

h3. Added

* Modules to force group markers or and off. Ref #9586 [zGuba]
* T-72 catastrophic destruction FX [zGuba]




h2. Mon Apr 19 18:33:51 +0200 2010

Build 339
Updated to source:@0efadb3b159e44dce13d3309892498dff1a6d955




h2. Mon Apr 19 17:56:44 +0200 2010

Build 338
Updated to source:@5534886bce788552ea861e4730d630adefd18a43

h3. Changed

* ILS activated by keypress (default: compass key). Check ace_keys.hpp [rocko]

h3. Added

* "ATK"/"PR"launch authorization indication for helicopter borne SACLOS missiles [zGuba]




h2. Fri Apr 16 18:11:43 +0200 2010

Build 337
Updated to source:@0ecadaf16d69e2eb06c8ac0b62464f4da1f760d1

h3. Fixed

* #9379 and minor optimizations [rommel]
* 10064 [rommel]
* SYS_Stamina, units in vehicles would not lose fatigue [rommel]
* Sparkytags. refs #10086 [Sickboy]

h3. Added

* Concussion and Breathing effects (variables) to SYS_STAMINA [rommel]
* Range display for Russian gunships in optics view [zGuba]




h2. Mon Apr 12 16:51:36 +0200 2010

Build 336
Updated to source:@52ed119c4565f8c54f99a02c9a3b5db95343845e

h3. Changed

* Sys_slingload replaces sys_ravlifter. Details: ACE2 Docu [rocko]

h3. Fixed

* VSS/BizonSD/Val had muzzleflash at night [q1184]




h2. Fri Apr 09 17:47:13 +0200 2010

Build 335
Updated to source:@31db21a09b96dbc41ae5788e5c4f7938f4bf570b

h3. Fixed

* AGS grenades timetolive was insufficient for indirect fire [q1184]

h3. Added

* ShowClass script by Cyborg112, to ACE Demo1 mission [Sickboy]




h2. Mon Apr 05 18:32:19 +0200 2010

Build 334
Updated to source:@3df83cf480a4379cdfbeb88ffe294786e897782c




h2. Mon Apr 05 16:52:47 +0200 2010

Build 333
Updated to source:@7e7d72d6397a38fc85c75e84fe4b61a4d3b76148

h3. Changed

* Minor tweaked AI Talk Radio sounds volume [Sickboy]

h3. Fixed

* AI not using Ataka missiles during attack runs [zGuba]
* Sandbag deployment. You can use the self-interact key (APPkey by default) [Sickboy]




h2. Fri Apr 02 18:36:33 +0200 2010

Build 332
Updated to source:@84d4754e5cf5d909d8f0ac49ad8a67ecea0cf023




h2. Fri Apr 02 16:57:36 +0200 2010

Build 331
Updated to source:@309a2538191000abce979359cbd19c909e2c68ab

h3. Changed

* Autorotation alarm sound loudness tweaks. Ref #9750 [zGuba]
* Loudness of incoming missile alert. Ref #9750 [zGuba]
* Tank FCS now accounts for optics offset [q1184]

h3. Fixed

* #9657 [rommel]
* Huge FPS drop while holding Shift-Space in most situations. Old functionality kept 100%. [rommel]
* Repair module "Full repair" wasn't able to repair tanks unless tracks damaged too. fixes #9865 [Sickboy]
* Sys_stamina init [rommel]




h2. Mon Mar 29 21:15:11 +0200 2010

Build 330
Updated to source:@0de943c9e5b422233ff1899bf78f6f7cf36cccad




h2. Mon Mar 29 18:38:50 +0200 2010

Build 329
Updated to source:@4f510366718f30562ae729a21920d251708a0cf4




h2. Mon Mar 29 17:00:12 +0200 2010

Build 328
Updated to source:@cf99601a186bfe8ddc3c7cc89159d8fa292ef711

h3. Fixed

* Excessive secondaries from small aircrafts [zGuba]




h2. Fri Mar 26 16:58:59 +0100 2010

Build 327
Updated to source:@b1e61e783a597eb050abd02094b064f4629548a2




h2. Fri Mar 26 15:28:08 +0100 2010

Build 326
Updated to source:@dc62b2c77b752fc10cf56b508b99b71908ac484f




h2. Fri Mar 26 15:15:14 +0100 2010

Build 325
Updated to source:@78d35d18ef3ea5c387f9424dc7523d40c2a38fdc

h3. Changed

* Improved handling of HE damage for armored vehicles [q1184]

h3. Fixed

* Exaggerated explosions of small vehicles like ATV. [zGuba]
* Initial SACLOS limits ignored [zGuba]

h3. Added

* "Require ACE" module. classname "ACE_Required_Logic". Can be used to make sure your mission will require ACE, so that users without ACE cannot break the server / mission. [Sickboy]




h2. Mon Mar 22 17:42:39 +0100 2010

Build 324
Updated to source:@180969a88936fb55b3822e78a3a494536bcf41c1

h3. Changed

* ItemRadio Weight, represents approx PRC-148 [rommel]

h3. Fixed

* You can now use steerable parachutes placed in the editor. See http://ace.dev-heaven.net/wagn/Eject_HALO_System+notes for tips. [Homer Johnston]




h2. Fri Mar 19 18:22:18 +0100 2010

Build 323
Updated to source:@05dd5d23fe7799d4e710b8c92547a8e96fb95ca1

h3. Changed

* Former 75-round RPK-74 mags are now 45-round mags. [q1184]

h3. Fixed

* AI ejections [zGuba]
* FPS consuming issue with missile guidance systems [zGuba]
* HALO landing on carrier was treated as water landing [zGuba]




h2. Mon Mar 15 18:47:55 +0100 2010

Build 322
Updated to source:@a8764de24e10024f1a516cee80d13b8d63aa2e62




h2. Mon Mar 15 17:56:28 +0100 2010

Build 321
Updated to source:@4c8894045caab8907c0e160d70592fa51d6b075f




h2. Mon Mar 15 16:53:13 +0100 2010

Build 320
Updated to source:@dfbc7774addf4fcb307b4f1db26f3dd75557ed45

h3. Changed

* Parachute stuff! 1) Chute flight model - softer stalls, better flaring/floating ability, 2) Chute collision & landing behavior 3) Added knock-out effect if you pull ripcord whilst skydiving too fast. [Homer Johnston]

h3. Fixed

* Aerial laser designator could become frozen. [zGuba]
* Missile guidance is problematic with low FPS [Sickboy]
* Parachute screen-shake #8824 - use "freelook" key or TrackIR to look around now. [Homer Johnston]
* SACLOS missiles effectiveness improved against moving targets [zGuba]




h2. Fri Mar 12 18:31:57 +0100 2010

Build 319
Updated to source:@df0217dec7a9dd2c59fb214cfb8cdfbd18426544

h3. Changed

* In SP when wounding is enabled an action gets added to wounded units so that AI units != medics can heal other units too (only available for non medics, they still do their job alone), refs #9294 [Xeno]
* Initial support for nukes to use ACE armor damage system. [Evil_Echo]




h2. Fri Mar 12 16:46:58 +0100 2010

Build 318
Updated to source:@fe88c6344e110ef3ee59d809b1b09dd14eb06d43




h2. Fri Mar 12 16:22:53 +0100 2010

Build 317
Updated to source:@249987e3caca480efc677ce6e7a783b7c5cdef91

h3. Fixed

* Players can start with wrong weapon selected, like grenades instead of the primaryWeapon. [Sickboy]
* Shturm/Falanga FUBAR due to reversed data in limits script [zGuba]
* YakB bullets sometimes adjusted multiple times. [zGuba]




h2. Mon Mar 08 23:39:01 +0100 2010

Build 316
Updated to source:@19b9a5eb63079e3b702f9cd32643c67d2c3ea977

h3. Fixed

* Saclos/other systems that use fake laser, won't show laser dot anymore [Sickboy]




h2. Mon Mar 08 23:13:00 +0100 2010

Build 315
Updated to source:@8fd2a6b0fbb72bb3ce83564cacd96aa47083c425

h3. Fixed

* Issue with the icon scaler function caused it to gain priority over other things and break laser designators when player had map tools. [Nou]




h2. Mon Mar 08 18:29:39 +0100 2010

Build 314
Updated to source:@963beb2857be6d699e775d645bf119bb4a085b0c




h2. Mon Mar 08 17:21:11 +0100 2010

Build 313
Updated to source:@067623e234c8b06ad17cc01a8a1ab571c9786919




h2. Mon Mar 08 16:41:31 +0100 2010

Build 312
Updated to source:@9865ad74646fd7b051acfc531c63401ab405d107




h2. Mon Mar 08 16:33:15 +0100 2010

Build 311
Updated to source:@6c954d98aee6bb768e2f5d38e9c3c798f6d0b454

h3. Changed

* Shtora now detects lasing by tanks. [q1184]
* Shtora smoke more effective [q1184]

h3. Fixed

* Shell tracers don't ricochet anymore when the round is dead [q1184]

h3. Added

* Dumpconfig (to create allInOneConfig) to ACE_Demo1 mission [Sickboy]
* Ka-52's turret, Mi-24's USPU-24 get rangefinding and automatic correction for movement [zGuba]
* Mi-24's Shturm-V and Falanga-V missile guidance systems work as advertised in Russian sources [zGuba]




h2. Fri Mar 05 18:30:51 +0100 2010

Build 310
Updated to source:@b601a318c24a1b25d487c5d56d93a8bd8e8cc59f

h3. Added

* Automatic adjustment of AH-1 and AH-64 cannons [zGuba]




h2. Fri Mar 05 18:03:28 +0100 2010

Build 309
Updated to source:@331f54b9b801ae65b6c97add7ff284c76700977c




h2. Fri Mar 05 17:12:25 +0100 2010

Build 308
Updated to source:@4fc082e278e4dd34834c823ff4a72bc1b9ac2a57




h2. Fri Mar 05 15:22:23 +0100 2010

Build 307
Updated to source:@fbeaa70fe307a65ef34e3585119ef0010c08cc9e




h2. Fri Mar 05 15:09:51 +0100 2010

Build 306
Updated to source:@9610c74a6d068dc95a1c10f9b1f08b34307e5297

h3. Changed

* Aborting refueling will still give you the fuel you already received. refs #9415 [Sickboy]
* Finalized spectator [Xeno]
* Vehicle repairs that are broken off early, will still be partially repaired. refs #9415 [Sickboy]

h3. Fixed

* Skydive/Para control responsiveness would vary with FPS. Also Increased skydiver's gliding ability slightly. [Homer Johnston]

h3. Added

* Generic tank FCS (check ace_keys.hpp for bindings). [q1184]



h3. Added

* Generic tank FCS (check ace_keys.hpp for bindings). [q1184]


h2. Wed Mar 03 18:28:22 +0100 2010

Build 305
Updated to source:@932add502f7c0b3c7f42c077adbf4b80a19b3a45




h2. Wed Mar 03 18:25:17 +0100 2010

Build 304
Updated to source:@ba951b61d0e3722d0085f2eaa23e84ed933684ac




h2. Wed Mar 03 18:06:02 +0100 2010

Build 303
Updated to source:@1f8d5d176571b483ee0dd27b3ac906b69681d08f




h2. Wed Mar 03 17:09:24 +0100 2010

Build 302
Updated to source:@a2726769b59a7c5c7cbd35c81a520ba325780b24




h2. Wed Mar 03 16:19:39 +0100 2010

Build 301
Updated to source:@231a33065e98b95b57ba4dc537235fc58463b61a




h2. Wed Mar 03 16:06:43 +0100 2010

Build 300
Updated to source:@331277ac59bcb402306a80e8e6ac1d062b626c71




h2. Wed Mar 03 15:17:11 +0100 2010

Build 299
Updated to source:@2b23bea61f27bec74c4dd7f113a4360a3e69afb9

h3. Changed

* Aircraft ejections - general improvements [Homer Johnston]
* Improved airial refueling. Added correct external tanks to KC130 tanker (Model from NZDF Crash). Fuel probes can become damaged if released and flying close above ground or attempting to land/takeoff with released fuel probes [rocko]

h3. Added

* "Repair Tanks fully" (beyond tracks) module. When enabled, Damage simulation enabled vehicles can be fully repaired. refs #9376 [Sickboy]
* ACE_missions with basic demo mission(s) [Sickboy]
* Ingame help module by alef [rocko]




h2. Mon Mar 01 18:33:38 +0100 2010

Build 298
Updated to source:@56c89f5ee947d7383ef20768160d306f1c0ee0dc




h2. Mon Mar 01 18:19:01 +0100 2010

Build 297
Updated to source:@9dfa2dbbec59cb176e3b75a06eaf417b64bfcdd0




h2. Mon Mar 01 17:47:38 +0100 2010

Build 296
Updated to source:@0dc20f0f5cc6008756a2e8e5c9e5fc5922f9e1fd




h2. Mon Mar 01 17:02:00 +0100 2010

Build 295
Updated to source:@a713f78336dc75038de6f7da899346db8fdb7205




h2. Mon Mar 01 16:19:07 +0100 2010

Build 294
Updated to source:@67b599a98c43b23893704cea486d78c63b359f9f




h2. Mon Mar 01 16:05:17 +0100 2010

Build 293
Updated to source:@2f8c01fbc32bd0bfbf610e1186ad74b6b3349786




h2. Mon Mar 01 15:31:19 +0100 2010

Build 292
Updated to source:@15f89b0e185f14721a9c57378e1ce3363ef1994e




h2. Mon Mar 01 15:07:15 +0100 2010

Build 291
Updated to source:@8478dca4fa9c8d2530465815c74c86b1a8bd994b

h3. Changed

* Airburst mode and building sectional damage for nukes. [Evil_Echo]
* HandleDamage eventhandler gets when a unit dies, refs #9311 [Xeno]

h3. Fixed

* Longbow radar lock in MP! closes #9326 [Sickboy]
* Missile guidance problems over buildings [zGuba]
* Units standing in vehicles after teamswitch, refs #9289 [Xeno]

h3. Added

* ACE_ServerConfig VERSIONING_LEVEL define. To control the level of version checking performed. [Sickboy]
* Sys_spectator: Joy for mission makers, debuggers, testers, etc. [Sickboy]
* Sys_weapons, scripts and functions for enumuration of weapons and magazines, for use in boxes. Incl "MagicBox" for ease of use. [Sickboy]



h3. Added

* ACE_ServerConfig VERSIONING_LEVEL define. To control the level of version checking performed. [Sickboy]


h2. Fri Feb 26 20:20:41 +0100 2010

Build 290
Updated to source:@e7bf64442abc6db4f4c59c36d0cb562591a4f4d4




h2. Fri Feb 26 18:21:59 +0100 2010

Build 289
Updated to source:@d1a40fa6cabd190e726bcfa9c7c83fcd043af0b6




h2. Fri Feb 26 18:00:47 +0100 2010

Build 288
Updated to source:@ada2385b9a97aa6c3c808515bd8f6e5dff966a5d




h2. Fri Feb 26 17:32:50 +0100 2010

Build 287
Updated to source:@d9cc91709da989a64ee003a411d77beef73d7d44

h3. Changed

* Reduced intensity of tank cannons muzzle smoke  (refs #9217) [q1184]
* You can now access the gear of unconscious units, refs #9111 [Xeno]

h3. Fixed

* Various features like helidust didn't work in MP [Xeno]



h3. Changed

* You can now access the gear of unconscious units, refs #9111 [Xeno]


h2. Wed Feb 24 17:44:19 +0100 2010

Build 286
Updated to source:@4a28e1625e2416fd9ababf5361c52858d1b5a6f9




h2. Wed Feb 24 15:50:55 +0100 2010

Build 285
Updated to source:@c9fec685bd8f0b553dcd879171ebeeb9c7493028

h3. Fixed

* AI medics treat other units again when wounds is enabled, refs #9266 [Xeno]
* Bradley and other AI gunners get their cojones back [zGuba]

h3. Added

* Optional GPS-requirement for Tracking Markers [Sickboy]




h2. Mon Feb 22 19:35:48 +0100 2010

Build 284
Updated to source:@3fb6239fc78167b470d06c89fc7017e2e199eb2d




h2. Mon Feb 22 19:35:07 +0100 2010

Build 283
Updated to source:@587d2d7cd37147da9aeed23e8898ad0c320eb9bf




h2. Mon Feb 22 19:00:56 +0100 2010

Build 282
Updated to source:@dac5962e58a3fb70ae769c1753367940764c5018




h2. Mon Feb 22 18:55:18 +0100 2010

Build 281
Updated to source:@b683d5d08f1ff7a4f802dbd853e44a0456b36a17




h2. Mon Feb 22 18:50:29 +0100 2010

Build 280
Updated to source:@4c1ec7dd429bd13641b36f2f6b70a421ae95a815




h2. Mon Feb 22 18:22:44 +0100 2010

Build 279
Updated to source:@60941d5e4479a96b4024d572bc85ae3be44f2382




h2. Mon Feb 22 17:07:15 +0100 2010

Build 278
Updated to source:@9993b180a290c0e98d0abe2bf656c22aa2909877




h2. Mon Feb 22 17:00:00 +0100 2010

Build 277
Updated to source:@fe79b78bc5a05cb18a235eaad0d1328ed4ab2a38




h2. Mon Feb 22 16:54:59 +0100 2010

Build 276
Updated to source:@f73a10fa60cbccb24e868aba763e92a98266a854

h3. Fixed

* Team switch would not carry over stamina values, rather than new ones. [rommel]




h2. Mon Feb 22 16:04:32 +0100 2010

Build 275
Updated to source:@dd77812b2af58b1f132a60db9cdc26986aaf6459




h2. Mon Feb 22 15:20:36 +0100 2010

Build 274
Updated to source:@7738482c1e1d520a671ff16789321be9821db8cd

h3. Fixed

* ACE Refuel didn't work when fuel below 0.2. fixes #9220 [Sickboy]




h2. Sat Feb 20 12:54:40 +0100 2010

Build 273
Updated to source:@7c9ebbc3586837571b33663fa9944cd1b0ea6ce5

h3. Fixed

* AGM-114K was fire and forget in LOBL mode [zGuba]
* Extremely long reload times on some EASA weapons [zGuba]
* MFD running only once per mission [zGuba]
* Possibly null variable in expression error [rommel]
* Target designation for AH-1 Hellfires with AI gunners [zGuba]


h2. Fri Feb 19 18:54:02 +0100 2010

Build 272
Updated to source:@f5a1fa87f95d1edee74d279be7b1e4f42e4c9e8c


h2. Fri Feb 19 18:45:24 +0100 2010

Build 271
Updated to source:@6db5ad2e91855b624f5d05050bef332d66136e65


h2. Fri Feb 19 18:37:28 +0100 2010

Build 270
Updated to source:@80c102725ce92c036d5d4a0557715421a018343f


h2. Fri Feb 19 17:42:00 +0100 2010

Build 269
Updated to source:@dbc0c1dfdc255d4f61533d536d3565c352b91582


h2. Fri Feb 19 17:33:11 +0100 2010

Build 268
Updated to source:@dd3965bfb220a176332f1f96037f21f5a84f959c

h3. Changed

* Sys_nuke has faster damage algorithm [Evil_Echo]

h3. Fixed

* Fixed #9166, apparent infinite loop of head bobbing after maximum exhaustion [rommel]


h2. Fri Feb 19 17:09:15 +0100 2010

Build 267
Updated to source:@7e79558fc58141e4cd2eba4d708445ac774b1973

h3. Fixed

* Endurance limits, SF were less fit than a regular civilian. [rommel]
* LOBL was acting like LOAL/Wire Guided. refs #8650 [Sickboy]
* Toned down AI courage, this makes the ArmA 2 surrender module work again, refs #9171 [Xeno]

h3. Added

* Corrected the look of the Javelin optics model texture... [Vigilante]


h2. Thu Feb 18 17:11:46 +0100 2010

Build 267
Updated to source:@95f676f6115597ada811ad12d708ab7039cefdf1

h3. Fixed

* Endurance limits, SF were less fit than a regular civilian. [rommel]

h3. Added

* Corrected the look of the Javelin optics model texture... [Vigilante]


h2. Wed Feb 17 18:58:01 +0100 2010

Build 266
Updated to source:@13b865457a084677961d5251d1544ec7de928f95


h2. Wed Feb 17 18:17:24 +0100 2010

Build 265
Updated to source:@345912fb32c155c4c9998550b281642d8fa65582


h2. Wed Feb 17 18:00:22 +0100 2010

Build 264
Updated to source:@f6b61184fb83ea8521aa8eb236906b7f988fc0a0


h2. Wed Feb 17 17:46:33 +0100 2010

Build 263
Updated to source:@4621e2021dbda2266f20360073ca0a4ede441775


h2. Wed Feb 17 17:17:07 +0100 2010

Build 262
Updated to source:@d7804a841bd93f11d676209371fc0bc26cae0923

h3. Changed

* Sys_stamina redux, new constants and fatigue determination. [rommel]

h3. Fixed

* Fixes #9122, #9126 [rommel]


h2. Wed Feb 17 16:48:15 +0100 2010

Build 261
Updated to source:@9298221e9c68ef5fd3f09336b216f7db56f969df

h3. Fixed

* Better damage handling for units hit in vehicles, refs #9130 [Xeno]
* Using medical stuff in wrong order sometimes doesn't wake up unconscious units [Xeno]

h3. Added

* Possibility to lase target for Kh-29L missile from Su-25 and Su-34 (#8904) [q1184]


h2. Tue Feb 16 15:02:30 +0100 2010

Build 261
Updated to source:@7568be475241c0baf0870cf6d732e411ee74fcbf

h3. Fixed

* Using medical stuff in wrong order sometimes doesn't wake up unconscious units [Xeno]


h2. Mon Feb 15 18:51:27 +0100 2010

Build 260
Updated to source:@850bd14594decf40ba3ffbcda389f2c837580a76


h2. Mon Feb 15 18:21:03 +0100 2010

Build 259
Updated to source:@3c5f5a6b38bfbfcafcf5fcab75d0dd30eab49d96


h2. Mon Feb 15 17:50:34 +0100 2010

Build 258
Updated to source:@0df1ffbc31b4022170102bb589ba123334f9e821


h2. Mon Feb 15 17:20:55 +0100 2010

Build 257
Updated to source:@ecc5d964df67965c3ac180dc3f2acaa7654150a9

h3. Changed

* Running repair action when inside repair vehicle, now searches for closest vehicle in 15m radius, and repairs that one, when found. [Sickboy]
* You can now also pull unconscious units while being prone [Xeno]

h3. Fixed

* Direct artillery impacts did not cause damage to tanks [q1184]
* HALO/Parachute system improved. Should solve #8993 and #8943 [Homer Johnston]
* Issue 9078, crouch walk/run decreased fatigue [rommel]
* Repairing non damage simulated vehicles, will now repair wheels after repairs have finished. Instead of instant. [Sickboy]
* Shtora alarm was heard outside, instead of inside. fixes #9082 [Sickboy]
* Sys_repair binarization issue. fixes #9059 [Sickboy]
* Unconscious units in vehicles don't switch to stand animation when they wake up, refs #8651 [Xeno]

h3. Added

* Nukes - improved damage algorithm, optional damage to unclassed object like trees and fences. [Evil_Echo]


h2. Sat Feb 13 00:51:16 +0100 2010

Build 256
Updated to source:@f078932ef91ce74dba526c7482c13485edb87b08


h2. Sat Feb 13 00:47:01 +0100 2010

Build 255
Updated to source:@0505c61afc48b937ef595199458f49d328554b98

h3. Fixed

* Backblast fsm CTD. fixes #9043 [Sickboy]


h2. Fri Feb 12 18:30:02 +0100 2010

Build 254
Updated to source:@953a997e1ce7d4a737041e4475f3b37358cb10f9


h2. Fri Feb 12 18:16:39 +0100 2010

Build 253
Updated to source:@1d17bc75d29ec9457e7107969872cefe48e55656

h3. Changed

* ACE1 physical values for Hellfires [zGuba]
* Dictionary sys_stamina weight check, diverted to API [rommel]
* Fxed: MLRS blowing up from any damage [q1184]
* IR strobes have fixed throw mode "Throw short" [rocko]
* Proper Kh-29L ballistics [q1184]
* Shtora now display commandChat alarm message to players in vehicle [Sickboy]
* Shtora now plays alarm sound on system act [Sickboy]
* Shtora now redirects missile instead of disappear [Sickboy]

h3. Fixed

* AI thinking guns are designated to take out laser designated targets only. Fixes #9003 [zGuba]
* Added band aid for Bug #9000, unsure how it could occur, situations of occurence were sketchy [rommel]
* Bug #8994 - Deafness delays occuring after respawn or while dead [rommel]
* GearWeight API error [rommel]
* Helidust for other players. fixes #8984 [Sickboy]
* MFD overlaying the map. [zGuba]
* Missing angular error in SACLOS missile guidance simulation thread. [zGuba]

h3. Added

* RDG-M smokegrenade [rocko]
* RG60A CN grenade [rocko]
* Torch flashbang (Факел-С) [rocko]


h2. Wed Feb 10 18:45:17 +0100 2010

Build 252
Updated to source:@0616ce12276ecfd265532274d5a0a7889c88b3d8


h2. Wed Feb 10 18:26:31 +0100 2010

Build 251
Updated to source:@39542a33b1244f11990aff88bf17864f90587771


h2. Wed Feb 10 18:12:25 +0100 2010

Build 250
Updated to source:@e690f083cff79e684534259d1145740d4b4921d8


h2. Wed Feb 10 17:51:26 +0100 2010

Build 249
Updated to source:@68ecb2d58efbfe01a1ab472ba8c33e206a6ffc1b


h2. Wed Feb 10 17:05:19 +0100 2010

Build 248
Updated to source:@c0b6c13ded6385b0dc0a1b49877f9b9aab5f63c1

h3. Changed

* Added getIn and getOut for staticWeapon vehicles to attached fired EH. Resolves combat deafness not taking effect. Fixes #7969 [Sickboy]
* Repair system now verifies on simulation vehicles if can move before assigning repairs to tracks/wheels. [Sickboy]

h3. Fixed

* Hellfire LOBL no incomingMissile EH [Sickboy]
* LOBL on Hellfires not working [zGuba]

h3. Added

* Basic implementation of Shtora (for T90) [Sickboy]
* Polish localization for sys_wounds [zGuba]


h2. Mon Feb 08 18:22:55 +0100 2010

Build 247
Updated to source:@b4c61d77477b5a56e1bdf00a8bbb18184ff3631f


h2. Mon Feb 08 17:53:07 +0100 2010

Build 246
Updated to source:@cc62b3d0a49fddd5780afae654c7cbfc2f263496


h2. Mon Feb 08 17:32:11 +0100 2010

Build 245
Updated to source:@21fd35bdf082452018edbf1d3434c6125be2552b


h2. Mon Feb 08 17:05:40 +0100 2010

Build 244
Updated to source:@d91f4c4b517e99d1e75456a9194ead784c611f5e

h3. Changed

* Added ace_sys_tracking_radio_required global variable and group variable to require radios to be displayed on map, or to even see group markers on map. fixes #6543 [Sickboy]
* Added marker tracking override. (Set  ace_sys_tracking_marker_override to true on at least leader of group). Fixes #6542 [Sickboy]
* Better Longbow Hellfire [zGuba]
* New tracking features sensitive now to being in vehicle. refs #6543 [Sickboy]
* Repair, Rearm and Refuel are now 3 seperate vehicles like vanilla [Sickboy]
* Repair, Rearm and Refuel trucks available on each side/faction [Sickboy]
* Tracking markers can now also be overriden on group object [Sickboy]
* Various optimisations in sys_stamina [rommel]
* Working guidance limits for Mi-24D/V [zGuba]

h3. Fixed

* Crew served weapons interact again :), refs #8870, #8869 [Xeno]
* IRStrobe now also visible with HuntIR nv mode, refs #7463 [Xeno]
* Issue 8829 (Howitzers and low deafness issues) [rommel]
* Load master view was sea depth height above helicopter when over water [rommel]
* Maptools: Race condition would occur when two people copied each others maps at the same time. There is now a bounds limit to only copy the number of lines that were there when the person initiated the copy. [Nou]
* Maptools: Would not restore after load game. They should restore now. [Nou]
* Some MFD bugs. Fixes #8800 [zGuba]
* Sys_maptools functions now compiled preInit [rommel]
* Sys_nvg checks preInit moved to postInit handling [rommel]

h3. Added

* ACE Support vehicleClass [Sickboy]
* Mission Maker variable to disable sys_maptools [rommel]
* New API function ACE_fnc_NuclearGroundBurst [Evil_Echo]
* Staying brass, enable in clientsideconfig (also update your clientsideconfig). Default is off. [rocko]


h2. Fri Feb 05 18:02:43 +0100 2010

Build 242
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985


h2. Fri Feb 05 18:00:12 +0100 2010

Build 241
Updated to source:@8e47b6d48563cf46418dfc59bff0003a4612a985


h2. Fri Feb 05 17:42:43 +0100 2010

Build 240
Updated to source:@73dd622ddc0bb385eef3135f00eae5be0830bf06

h3. Changed

* New graphics for nuclear weapons. Permissive Action Links functional. [Evil_Echo]
* Value in the top of MFD shows actual gun direction [zGuba]

h3. Fixed

* Disposable launcher spawning 15.9m above players position after firing [rommel]
* Impossible to switch off laser designation on AH [zGuba]
* Wounds, transfer the new animation to all clients once "revived" (internal changes caused a locality issue) [Xeno]


h2. Wed Feb 03 20:44:41 +0100 2010

Build 239
Updated to source:@9fa28e5feaa9188cb0dad4cd80a87d5220a99c59

h3. Fixed

* Burn strings. Possibly fixes #8786 [Sickboy]
* Interactions side issue. refs #8788 [Sickboy]
* Much nettraffic depending on amount of man-units. [Sickboy]
* Sys interaction didn't work due to side problem. [Sickboy]


h2. Wed Feb 03 18:18:40 +0100 2010

Build 238
Updated to source:@021c58b027324a34021987de051da9d2544ba857

h3. Changed

* AI gunners now also hit hull on enemy armor [q1184]

h3. Fixed

* Autorotation was broken because of wrong getin eventhandlers [Xeno]
* Broadcast RAV Lifter dropped rope mag weaponcargo over network [Xeno]
* Fastroping, transfer rope weaponcargo over network, various other issues, refs #8669 [Xeno]
* Repairvehicle could self-act on itself. Refs #8550 [Sickboy]
* Smaw spotting round deadly to APCs [q1184]
* VS17 panel not working [rocko]
* Vehicles bounce when shot at with canister round [rocko]

h3. Added

* AH MFD, Hellfires and improved missile simulation for AI [zGuba]
* Repair of wheels for non armor damage simulation vehicles. Refs #8550 [Sickboy]
* Vehicle getout now simulates camera action as if you were moving out of the vehicle. By Dslyexci. refs #8738 [Sickboy]


h2. Mon Feb 01 18:07:26 +0100 2010

Build 237
Updated to source:@e8a4f8d77f7198feb314db2836bda8909f010302


h2. Mon Feb 01 17:55:21 +0100 2010

Build 236
Updated to source:@d0dd62b9b35db6a8a7910b6c2afea493ffa3b8eb

h3. Changed

* Grasscutter now in Æ class [rocko]
* Medics have more magazine slots, except Æ Insurgents [rocko]
* Metis now crewserved weaon [rocko]
* RAV Lifter scripts do now only run on the client who is the driver of the chopper (getin eventhandler) and not on all clients like before, fixes various locality problems in MP, refs #8640 [Xeno]
* Remoed: Unneeded FCS option for Mi-24P. Ref #8681 [zGuba]
* Set player captive false after respawn, refs #8633 [Xeno]
* Sys_ruck: access method for dead dropped rucks [tcp]
* You do need a transport rope to transport objects with RAV Lifter. It's a magazine called ACE_Rope_M5, available in the rope box. Attach it from the outside of the chopper. [Xeno]

h3. Fixed

* IR Strobe flashing didn't stop for other players when switched off, refs #8428 [Xeno]
* Units don't fastrope anymore but fall to death when the rope doesn't reach the ground, refs #8669 [Xeno]
* Wounds, don't play death animation when a unit gets loaded into a vehicle, refs #8651 [Xeno]

h3. Added

* 30 rnd Mk.262 Stanag mag [q1184]
* Mk.211 RAUFOSS ammunition for M107 [King Homer]
* Some typos in changelog, unless Sickboy did not eradict them already [rocko]
* Sys_carglass, smash windshield in a car if it is broken and limits visibility, based on Apouhs carglass [Xeno]
* VS-17 marker plane [rocko]


h2. Fri Jan 29 18:07:53 +0100 2010

Build 235
Updated to source:@b23a0b9cf7247ce8fc69d395130a9e9243ec8e89

h3. Changed

* Disabled gridNumbersOverLines due to it being glitched in game and displaying incorrect gird references when moving between zoom levels and relating to internal game grid references. [Nou]
* Increased detection range for ravlifter again [Xeno]


h2. Wed Jan 27 18:52:30 +0100 2010

Build 234
Updated to source:@10a32233199e58735503687d01a67138aaf8cdfa


h2. Wed Jan 27 18:06:47 +0100 2010

Build 232
Updated to source:@b0d4dd4c6cf1e7ae8805b399f8fa6a8f107defcc

h3. Changed

* Crewserved weapons for AI units disabled by default. To enable AI CSW, place the module in your missions. [rocko]

h3. Fixed

* Bug #8507 (Floating craters) [rommel]
* Hellfire launch options were accessible from outside. Fixes #8500 [zGuba]
* Missing wobble on tanks (M1A1HC) after shooting APFSDS (sabot) rounds [Vigilante]
* Roundcount now allways shows a full magazine when reloading, fixes #8498 [Xeno]
* SYS_PlaneFX - Inner wing vapour remained after vehicle death. [rommel]

h3. Added

* Sys_rangefinder: action "useWeapon" implemented for laser fire control [tcp]


h2. Mon Jan 25 20:15:43 +0100 2010

Build 231
Updated to source:@f3fa279f6af54281cd594fe262467e0f66caa136


h2. Mon Jan 25 20:01:15 +0100 2010

Build 230
Updated to source:@5ddbc0af88d92ee39b0983e9843f4101975a674a

h3. Fixed

* Empty aircraft don't throw flares anymore when locked, fixes #8489 [Xeno]


h2. Mon Jan 25 18:52:28 +0100 2010

Build 229
Updated to source:@de2bd30b599c33e2c3e163cc9aefa92177ef1384


h2. Mon Jan 25 18:30:51 +0100 2010

Build 228
Updated to source:@201b97e6eeed59ad9bf1d057bc0ae1453abdd7aa


h2. Mon Jan 25 18:20:49 +0100 2010

Build 227
Updated to source:@d6ada0c6109714b9b5a7f70699e1bf9ad4d9c1b0

h3. Changed

* Intro lovers have their BI intro back on ArmA start. Others just remove the comment in the updated ace_clientside_config.hpp for no intro. [rocko]
* Optimized and Simplified sys_tracking [Sickboy]
* SACLOS always simulated for player vehicle [zGuba]
* Shorter display names in game, longer in the editor [zGuba]
* Slightly lowered AI spotting ability. [rommel]

h3. Fixed

* Autoration script did not allways initialze, refs #8440 [Xeno]
* Medical stuff appearing in the Armory [zGuba]
* Previous not fixed. Ammo costs tweaked for cannons. [zGuba]
* Returned wrong height on carrier / buildings. [rommel]
* SYS_Tracking generic error [rommel]

h3. Added

* LOBL-HI mode for Hellfires [zGuba]
* Penetration-based armor damage system. [q1184]


h2. Fri Jan 22 18:26:26 +0100 2010

Build 225
Updated to source:@3c65add337636658eb82ecaff582b150a4e1d052

h3. Changed

* Applied armory properties [Sickboy]
* Countermeasures can now be disabled by placing the Disable Countermeasures module. More flares get dropped now. [Xeno]
* If AI is the pilot of a chopper ropes get dropped automatically after 40 seconds (fastroping) [Xeno]
* Pseudo-ruck created on KIA is more terrain friendly. [Evil_Echo]
* Removed redout effect from g-effects for now, on the fly g effects (still WIP), better g effects compensation when AI is pilot, refs #8298 [Xeno]

h3. Fixed

* Bug #8378; load master camera position was not above terrain level. [rommel]
* Carrying units (drag then carry) broke when the carrying unit didn't use Drop Body action and simply switched to prone or any other stance, fixes #8373 [Xeno]
* Completely removed old animation handling from  roundcount, it's now key based only, fixes #8316 [Xeno]

h3. Added

* API functions for rucks and support for in-game documentation. [Evil_Echo]
* Initial support for Permissive Action Links [Evil_Echo]


h2. Wed Jan 20 18:31:00 +0100 2010

Build 222


h2. Wed Jan 20 18:02:04 +0100 2010

Build 221
Updated to source:@a5d6b2ee1b33d86333a19cd4645c446b374bfc5a

h3. Fixed

* Ejection seat simulation normalized, add offset [tcp]
* SU-34/two-seater AI ejection more reliable [tcp]

h3. Added

* Userconfig outdated warning [tcp]


h2. Mon Jan 18 18:13:53 +0100 2010

Build 220
Updated to source:@e11ec0ac26f66ce4cc5f8b913734eb19cd6329d4

h3. Changed

* Increased effort for movement effort for jogging and swimming [rommel]
* Readded sys map. If Enable Map module is placed you have to add ACE_Map to a unit (unit addWeapon "ACE_Map"), ItemMap gets removed. [Xeno]
* Roundcount action no longer stops movement [rocko]
* Roundcount text centered [rocko]
* SYS_Stamina recovery times (via a now logarithmic multiplier) in relation to Issue #6985 [rommel]
* WIP: add ammo specific particle effects to a list of ammo [Vigilante]
* WIP: fixed error [Vigilante]
* WIP: fixed more [Vigilante]
* WIP: work continues, now with custom HitEffects... :) [Vigilante]
* Wire cutter can now also cut concertina wire, revs #8216 [Xeno]
* You do need one of the four rope magazines to drop a rope from a chopper (ACE_Rope_M_50, ACE_Rope_M_60, ACE_Rope_M_90, ACE_Rope_M_120). Each rope has different length. [Xeno]

h3. Fixed

* Disable fastroping with module [Xeno]
* Exploding M49A1 [rocko]
* Grenade throw modes for smoke grenades. [Xeno]
* Issue 8165 (SMAW Spotting rounds caused deafness effects) [rommel]
* Players experienced respawn fatigue [rommel]
* Zero Divisor with SYS_Roundcount [rommel]

h3. Added

* Translated french localization by luckyhendrix & M1n1d0u [rocko]


h2. Sat Jan 16 11:44:22 +0100 2010

Build 219
Updated to source:@e93d3d7b61726b0ddcdff67d67e4fbbb9b2eb513

h3. Fixed

* ACE_FV Reset, NVG Aperture Reset: on any killed EH. [rommel]
* Added a missing fence to sys wirecutter, fixes #8166 [Xeno]
* Blur effect stays after landing MC-5 parachute. Fixes #7934 [zGuba]
* Don't remove ItemMap from all units when Enable Map Module isn't placed [Xeno]
* Helidust blur transitions; doesn't display full blur with miniscule rotations. [rommel]
* On power down helicopter rotor dust would not occur affect player's eyes. [rommel]

h3. Added

* Using Lademeister, doorgunners can throw grenades from helicopters (grenades and chemlights only, atm] - F: Toggles grenades, SPACE - Throw [rocko]


h2. Fri Jan 15 18:10:11 +0100 2010

Build 218
Updated to source:@07b6de16a9d9ee0cb352bb57d9437076d8fc980c

h3. Changed

* Bigger char size for roundcount and different text colors for different weights [Xeno]
* When default getin-action is not available on staticweapons, ACE Interaction Menu can be used instead [rocko]

h3. Fixed

* Error message caused by roundcount, fixes #8091 [Xeno]
* RF strings [tcp]
* Random deaths by un-synced tail rotor position. [rommel]
* Removed the black/white flicker when firing ear sensitive weaponry. [rommel]
* Tail rotor would kill someone after only 1second of operation [rommel]
* Zero divisor error in flashlight, fixes #8046. Switching to CQB mode doesn't change flashlight dir anymore [Xeno]

h3. Added

* Combat deafness for Rocket launchers [rommel]
* More russian localization, thanks to Eagleone [rocko]
* Sys map [Xeno]


h2. Wed Jan 13 18:55:48 +0100 2010

Build 217
Updated to source:@021de4c70da76445ccfb47ea9b419a78c07f4e1a


h2. Wed Jan 13 18:12:53 +0100 2010

Build 216
Updated to source:@bab88ff68ba494606049dc36975187386b2d767a

h3. Changed

* Ahoi! [rocko]
* Set ace_wounds_no_prevtime = true; in init.sqf to not display life time poor mans revive [Xeno]
* Show life time in poor mans revive all the time, fixes #8008 [Xeno]

h3. Fixed

* Wire cutter will damage fences on other clients too [Xeno]

h3. Added

* Sys roundcount [Xeno]

h3. Updated

* Adjusted armor values for M1A1, M1A2, T-90, T-72 [King Homer]


h2. Mon Jan 11 18:46:24 +0100 2010

Build 215
Updated to source:@af65d78fc380acf2bedfb3fef33a131142875bec


h2. Mon Jan 11 18:36:27 +0100 2010

Build 214
Updated to source:@8b6d51f1100a18cab5649bc6489add7951f128c5

h3. Changed

* Attachments keyhandler only grabs key-action when really having CQB. Fixes #7911 [Sickboy]
* Fixed some stupid bugs in the current version and added some kind of poor mans revive, activate it with ace_wounds_prevtime = time_how_long_player_lives_when_uncon_in_secs; (jnit.sqf) [Xeno]
* MBT engines more vulnerable, T-90 primary loadout now AT11 [King Homer]
* Players now have to initiate fastroping via action menu, no automatically fastroping for players anymore [Xeno]
* Rangefinder renewed by tcp. [Sickboy]

h3. Fixed

* Nil _x error in SYS_Stamina [rommel]
* Pain blurr effects (also for nvgoogles) [Xeno]
* Rucksack buttons disappearing after death [rocko]

h3. Added

* Earplugs to CDF [rocko]
* M1028 Canister shells [rocko]
* RAVLIFTER from RAVEN (ty very much for this) [Xeno]
* Spottingscope [rocko]
* Sys_thermal - working for Javelin, SOFLAM, M107, KSVK [zGuba]
* Wirecutter [rocko]

h3. Removed

* Thermal stuff from basic M107/KSVK [zGuba]


h2. Fri Jan 08 18:49:22 +0100 2010

Build 213
Updated to source:@24fef1414c62636d58d8fb1899f9aef29d59d4d8


h2. Fri Jan 08 18:17:20 +0100 2010

Build 212
Updated to source:@14e61f0f161e6e89390abe44880efdf52cb02ccf

h3. Changed

* Optimized, do g effects calculations only if the player is in the crew of a plane [Xeno]

h3. Fixed

* Crash opportunity with IR strobes [rocko]
* Sightadjustment dialog available in T&E mode [rocko]

h3. Added

* 'BI Fake IR', uses T key to enable/disable, SHIFT + T to switch b/w - w/b mode and PGUP PGDN to change contrast (refer to ace_keys.hpp to change key) [rocko]
* C4 explosives to destroy walls and fences [rocko]
* Sonic boom fx effects for jets [Xeno]


h2. Wed Jan 06 19:41:14 +0100 2010

Build 211
Updated to source:@ec2fb8c9465714ec40434f35e4e8273d8ac65f49


h2. Wed Jan 06 19:32:33 +0100 2010

Build 210
Updated to source:@7fac3b3c69afe304106aa7e86aa329e2cf28607c


h2. Wed Jan 06 18:16:18 +0100 2010

Build 209
Updated to source:@e034ca5e587f8844a1b7936c8b77833861d8271c

h3. Changed

* ACE Throw and Put weapons are now reverted to normal BIS overrides. All Throw and Put actions should function normally again, in either MP or SP. [Sickboy]
* ACE_Version bogus broadcasted to trigger version check error on older ACE versions. [Sickboy]
* Removed xboxScanner from chopper gunners and pilots where senseful [zGuba]
* Reworked SYS_combatdeaf; still awaiting full implementation of fadeSound by BIS [rommel]
* SYS_Goggles, reduced earplugs effect (sound volume) [rommel]

h3. Fixed

* BIS config bug, small wooden gates having 10 meters activation radius [zGuba]
* Generic expression error in fastroping [Xeno]
* SYS_NVG, killed event handler added preInit not postInit [rommel]
* SYS_Recognise on screen error (null display) [rommel]

h3. Added

* Fix for #2466, penetration material and low LODs for round parachutes [zGuba]
* SYS_Goggles, earplugs now reduce sound volume [rommel]
* Sys_countermeasures for air vehicle [Xeno]


h2. Mon Jan 04 18:50:23 +0100 2010

Build 208
Updated to source:@0b6cf750462ef66c64392abf88af6e0d8ee98d49


h2. Mon Jan 04 18:28:32 +0100 2010

Build 207
Updated to source:@5f878c27956555fe719ae9d53f36c5448bd200da

h3. Changed

* Optimised and simplified SYS_Stamina, and did a good cleanup. Also added PDF for reference to the math and original values. [rommel]

h3. Fixed

* Double While Loops; while loop has no limit within a delayed environment. [rommel]


h2. Mon Jan 04 18:09:42 +0100 2010

Build 206
Updated to source:@724f8b4bef7949fb6eb34cabab9c141c0c6b1903


h2. Mon Jan 04 17:56:46 +0100 2010

Build 205
Updated to source:@c772c86dcd6b87a3b614b2efe7e00f6cf4f26884

h3. Changed

* Ace_version now renamed to ace_versionstr to further reduce chance of version mismatch issues. Refs #7626 [Sickboy]
* Added ACE_version isServer write value to rpt to trace isServer issue on JIP clients. Refs #7626 [Sickboy]
* More workarounds for server version number overwritten by JIP/clients. [Sickboy]
* Temporary (during testing) disabled ACE Throw and Put weapons in Multiplayer. To enable them, add server-side addon; ace_c_weapon_enabled = true; publicVariable "ace_c_weapon_enabled". Refs #7516 [Sickboy]

h3. Fixed

* Earplugs would cause on screen error on removal [rommel]
* Missing jump out action menu entry in air vehicles [Xeno]
* NVG sensitivity resynchronization; missions with revive became out-of-sync and allowed player to change light aperture without night vision on. [rommel]
* Plane g effects, activated it again [Xeno]
* Sys_stamina km/h to m/s conversion [rommel]

h3. Added

* Sys planefx, currently only flyby sounds [Xeno]


h2. Fri Jan 01 18:31:51 +0100 2010

Build 204
Updated to source:@66ca55aab0324b087677cb66d490281466282e78

h3. Changed

* Changes in sight adjustment dialogue can be confirmed by pressing Enter [q1184]
* M4A1 ACOG by default has TA01NSN.  ACE variant has TA31RCO. Fixes #7356 [Sickboy]
* Reverted to ((velocity player) distance [0,0,0]) for increased performance as of benchmark tests. [rommel]

h3. Fixed

* L: C_AI_Skill lower bounds issue in relation to issue 7591 [rommel]
* Switching between CQB mode also switched firemode. Fixes #7593 [Sickboy]
* Sys_eject working after switching player unit. Ref #5136 [zGuba]

h3. Added

* Possibility to swap custom faces. (Inofficial and not supported as per #7545) [rocko]
* Smoke for multibarreled weapons, particle code by Sudden Death. Ref #5070 [zGuba]


h2. Wed Dec 30 18:34:15 +0100 2009

Build 203
Updated to source:@e13edf5d323c0cef11707b876b8b6ab835e5249e

h3. Changed

* (Hopefully) fixed fastrope, activated it again. Please test (human pilots only) [Xeno]
* Graphics for M34 WP marker grenade. [Evil_Echo]

h3. Fixed

* "HEY ERROR: NO UNIT, COVER OVER HERE" Error [rommel]

h3. Added

* Vector Speed (non-function, no .rpt errors), changed cycle frequency to 3HZ to reduce fps issues (was running every frame, unnecessary). [rommel]
* Visual aid for deafness [rocko]


h2. Tue Dec 29 18:58:30 +0100 2009

Build 202
Updated to source:@97007261ccc47d6e9501484beb3d8d3d41dc0e89


h2. Tue Dec 29 18:41:16 +0100 2009

Build 201
Updated to source:@901af0a16a838fafee0ae6c00ba572306173ce61


h2. Tue Dec 29 18:39:50 +0100 2009

Build 200
Updated to source:@e5b477e152599bbe8906bbbd8c7176b78360eccb

h3. Changed

* SYS_Stamina levels changed to linear equations and other minor fixes [rommel]

h3. Fixed

* Speed exploit [rommel]

h3. Added

* SYS_Stamina graphs (inside sys_stamina.pdf) for reference [rommel]


h2. Tue Dec 29 15:24:12 +0100 2009

Build 199
Updated to source:@962c36fcc51120264897d06ff23f4069b1d51a47

h3. Fixed

* AI could be ordered to enter empty tripods [rocko]
* Multiple players action menu entries for mines carried by other units [rocko]
* Russian T-72A moved to Easter Eggs. Fixes #7447 [zGuba]
* Tripflare no longer re-useable [rocko]


h2. Mon Dec 28 18:37:49 +0100 2009

Build 198
Updated to source:@f3c9010bc56a684183655348dee50e1d7b7d481e


h2. Mon Dec 28 18:07:28 +0100 2009

Build 197
Updated to source:@591d8bc244b75255af2cdc82d1378a544da64838


h2. Mon Dec 28 17:56:56 +0100 2009

Build 196
Updated to source:@0ec2d5dd1c3c081484f0c73198034235c7d7324a

h3. Changed

* Corrected some mine sizes [rocko]
* Default Throw and Put weapons are now unaltered. Fixes #7363 [Sickboy]
* Possibility to recognize ammoboxes better [rocko]
* Reduced packsize for radio rucks [rocko]

h3. Fixed

* Ace_sys_goggles preLoad [Sickboy]
* Bug #7125 [rommel]
* Bug #7125 [rommel]

h3. Added

* AI medic handling for sys wounds [Xeno]
* Player pain effects for sys wounds [Xeno]
* Server now checks if relevant pbo's are present on clients (configurable through ACE_serverconfig.hpp by admin). [q1184]

h3. Removed

* Stick together module [rocko]


h2. 2009-12-25 17:44:29 +0100

Build 195
Updated to source:@05dea7df36fdd1ba570fde519e8a2cab29db6bed


h2. 2009-12-25 17:32:08 +0100

Build 194
Updated to source:@cb90fe023d3bca522cd6fb0171a3730c66ecd8c3

h3. Changed

* Acog sights: ta31f to ta31rco [pufu]
* Minor adjustments to version checking system, hopefully working around mismatch errors on valid versions. [Sickboy]
* Nighttimes have an impact on recognize distances (decreased w/o NVG, slightly decreased w NVG) [rocko]
* Recognized group members are displayed in different color [rocko]

h3. Fixed

* Double stringtable entries [Sickboy]
* Restored xboxLock that was removed prematurely from Hellfires. Fixes #7305 [zGuba]

h3. Added

* 64mil compass  by NouberNou [rocko]
* AH64 gun optics [pufu]
* Dogtags [Xeno]


h2. 2009-12-23 19:08:15 +0100

Build 193
Updated to source:@9da38a19b42cea4d62e509697506cc097f890c94


h2. 2009-12-23 18:50:00 +0100

Build 192

Updated missions


h2. 2009-12-23 18:46:27 +0100

Build 191
Updated to source:@59b7f27578d2af4ca501a0e1035b5f704ea3508a

h3. Changed

* Added first set of french localization [rocko]
* Added preloadAddons entries for sys_grenadethrow and sys_rangefinder. Fixes messages like "Missing addon ... " [Sickboy]
* KH-29 now CAVS, only Laserlock! [King Homer]
* Recognize system now alles to define preferred method. Method A: Constant scanning, similar to BI, Method B+C: Spacebar or Mousewheel. Unknown and enemy units are no longer displayed, only friendlies and allies. Name recognition depends on distance between player and unit. Tank crews can only be recognized when turned out. [rocko]

h3. Fixed

* Weird tracer behavior when using sight adjustment (bullets need to be setVectorUp'ped) [q1184]

h3. Added

* AH-64 ACEized [zGuba]


h2. 2009-12-21 18:32:03 +0100

Build 190
Updated to source:@8139969c5e8689a718eab82e8e1d0e90e8742ffb

h3. Changed

* Added to AT-2, AT-6 and AT-9 CAVS values [King Homer]
* EASA module can be placed on LHD with   this setVariable ["LHD",true,true]; [rocko]
* Goggle setup now only requires player name [rocko]
* Recognize System: ace_clientside_config can now define preferred method, either with MouseWheel (default) or SpaceBar, for players that own a modern mouse without mousewheel. [rocko]
* Stabilization of commander seats for playability in MP [King Homer]
* Su-25 and Mi-24 guns now CAVS compatible [King Homer]
* Tailwind displayed as negative value [rocko]

h3. Fixed

* Night Vision Dictionary issues [Rommel]
* Russians in A2 use Su-25, not Su-39. Fixes #7148 [zGuba]
* Some magazines for special items were dropped when weapons were changed [rocko]
* Tinitus for bystanders in some cases of backblast, though earplugs were equipped. [rocko]

h3. Added

* AT4 CS versions [rocko]
* Combat deafness now supports multiple turrets on vehicles for range finding. [Rommel]


h2. 2009-12-18 18:39:39 +0100

Build 189
Updated to source:@61ba8e5901299f7492b44214e4e5b1b79a2dc4b7

h3. Changed

* "Magic Range Display" disabled [rocko]
* "Spacebar Scanning" disabled [rocko]
* AT-16 now with CAVS comaptible [King Homer]
* Parachute repacking no longer plays animation, uses progressbar instead [rocko]
* Sandbags making use of Xenos progressbar [rocko]

h3. Fixed

* Not able to stack more than six sandbags [rocko]

h3. Added

* Recognize system, point wepon/crosshair on person or object and scroll mousewheel (similar to Vanilla) to obtain units name [rocko]


h2. Wed Dec 16 18:33:00 +0100 2009

Build 188
Updated to source:@2bb9b264b16f5d38d1f7a39cb03fccc1ce30d8aa

h3. Changed

* Added CAVS values to AAV7, also corrected the loadout [King Homer]
* Added earplugs for machinegunners [rocko]
* C_AI_Sensors (improved and implemented C_AI_Sensitivity (was disabled)) [Rommel]
* Gasmask overlay will fade out slightly when toggle weapons or moving mousewheel for selecting actions, to allow HUD becoming visible [rocko]

h3. Fixed

* Class inheritance tree refs #6987 [Sickboy]
* Invisibletargets stringtable Polish entries in French section. Fixes #6925 [zGuba]

h3. Added

* C_AI_Skill [Rommel]
* SYS_NVG Readme [Rommel]

h3. Removed

* C_AI_x excess unused directories. [Rommel]


h2. Mon Dec 14 18:37:37 +0100 2009

Build 187
Updated to source:@6c733cbb7b6d1158d83ea894a3ea90fbdf8c693b

h3. Changed

* BRDM-2 and 9P148 now CAVS ready [King Homer]
* BTR-90 now CAVS including new AT-5B [King Homer]
* Disabled C130 towing until issues resolved [rocko]
* M1A2 TUSK now CAVS (temporary), Vodnik now with CAVS values. [King Homer]
* Metis now CAVS [King Homer]
* Optimised; Removed Loop; Added Eye-adjustment after removal of NVGs; Standardised (can alter min max in script_component file now for fine tuning (min (brightness) may be too high at the moment). [Rommel]
* Removed the satellite textures on in-game map. [Rommel]
* SPG-9 now CAVS, gun also unstabilized on vehicles. [King Homer]
* Tunguska now CAVS [King Homer]

h3. Fixed

* Civilian Urals beign reported as potential enemies [zGuba]
* Local disposal bug. Fixes #6537 [zGuba]


h2. 2009-12-11 18:35:50 +0100

Build 186
Updated to source:@e5b52e38b5fdabb5c178f3885386d786b26511d0

h3. Changed

* BMP-3 now uses CAVS including realistic loadout [King Homer]
* Helicopter Crash Avoidance script is now OFF by default, was ON by default. To enable, synchronize helicopters with the module. [rocko]
* Maverick now designated as D-variant, changed to CAVS values. [King Homer]
* Unguided bomb can lock on targets again, you have to aim for the target. They are not behaving like GBUs like in vanilla A2 anymore. [Aushilfe]
* Windmeter now is activated via useraction [rocko]
* ZSU-23-4 now CAVS including main gun [King Homer]

h3. Fixed

* Different M136 weight definitions [rocko]
* Javelin description [rocko]
* Possible fix for multiply spawned parachutes [zGuba]

h3. Added

* IR chemlight [rocko]
* Parachute repack animation [zGuba]
* Stuff to improve round parachute helper efficiency [zGuba]


h2. Thu Dec 10 18:43:21 +0100 2009

Build 185
Updated to source:@ae5508c838ff4280ba84f91a0ef85a8f45225368

h3. Changed

* AI + Parachutes = Good [rocko]
* Activated flashlight turns off when entering a vehicle [rocko]
* Chemlight attachment inside vehicles improved [rocko]
* Lademeister cannot be activated if airspeed is over 90, to prevent "jumpy" camera movements [rocko]
* Made all vehicle related configs clearer with significant commets for different sections [King Homer]
* Missile and gun loadout of BMP2 [King Homer]
* Round parachutes beign packed by AI [zGuba]
* Stamina system taking parachuting or skydiving into account [rocko]

h3. Fixed

* Gap in crash avoidance script [zGuba]
* Lademeister cam could become created at 0,0,0 when gun was pointing at a bad direction [rocko]
* Lademeister did not work for some Mi's [rocko]

h3. Added

* ACE2 logo in main menu [pufu]
* Grenadier AI fix by Robalo. Ref #6617 [zGuba]


h2. Wed Dec 09 18:35:42 +0100 2009

Build 184
Updated to source:@47b1149302037a32712baa8c964e374a494683a3

h3. Changed

* Armor values of tanks converted to CAVS from ACE1 [King Homer]
* Converted ACE1 CAVS data to ACE2 [King Homer]
* Javelin CLU weight [rocko]

h3. Fixed

* Air tanker can be recognized ingame. Fixes #6627 [zGuba]
* Missing localization for EASA module [rocko]
* Possible bulletproof "used parachute"-object [rocko]
* Possible exploit for crash avoidance script [zGuba]
* Tanker fuel removal was scaled wrong [rocko]


h2. Tue Dec 08 17:39:23 +0100 2009

Build 183
Updated to source:@4e74d9b2df1edf932709c553e5622ea9fc530397

h3. Fixed

* EASA Stringtable name for french lang. [rocko]


h2. 2009-12-07 14:08:21 +0100

Build 182
Updated to source:@df6d96d218fbebbe1de685b2df020960cf25fc34


h2. 2009-12-07 11:18:13 +0100

Build 181
Updated to source:@5a89e7919bccb2bab7016a201bfe112e14ab5e16


h2. 2009-12-07 10:56:08 +0100

Build 180
Updated to source:@bfc7815737beba03aaf6f9c0d5c26d559875ec91


h2. 2009-12-07 01:21:59 +0100

Build 178
Updated to source:@0a0b100eea41147c8b7a2ee582f6c2a4ad390c9c


h2. 2009-12-06 19:37:49 +0100

Build 177
Updated to source:@e07b957b59098ff79d79388982a2a122821994c2

h3. Changed

* Improved: disposed tubes spawned locally to reduce lag. Thanks to Inkompetent [zGuba]


h2. 2009-12-06 18:56:58 +0100

Build 176
Updated to source:@67dd93d251203d7989d80f4fd63d65cc478ac890


h2. 2009-12-06 17:57:50 +0100

Build 175
Updated to source:@7f683c4a95c0e2cee2b909dd17e132074758fd46


h2. 2009-12-06 11:52:38 +0100

Build 174
Updated to source:@f5fdcba412e307149af69b1294eb296db80265ad


h2. 2009-12-05 18:55:49 +0100

Build 173
Updated to source:@4ee54125825623b121fb22baf5f993876948c06e

h3. Changed

* Improved: disposable "magazines" made invisible [zGuba]

h3. Fixed

* AI helicopters could get into endless loop of crippled flight path. Fixes #6521 [zGuba]


h2. 2009-12-05 13:39:38 +0100

Build 172
Updated to source:@385299b77fda693cdaac4250f661f845f846e1f3


h2. Fri Dec 04 11:10:20 +0100 2009

Build 171
Updated to source:@fd24ffd6d21a3858283fb5d64334161e37dfb1fa


h2. 2009-12-03 18:02:34 +0100

Updated to source:@03184a206d575367ce02fdac89b044df27909f53


h2. 2009-12-03 17:13:10 +0100

Updated to source:@3daa8270ef92098eea85c25cb70906264275405f


h2. 2009-12-03 10:50:21 +0100

Updated to source:@971273630d251632c292dad2564b0cd2c52034dd


h2. 2009-12-02 16:35:26 +0100

Updated to source:@3da5b1107c8636195dddff26cabd3bcc065017e5


h2. 2009-12-02 14:05:20 +0100

Updated to source:@bfeb195f8cf4febe491742e0f907d855ac49f09b


h2. 2009-12-02 10:48:38 +0100

Updated to source:@72d9c5e9ea1173bb2b08182bf6e45b097218836b


h2. 2009-12-01 10:03:24 +0100

Updated to source:@19a70b4e17faf4016630ae0c5588e5e2a1e22976


h2. 2009-12-01 08:13:43 +0100

Updated to source:@9ba44b6a4474ca260e56f7669356c2b217399eaf


h2. 2009-11-30 19:42:26 +0100

Updated to source:@85794c7522d580365466383c853414ad8495036a


h2. 2009-11-30 09:16:40 +0100

Updated to source:@2e3a4ad9d341ef7c7ea28dffda824b9c5353245d


h2. 2009-11-29 18:50:00 +0100

Updated to source:@897d4e6e31c41992af02364528e134d56e9b8d5d

h3. Changed

* Fixed M197/M168/GAU8 loadout, damage etc... [King Homer]


h2. 2009-11-28 23:47:17 +0100

Updated to source:@6606710d56721f3bf13692051611178ee5007330


h2. 2009-11-28 00:06:33 +0100

Updated to source:@faca0b6fc47d8398443df84831b308423508a687


h2. 2009-11-27 11:27:37 +0100

Updated to source:@6ce75e1aa6e0e81ef33d591692c9105506a67656


h2. 2009-11-26 13:31:02 +0100

Updated to source:@ad17644f7e4fe4cb9b46e349da0c441cc6a3320c

h3. Added

* New ammunition types for Bradley [King Homer]


h2. 2009-11-25 12:14:03 +0100

Updated to source:@06e017e0879e363d3190fda02a4522dc6be27bc0


h2. 2009-11-24 10:19:00 +0100

Updated to source:@a707d8aafc1322ed38c1babe4380866d68a1c5d6


h2. 2009-11-23 12:13:13 +0100

Updated to source:@2ae8e3d308cf39b89f358afabc0f8c509cd4250e


h2. 2009-11-23 12:11:48 +0100

Updated to source:@2ae8e3d308cf39b89f358afabc0f8c509cd4250e


h2. 2009-11-22 18:09:20 +0100

Updated to source:@52fa26c2d9ad3ab954b225641976381273b38edf


h2. 2009-11-22 13:13:43 +0100

Updated to source:@0501eccd93ffdef7c94e416c422f4b5fa01bb343


h2. 2009-11-22 13:11:57 +0100

Updated to source:@a85d56a222b251d97e90f795b82bf5409f6c94ab


h2. 2009-11-21 23:01:26 +0100

Updated to source:@f0b627bdc8874b1e7c15dbe69aecd160093874c6


h2. 2009-11-21 16:02:20 +0100

Updated to source:@56815e1ad1f5b4d09e72500c4697f9ee3a375c04


h2. 2009-11-21 15:16:10 +0100

Updated to source:@860cc4d5db26297d9652a1fde04405adc9934807

h3. Changed

* Temp. disabled fastroping [rocko]


h2. 2009-11-21 10:33:54 +0100

Updated to source:@b5246ad5ea9571a758c7ffcbb654f8f79ef12dd5

h3. Fixed

* Crash opportunity with ATI cards when accessing gear menu [rocko]


h2. 2009-11-20 15:55:58 +0100

Updated to source:@61191374c3e37c4c10d31ff55165dc0d5f11e5b3


h2. 2009-11-19 17:31:46 +0100

Updated to source:@e35882decc84a16efbca032134a06241589128f6

h3. Changed

* Spotter equipment updated [rocko]


h2. 2009-11-19 09:23:56 +0100

Updated to source:@b36181fbe74a84db5f4d5c5967d2104286b429ff


h2. 2009-11-18 14:49:55 +0100

Updated to source:@7b9b3809365e5b0bbf0363c50014dc656ee0b017


h2. 2009-11-18 08:52:54 +0100

Updated to source:@33ba638fa55d72ba2d4680a9223cbb5bbd74f72d

h3. Changed

* Due to changes in sys_ruck -> Able to pack mines and bombs (Unpacking leads to errors ATM !!!! It's recommended to not pack these until further notice !!) [rocko]
* Launchers can no longer be packed [rocko]

h3. Fixed

* Errors when trying to unpack mines and bombs [rocko]
* Increased M16 mine trigger radius if armed only [rocko]
* Unable to pack M249 ammo or 2 slot magazines [rocko]
* Unable to unpack some mines [rocko]


h2. 2009-11-16 18:14:19 +0100

Updated to source:@e9088ef311a1e5e582c41c2ebbeda0f8e2b4f69c

h3. Changed

* Used chemlights are now represented as "used" chemlights [rocko]
* Using a chemlight in hands and switching weapon via weapon selector key ends the chemlight action [rocko]


h2. 2009-11-16 13:04